Skills Menu Expanded - Weapon Skills
Community Rating
Extends the skills menu with 4 new skill tabs! Rifles, Pistols, Shotguns and Heavy Guns. The goal of this mod is to enhance the roleplay aspect by providing extensive skills to each weapon type. Over 50 new skills! And more to come.
This mod is a WIP, and I am open to suggestions for EM weapon expert/master skills and changes to existing skills I made.
Vanilla Skill Changes:
The combat skills have been slightly re-organized. Rifle, and heavy weapon certification are now basic skills. Lasers, and ballistics are now advanced skills. Lasers, Particle Beams, Ballistics, Rifle, Pistol, Heavy Weapon, and Shotgun certification skills now give +50% damage at rank 4.
COMPATIBILITY:
Anything that modifies the vanilla skills this mod changes will either require a compatibility patch or be loaded before or after my mod. Depending on if you want my changes or another mods. However Lasers rank 4 no longer gives laser weapons the chance to set targets on fire because that is in the skills I made. Anything that modifies the SkillsMenu.swf, SkillsMenu_lrg.swf and translate_en.txt
KNOWN ISSUES:
For some reason you have to click 5 times to open a skill in the Rifles, Pistols and Shotguns tree. A temporary fix is to use the large text option in the accessibilty options menu.
FUTURE PLANS: Skill descriptions for skills missing one Custom skill patches(I have made a few but when testing the skill menu turns blank) EM weapon expert/master skills Turn the new skill tabs into sub skill tabs that become available when the Combat skill tab is selected.
UPDATE 12/1/24: Fixed more skill challenge issues.
Additional Screenshots Available
This mod has 1 additional screenshot available on the official Bethesda.net page.
View All Screenshots on Bethesda.netReddit Discussions (6)
Quick Question About Falkland System’s Quad Canon
What are the skill requirements to add them to your ship? The new quad canons are ghosted out and I can’t see what specific skills are required as it is cut off at the bottom. I’m guessing I’m missing...
Interstellar Trade 2.0 [Remake/Overhaul]
[SUBJECT: Commerce Enhancement Overhaul 2.00] Greetings, Explorer! We've bypassed standard regulatory channels to bring you what you've been searching for: New POIs and constructible shops for your...
I'm struggling with the ship builder.
I really want to improve my ship building. So I thought I'd come here for some assistance. My biggest issue is the statistics. I can design a cool looking ship. I can add all the right turrets so I...
Ultimate Achievement Friendly Load Order
Xbox Series X [LSD's New Game Customizer](https://creations.bethesda.net/en/starfield/details/ca885c9c-71b3-451c-b42b-65feceb50551/LSD__39_s_New_Game_Customizer) 500 [Revelation- Main Quest Overha...
What is a good explorer build? Someone who has a main goal in life to explore in depth every planet, every system?
So, what is the best traits. (background aint matter). I know three good perks are surveying and zoology and botany. Crafting skills like the armor and weapons, but any other recommendations for...
Advice Needed: Ship Building Is Making Me Feel Like I Need A Ph.D In Aerospace Engineering
Title says it all…did a mad dash through the main quest to get my achievements done etc before modding. Decided on my second playthrough to really experience all the game had to offer and try some o...
YouTube Videos
Community Rating & Feedback
No reviews with comments yet.
Be the first to leave a review!
Related Starfield Mods
Login to rate this mod
LoginCommunity Rating
Mod Information
- Published
- Nov 09, 2024
- Last Updated
- Dec 02, 2024
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX