Ascension - Gameplay Overhaul
By Gothos25
Community Rating
Ascension - Starfield Gameplay Overhaul
Ascension completely revamps Starfield’s core systems—weapons, armor, enemies, and leveling—to create a consistent, challenging, and fair "unleveled" world. Inspired by Requiem (Skyrim) and Rebirth (Fallout: TTW), this mod removes level scaling so the world remains dangerous and grounded from level 1 to level 100+.
⚖️ Core Philosophy: An Unleveled World
- No Level Scaling: The world does not grow stronger with you. Enemies, weapons, and armor have consistent stats regardless of your level.
- Skill Over Power: You no longer become a "bullet sponge" as you level. Instead, you become more skilled while combat remains lethal throughout the entire game.
- Consistency: Weapons deal predictable damage, armor always matters, and headshots are deadly for both you and your enemies.
📈 Leveling & Progression
- Linear Scaling: The exponential leveling curve is gone. You now need 500 XP for your first level-up, increasing by a flat 10 XP per level thereafter.
- Health: Health increases much slower upon leveling up.
- Gameplay Only: Crafting no longer grants XP. You must play the game (combat, quests, exploration) to level up.
🔫 Weapon Mechanics & Ballistics
- Universal Damage: A bullet’s damage is tied to its type, not the level of the gun. Quality tiers (Calibrated, Refined, etc.) have been removed.
- Fire Modes: Automatics now deal the same per-shot damage as semi-autos.
- Lethality: Most humans (and the player) will die from a single headshot. However, weapons now have increased sway, making those shots harder to land.
- Ammo Types: * Hollow Point: +30% Damage / +30% Target Armor. (Standard on shotguns).
- Armor Piercing: -30% Damage / -30% Target Armor.
- Note: These break even at 500 Target Armor.
- Added wide/tight beam lasers and AP/HP options for laser weapons.
- All weapons now have access to all ammo types (Explosive, Whitehot, etc.).
- Legendary Effects: "Ammo-type" legendary mods (like Explosive) are now 100% guaranteed per shot rather than percentage-based.
- EM Weapons: Rebalanced to be a difficult but viable non-lethal strategy.
🛡️ Armor & Survival
- Increased Significance: Armor ratings are significantly higher. AP rounds are mandatory against high-level, heavily armored foes.
- Tiers Removed: Base stats for armor are consistent; you can reach the "armor cap" at any point in the game.
- Material Weaknesses:
- Metal: 50% weak to EM.
- Kevlar: 50% weak to Energy.
- Fabric: 50% weak to Ballistic.
- Unarmored Defense: While unarmored, 50% of shots will miss you. This "dodge" chance decreases as your armor weight increases. (You also dodge 50% of the time in Zero-G).
👾 Faction & Enemy Tiers
Enemies no longer scale to your level. Their difficulty is determined by their gear and faction:
- Low Tier: Spacers and Crimson Fleet (Weak armor/weapons).
- High Tier: Ecliptic and Va'ruun (Strong armor/weapons).
- Boss Tier: Starborn (Inhuman armor, human weapons, new abilities).
- Creatures: Robots/Turrets are heavily armored; Aliens are larger/stronger than humans; Terrormorphs are true apex predators with massive health.
✨ Perk Overhaul
Damage-increasing perks now focus on secondary effects (which have been doubled). Essential abilities are unlocked by default:
- Free Abilities: Boost Pack use, Combat Slide, Stealth Meter, and Pickpocketing are all unlocked from Level 1.
- Ballistics: Now allows fire-mode modification without resources; higher ranks unlock ammo type research.
- Boost Packs: Rank 1 allows fire-rate modification without resources.
- Wellness: Nerfed to a flat 10% health bonus.
- Piloting: Requires triple the kills to level up (gates C-Class ships to late game).
- Removed: Manipulation is no longer in the perk tree.
🚀 Space Combat & Ships
- Unleveled Encounters: High-tier ships can appear at any time.
- Faction Difficulty: Spacers (Low), Crimson Fleet (Mid), Ecliptic/Va'ruun/Starborn (High).
- Purchasing: All ship parts are available at any level if you have the required perks.
- Space Adept: Flat 15% damage increase in space.
- Registration: Now costs 50% of the ship's value.
📦 Miscellaneous Changes
- Loot: Non-legendary enemies no longer drop spacesuits (they are "ruined" by combat).
- Economy: Resources are 5x more expensive; Houses/Hotels/Doctors cost more; Contraband is more valuable; Weapon buy-prices are halved.
- Combat Tweaks: * Headshots = 3x Damage | Limb shots = 0.5x Damage.
- Med Packs heal much slower.
- Suppressors reduce damage by 10%.
- Instigating perk does +25% damage on the first hit.
- Exploration: Only 5 scans needed to survey a planet.
- Second Chance: Once per location, if you hit 0 HP, you are healed to 10% (can be disabled).
- Early Game: Ecliptic Mercs in "The Old Neighborhood" replaced with Spacers for balance.
🛠️ Instructions & Compatibility
- Difficulty: Designed for Normal Difficulty. This ensures the player and NPCs follow identical rules.
- Requirements: New Game highly recommended. Installing on a mid-playthrough save will cause significant balance issues.
- Customization: Use the gameplay menu to adjust XP rates (-100% to +100%) and Health gain on level-up (0–2).
📧 Feedback & Credits
If you have questions or feedback, please contact me on the Nexus page: Ascension on Nexus Mods
Release notes
Playstation
-
2.9.2== Describe this release ==
Update to fix bugs from Free Lanes -
2.9.1== Describe this release ==
Fixed bugs with crafting -
2.9.0== Describe this release ==
PlayStation release.
Update for latest patch.
PC
-
2.9.2== Describe this release ==
Update to fix bugs from Free Lanes -
2.9.1== Describe this release ==
Fixed bugs with crafting -
2.9.0== Describe this release ==
PlayStation release.
Update for latest patch. -
2.8.0== Describe this release ==
Removed Ship Command changes to provide compatibility with an upcoming mod. -
2.7.2== Describe this release ==
Another fix for the unarmed bug -
2.7.1== Describe this release ==
Enemies stopped from using unarmed attacks. -
2.7.0== Describe this release ==
Added compatibilty with Apotheosis. Aliens are now no longer more aggressive or larger. -
2.6.0== Describe this release ==
Zero-g damage balanced. Vehicle damage balanced. Pistol, shotgun and EM perks redone. -
2.5.0== Describe this release ==
Added Gameplay Options to mod experience gain, and health gained on levelup. Balanced creature damage. -
2.4.0== Describe this release ==
Headshots now do 3x damage
Aliens now take locational damage to limbs and heads
50 cals buffed
Second Chance added: Once per location when you go to zero health, you are given 10% health back. This prevents one-shots from occurring as often. This can be disabled in the gameplay menu. -
2.3.0== Describe this release ==
Unarmored defense has been added in to balance low-quality armors and unarmored playstyles. While not wearing armor, half of all shots will miss you. This number decreases as your armor weight increases. -
2.2.0== Describe this release ==
Halved survey exp. Decreased boost pack regen to a third. All predators are very aggressive. Piloting requires triple the kills to level up. Loot amounts halved. Weapon values halved. Good armor costs doubled. Aim changes removed. -
2.1.1== Describe this release ==
Update to give compatibility for Revelation. -
2.1.0== Describe this release ==
Added a grenade on Vectera. Buffed explosives. Removed some Pirates on Kreet. Rebalanced armors. Added new ammo-type recipes for all ballistic weapons. -
2.0.2== Describe this release ==
Removed half the Spacers in Nova Galactic, as it was far too hard for the early game. -
2.0.1== Describe this release ==
Fixed a bug where the player has too much health. -
1.00== Describe this release ==
Xbox
-
2.9.2== Describe this release ==
Update to fix bugs from Free Lanes -
2.9.1== Describe this release ==
Fixed bugs with crafting -
2.9.0== Describe this release ==
PlayStation release.
Update for latest patch. -
2.8.0== Describe this release ==
Removed Ship Command changes to provide compatibility with an upcoming mod. -
2.7.2== Describe this release ==
Another fix for the unarmed bug -
2.7.1== Describe this release ==
Enemies stopped from using unarmed attacks. -
2.7.0== Describe this release ==
Added compatibilty with Apotheosis. Aliens are now no longer more aggressive or larger. -
2.6.0== Describe this release ==
Zero-g damage balanced. Vehicle damage balanced. Pistol, shotgun and EM perks redone. -
2.5.0== Describe this release ==
Added Gameplay Options to mod experience gain, and health gained on levelup. Balanced creature damage. -
2.4.0== Describe this release ==
Headshots now do 3x damage
Aliens now take locational damage to limbs and heads
50 cals buffed
Second Chance added: Once per location when you go to zero health, you are given 10% health back. This prevents one-shots from occurring as often. This can be disabled in the gameplay menu. -
2.3.0== Describe this release ==
Unarmored defense has been added in to balance low-quality armors and unarmored playstyles. While not wearing armor, half of all shots will miss you. This number decreases as your armor weight increases. -
2.2.0== Describe this release ==
Halved survey exp. Decreased boost pack regen to a third. All predators are very aggressive. Piloting requires triple the kills to level up. Loot amounts halved. Weapon values halved. Good armor costs doubled. Aim changes removed. -
2.1.1== Describe this release ==
Update to give compatibility for Revelation. -
2.1.0== Describe this release ==
Added a grenade on Vectera. Buffed explosives. Removed some Pirates on Kreet. Rebalanced armors. Added new ammo-type recipes for all ballistic weapons. -
2.0.2== Describe this release ==
Removed half the Spacers in Nova Galactic, as it was far too hard for the early game. -
2.0.1== Describe this release ==
Fixed a bug where the player has too much health. -
1.00== Describe this release ==
Explore more Starfield creations for Gameplay. Browse all Gameplay mods →
Craftable Gear Upgrade Modules
Build upgrade modules for ranged weapons, melee weapons and spacesuit defenses at the industrial workbench.
Dead Man's Slate
Rare slates on hostile humans reveal level-aware cache routes. Tune drop frequency and reward rarity in Gameplay Options.
Galaxy Colonized
Galaxy Colonized overhauls planetary surface POI density and adds new Cave Encounters.
BNW Declared Contraband - Lawful Turn-In
Changes UC and Freestar Collective declared contraband from a base value of 5,000 credits to 100 credits.
Quest Locked Ship Modules
Makes available various ship parts that are locked behind quests