VIGILANCE
Community Rating
VIGILANCE
Features
New Armor: The VIGILANCE Spacesuit with over 10 different variations to find alongside multiple helmet variations, a new boostpack and unique versions. A clothing version of the undersuit is also available.
Toggleable Armor Abilities: The unique variants of the armor have special abilities that are toggled using a newly added "-Toggle Armor Ability-" aid item that can be favorited. These abilities can also be added to regular VIGILANCE armor after finding a special schematic or going through NG+.
New Weapon: The Nightingale, a hard hitting .50 caliber submachine gun/carbine with plenty of customisation options to tweak it to your liking.
New Melee Weapon: The trusty Crowbar.
New Grenades: A series of deployable energy shields that block projectiles until they run out of power or take too much damage.
New Dungeon: A massive underground facility located on Tirna II, full of enemies to fight, secrets to discover and loot to find.
How to Get
Everything listed above can be found in the facility on Tirna II in the Alpha Tirna system. A short quest will start when you first load the game with VIGILANCE installed that will guide you to the entrance. You may need to re-scan the planet to reveal the location.
Every new item including uniques and unique attachments can be crafted at an industrial workbench by finding the required schematics inside the facility OR after going through NG+ at least once.
The new ammo for the Nightingale is also added to weapon vendors for ease of access.
FAQ
What programs did you use to make this? Starfield Creation Kit and it's utilities. 3DS Max 2021 Substance Painter 2025 Marmoset Toolbag 5
I have a question/feedback about the creation, how do I contact you? I don't accept friend requests but feel free to send me a message request on Discord @novafinch or ping me in one of the many Starfield/Modding servers I'm in.
What next? I do have a couple of content updates planned for VIGILANCE, one will be themed around your character becoming more familiar with their technology and able to create new powerful modifications for it. In the future there is more I'd like to do with the faction too.
Credits
VIGILANCE couldn't have been made without these people:
OhDeer - Creating the Nightingale and it's attachments. Harry Osborn - Designing and creating the VIGILANCE spacesuit and various extra parts for it. Darkman - Rigging the spacesuit to work in game. NaiRae - Voice acting. Little Light, LX6R, Shu Akechi and Tactical Wolf and the team at Bethesda - Testing and providing valuable feedback. Music by Karl Casey @ White Bat Audio
Release notes
Xbox
-
1.2.1Major Additions:
New Anomalies that take the previously empty spots in Sector 6: Anomaly Containment.
New Location to explore that is accessed through one of the new anomalies with secrets, loot and lore.
New Unique Spacesuits:
- Mark V Prototype (Located in the new area)
- Avalonian (Located in the new area)
- Golden (Located in one of the new anomaly chambers)
New Armour Abilities:
- HAZE Active Camouflage
- Boostpack Fuel Converter
- SBO Prototype Gravity Lock
- Class III Stimulant Injector
- Hacked IFF System (Helmet)
Multiple new Weapon and Armor modifications.
Helmet Abilities are now controlled by a separate toggle item that will be given to the player automatically but can also be crafted at an Industrial Workbench.
Minor Additions:
- Added a way to remove the PROMETHEUS Regeneration serum effects. (Crafted at a Chemlab)
- Added a way to craft the PROMETHEUS Serum should a player want it back. (Crafted at a Chemlab)
- Added an item that instantly completes all VIGILANCE related quests at the request of some players. It does not give any rewards that are found during the quests. (Crafted at an Industrial Workbench).
Changes:
- MIRAGE Active Camouflage renamed to MIRAGE Prototype Camouflage
- MIRAGE Prototype Camouflage causes the user to suffer radiation damage while in use.
- PROMETHEUS Regeneration effect has been completely rebalanced to instead only heal up to 50% and when the player is over 50% health it provides a small damage resistance buff.
- Almost every armour has received a slight buff to damage resistances to make it more viable in the very late game.
Fixes:
- Fixed a bug that can cause quests to remain active after completion (saves that have experienced this bug may need to use the quest ending item).
- Fixed an issue that caused NPCs to sprint into the active barrier in Sector 6: Anomaly Containment.
- Removed a number of identical to master records. -
1.1.3Changes:
- PS5 Support
- Support for new weapon and armour crafting options added in the Freelanes Update.
A larger update is still in the works. -
1.1.21.1.2 contains a number of fixes and changes.
Fixes:
- Fixed the 1500 and 1000 HP shield grenades causing a crash when used.
- Fixed a potential crash in 'Sector 5: Advanced Research Labs'.
- Fixed the Mark 3 helmet incorrectly having the night vision effect.
- Fixed the spaceship 'VGL VESPR' being inaccessible.
- Removed a few 'civilian' NPCs from the residential area to reduce system load.
- Fixed some missing crafting options on a few variants of the spacesuit.
- Fixed an issue where activating the 'Void Form' power and the stealth suit ability could leave the player permanently invisible.
- Fixed the voiced announcer skipping every other word on Xbox.
- Fixed the quest marker position in the 'Unknown' area. It should now point towards the exit doubling as a guide out.
Tweaks:
- Changed the colour grading in Sector 5 and Sector 6.
- Adjusted the ADS position on the Nightingale.
- Buffed the Nightingale base damage per shot.
- Changed the visual effect on the haunted helmet to look better and not drag behind the player when moving.
- Added more detailed descriptions to the armour effects seen in the player status section.
- Changed the armour pouches to a different model slot to improve compatibility with 'Magnetic Weapon Holsters'.
- Adjusted the main entrance to the Project ANCHOR lab to be easier to access.
- Added alternate paths in and out of the Project MIRAGE and Anomaly Containment areas as a failsafe in case the intended means to gain access breaks somehow. -
1.00== Describe this release ==
-
1.1.1Fixes:
- Fixed the quest "VIGILANCE: Anomaly Division" not being marked as complete after finishing all objectives.
- Fixed a note having the name twice.
- Fixed a terminal having the wrong entry. -
1.1.0Additions:
- Added multiple quests that guide the player to the higher tier gear and more interesting parts of the dungeon.
- Added additional lore notes, most are a part of the new quests.
Changes:
- Reduced the overall amount of enemies and increased the gaps between groups to add breaks between combat encounters.
- Reduced enemy health and damage resistance, especially at higher levels.
- Made "Civilian" NPCs neutral to the player but set to flee so they don't clutter the compass with red dots and cause a domino effect that was making every enemy in a location run towards the combat as soon as it starts.
- Moved enemy spawns away from doors and added additional cover near several doors so the player isn't loading into combat.
- Multiple changes to the environments to be more interesting and make it less likely for the player to get lost.
Fixes:
- Fixed some clipping objects. -
1.0.2Changes:
Fixes:
- Fixed a floating model on the surface 'VIGILANCE Gamma Site'
- Fixed certain chairs not being interactable on the surface 'VIGILANCE Gamma Site'
- Fixed the undersuit clothing item making parts of the spacesuit invisible when both are equipped.
- Fixed the 'Dark Secrets' quest not starting by changing how it starts, updated description to reflect this.
- Fixed the reticle textures being missing on Xbox.
- Fixed a door that allowed the player to become out of bounds.
- Fixed a gap that allowed the player to see through a part of the ceiling.
- Removed images from the Anomaly Terminals as they were not displaying on Xbox. -
1.0.1Changes:
Fixes:
- Fixed an issue that prevented starting a new game by adding a 10 second delay to the pop up message.
-
1.00Initial Release
Playstation
-
1.2.1Major Additions:
New Anomalies that take the previously empty spots in Sector 6: Anomaly Containment.
New Location to explore that is accessed through one of the new anomalies with secrets, loot and lore.
New Unique Spacesuits:
- Mark V Prototype (Located in the new area)
- Avalonian (Located in the new area)
- Golden (Located in one of the new anomaly chambers)
New Armour Abilities:
- HAZE Active Camouflage
- Boostpack Fuel Converter
- SBO Prototype Gravity Lock
- Class III Stimulant Injector
- Hacked IFF System (Helmet)
Multiple new Weapon and Armor modifications.
Helmet Abilities are now controlled by a separate toggle item that will be given to the player automatically but can also be crafted at an Industrial Workbench.
Minor Additions:
- Added a way to remove the PROMETHEUS Regeneration serum effects. (Crafted at a Chemlab)
- Added a way to craft the PROMETHEUS Serum should a player want it back. (Crafted at a Chemlab)
- Added an item that instantly completes all VIGILANCE related quests at the request of some players. It does not give any rewards that are found during the quests. (Crafted at an Industrial Workbench).
Changes:
- MIRAGE Active Camouflage renamed to MIRAGE Prototype Camouflage
- MIRAGE Prototype Camouflage causes the user to suffer radiation damage while in use.
- PROMETHEUS Regeneration effect has been completely rebalanced to instead only heal up to 50% and when the player is over 50% health it provides a small damage resistance buff.
- Almost every armour has received a slight buff to damage resistances to make it more viable in the very late game.
Fixes:
- Fixed a bug that can cause quests to remain active after completion (saves that have experienced this bug may need to use the quest ending item).
- Fixed an issue that caused NPCs to sprint into the active barrier in Sector 6: Anomaly Containment.
- Removed a number of identical to master records. -
1.1.3Changes:
- PS5 Support
- Support for new weapon and armour crafting options added in the Freelanes Update.
A larger update is still in the works.
PC
-
1.2.1Major Additions:
New Anomalies that take the previously empty spots in Sector 6: Anomaly Containment.
New Location to explore that is accessed through one of the new anomalies with secrets, loot and lore.
New Unique Spacesuits:
- Mark V Prototype (Located in the new area)
- Avalonian (Located in the new area)
- Golden (Located in one of the new anomaly chambers)
New Armour Abilities:
- HAZE Active Camouflage
- Boostpack Fuel Converter
- SBO Prototype Gravity Lock
- Class III Stimulant Injector
- Hacked IFF System (Helmet)
Multiple new Weapon and Armor modifications.
Helmet Abilities are now controlled by a separate toggle item that will be given to the player automatically but can also be crafted at an Industrial Workbench.
Minor Additions:
- Added a way to remove the PROMETHEUS Regeneration serum effects. (Crafted at a Chemlab)
- Added a way to craft the PROMETHEUS Serum should a player want it back. (Crafted at a Chemlab)
- Added an item that instantly completes all VIGILANCE related quests at the request of some players. It does not give any rewards that are found during the quests. (Crafted at an Industrial Workbench).
Changes:
- MIRAGE Active Camouflage renamed to MIRAGE Prototype Camouflage
- MIRAGE Prototype Camouflage causes the user to suffer radiation damage while in use.
- PROMETHEUS Regeneration effect has been completely rebalanced to instead only heal up to 50% and when the player is over 50% health it provides a small damage resistance buff.
- Almost every armour has received a slight buff to damage resistances to make it more viable in the very late game.
Fixes:
- Fixed a bug that can cause quests to remain active after completion (saves that have experienced this bug may need to use the quest ending item).
- Fixed an issue that caused NPCs to sprint into the active barrier in Sector 6: Anomaly Containment.
- Removed a number of identical to master records. -
1.1.3Changes:
- PS5 Support
- Support for new weapon and armour crafting options added in the Freelanes Update.
A larger update is still in the works. -
1.1.21.1.2 contains a number of fixes and changes.
Fixes:
- Fixed the 1500 and 1000 HP shield grenades causing a crash when used.
- Fixed a potential crash in 'Sector 5: Advanced Research Labs'.
- Fixed the Mark 3 helmet incorrectly having the night vision effect.
- Fixed the spaceship 'VGL VESPR' being inaccessible.
- Removed a few 'civilian' NPCs from the residential area to reduce system load.
- Fixed some missing crafting options on a few variants of the spacesuit.
- Fixed an issue where activating the 'Void Form' power and the stealth suit ability could leave the player permanently invisible.
- Fixed the voiced announcer skipping every other word on Xbox.
- Fixed the quest marker position in the 'Unknown' area. It should now point towards the exit doubling as a guide out.
Tweaks:
- Changed the colour grading in Sector 5 and Sector 6.
- Adjusted the ADS position on the Nightingale.
- Buffed the Nightingale base damage per shot.
- Changed the visual effect on the haunted helmet to look better and not drag behind the player when moving.
- Added more detailed descriptions to the armour effects seen in the player status section.
- Changed the armour pouches to a different model slot to improve compatibility with 'Magnetic Weapon Holsters'.
- Adjusted the main entrance to the Project ANCHOR lab to be easier to access.
- Added alternate paths in and out of the Project MIRAGE and Anomaly Containment areas as a failsafe in case the intended means to gain access breaks somehow. -
1.00== Describe this release ==
-
1.1.1Fixes:
- Fixed the quest "VIGILANCE: Anomaly Division" not being marked as complete after finishing all objectives.
- Fixed a note having the name twice.
- Fixed a terminal having the wrong entry. -
1.1.0Additions:
- Added multiple quests that guide the player to the higher tier gear and more interesting parts of the dungeon.
- Added additional lore notes, most are a part of the new quests.
Changes:
- Reduced the overall amount of enemies and increased the gaps between groups to add breaks between combat encounters.
- Reduced enemy health and damage resistance, especially at higher levels.
- Made "Civilian" NPCs neutral to the player but set to flee so they don't clutter the compass with red dots and cause a domino effect that was making every enemy in a location run towards the combat as soon as it starts.
- Moved enemy spawns away from doors and added additional cover near several doors so the player isn't loading into combat.
- Multiple changes to the environments to be more interesting and make it less likely for the player to get lost.
Fixes:
- Fixed some clipping objects. -
1.0.2Changes:
Fixes:
- Fixed a floating model on the surface 'VIGILANCE Gamma Site'
- Fixed certain chairs not being interactable on the surface 'VIGILANCE Gamma Site'
- Fixed the undersuit clothing item making parts of the spacesuit invisible when both are equipped.
- Fixed the 'Dark Secrets' quest not starting by changing how it starts, updated description to reflect this.
- Fixed the reticle textures being missing on Xbox.
- Fixed a door that allowed the player to become out of bounds.
- Fixed a gap that allowed the player to see through a part of the ceiling.
- Removed images from the Anomaly Terminals as they were not displaying on Xbox. -
1.0.1Changes:
Fixes:
- Fixed an issue that prevented starting a new game by adding a 10 second delay to the pop up message.
-
1.00Initial Release
Additional Screenshots Available
This mod has 12 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netMod Feedback Thread
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Community Photos (4)
Photos shared by users and linked to this mod.
Courtyard area for the Residential sector in Vigilance mod.
By Ghastly Knight
Synthetics experimentation area in Vigilance mod.
By Ghastly Knight
Light/energy bridge leading to the Science sector in the Vig...
By Ghastly Knight
Lava pools surrounding the residential sector in Vigilance m...
By Ghastly Knight
YouTube Videos (1)
Starfield Mod Review - Vigilance
Community Rating & Feedback
User Reviews (1)
This is what paid mods should be. If all paid mods were as good as Vigilance, I don't think that there would be as many complaints about them. The mod is incredible. I don't care much for the weapons and whatnot that were added with the mod, I see those as a bonus. The real meat here is the sprawling series of quests that take place in the underground facility. Just an incredible experience all around
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Mod Information
- Published
- Dec 02, 2025
- Last Updated
- Jun 30, 2026
- Platforms
- Playstation, PC, Xbox
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