Ship Combat Revised - Modules & Habs
By ItheraI
Community Rating
Part of the 4 mod series, intended to be used together, but will function individually.
SHIP MODULES AND HABS
Structural components now provide hull value, typically 5x per mass. All radiators also now provide some EM resistance for engines and shields in addition to hull.
Computer Cores and Engineering Bays provide other buffs to your ship instead of being strictly for aesthetics.
Some landing gears have been adjusted.
Cargo Halls and Storage Habs are given 80 cargo space per 1x1 unit. (80 for 1x1, 320 for 2x2, etc), but now have 15 mass per unit as well. This is still more efficient than cargo containers, but given the space they take up, should be a reasonable exchange.
(Empty Habs are excluded from these changes as you're free to do with them as you wish)
Starborn ships are given more cargo capacity, and a 2x increase to shields, along with improved mobility.
Release notes
Xbox
-
2.0Updated for TM/FL Expansion with new habs
- Minor fixes -
1.30Primary CK release. For full mod details - https://www.nexusmods.com/starfield/mods/9371
Playstation
-
2.0Updated for TM/FL Expansion with new habs
- Minor fixes
PC
-
2.0Updated for TM/FL Expansion with new habs
- Minor fixes -
1.30Primary CK release. For full mod details - https://www.nexusmods.com/starfield/mods/9371
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