POI Variations - No More Duplicates
Community Rating
POIs in Starfield repeat themselves often and are exact replicas with dead bodies, data slates, terminals and other lore repeating themselves. This mod helps to solve this issue by creating many variations of each vanilla POI and only allowing the lore filled vanilla versions of POIs to appear once, as unique locations.
This mod makes the following changes:
- Each vanilla POI with lore in it is now a unique location and can be found in the star map (POIs which are artefact locations will still appear as artefact locations)
- Each vanilla POI that has lore in it/feels repetitive has now got multiple variations generated, all of which have lore removed and these replace the lore POIs when exploring planets.
- Changes in variations include: All lore removed, different loot locations, different clutter locations, different enemy locations, different number of enemies, interior cells sometimes removed
- POI variations appear on mission boards
- Some POI variations have been renamed to more generic names so that they are consistent with the lore. E.g. Cryo Lab is now called Abandoned Lab because the variations are not frozen.
Lore explanation for POI variations: POIs are prefabs that come furnished as unfortunately there is no Space IKEA that delivers furniture to remote planets on demand. However as people live in these POIs there are some more minor furniture differences that the inhabitants will make as they live in them.
Recent Update Changes: Added LOD, fixed bugs, available for PS5
Ko-FI: https://ko-fi.com/platinumposter
Contact me on nexus for feedback: https://www.nexusmods.com/starfield/mods/10825
WARNING: If you remove/uninstall any mod that adds POIs (including this one), do not load the game while you are in one of the added POIs after you've removed the mod. It will cause your follower to disappear.
SPOILERS - Location of unique lore POIs
System | Planet | Location Name
Tau Ceti - Tau Ceti II - Abandoned Mine Valo || Polvo - Deserted Mineral PlantNesoi | Olympus - Abandoned Cryo Lab Nesoi | Aion - Dionysus | Muybridge Pharmaceuticals Lab Piazzi | Piazzi I | Abandoned Mine Muphrid | Muphrid IV | Deserted UC Listening Post Arcturus | Arcuturus II |Abandoned Hangar Arcturus | Arcuturus II | Pressurized Cave Andromas | Andromos V - Andromoas V-b | Abandoned Robotics Facility Piazzi | Piazzi I | Abandoned Mining Rig Muphrid | Muphrid IV | Forgotten Mech Graveyard Guniibuu | Guniibuu - Guniibuu VI-b | Autonomous Dogstar Factory Guniibuu | Guniibuu - Guniibuu VI-b | Abandoned Biochem Laboratory Andromas | Andromos V - Andromoas V-b | Autonomous Farm Eridani | Eridani II | Deserted UC Garrison Eridani | Eridani II | Deserted Freestar Collective Garrison Eta Cassiopeia | Cassiopeia I | Abandoned Weapon Station Eta Cassiopeia | Cassiopeia I | Griplite Manufacturing Plant Bradbury | Bradbury III | Abandoned Mineral Refinery Bradbury | Bradbury III | Abandoned Mining Platform
Release notes
Xbox
-
1.01Added LOD, fixed bugs, available for PS5
-
1.00== Describe this release ==
-
0.96Fix to Abandoned Mineral refinery/Helium-3 Extraction Site Cave entrance
-
0.95Added variations for 3 new POIs and fixed bugs
-
0.91Bug fixes including some vanilla locations not appearing on planet map
-
0.9Added lore version of POIs as unique locations on various planets that can be found from the star map. This way you will never miss lore versions of POIs. Check the README if you want to know where they all are.
Note: POIs that can appear as artefact locations will still also appear as artefact locations -
0.4Readded Abandomed Mine
-
0.33Bug fixes
-
0.32Fixed bugs with variations of :
- Abandoned Outpost (Helium-3 Extraction Site)
- Abandoned Robotics Facility -
0.30Various POIs added
-
0.26Variations with animals added
Cryo Lab interior added to some variations -
0.25Added Abandoned Farm
Added interior cell to one Abandoned Mine variation -
0.21PIP Dependency removed. Fixed issue with file name issues in version 0.20
-
0.20Removed PIP dependency
-
0.14Added Deserted UC Garrison variation and added additional variations to existing POIs
-
0.13Updated PC behaviour in variations and added Abandoned Mining Post
-
0.1Initial release includes a few variations for Cryo Lab, Muybridge Lab, Abandoned Mine and Abandoned Weapons System
Playstation
-
1.01Added LOD, fixed bugs, available for PS5
PC
-
1.01Added LOD, fixed bugs, available for PS5
-
1.00== Describe this release ==
-
0.96Fix to Abandoned Mineral refinery/Helium-3 Extraction Site Cave entrance
-
0.95Added variations for 3 new POIs and fixed bugs
-
0.91Bug fixes including some vanilla locations not appearing on planet map
-
0.9Added lore version of POIs as unique locations on various planets that can be found from the star map. This way you will never miss lore versions of POIs. Check the README if you want to know where they all are.
Note: POIs that can appear as artefact locations will still also appear as artefact locations -
0.4Readded Abandomed Mine
-
0.33Bug fixes
-
0.32Fixed bugs with variations of :
- Abandoned Outpost (Helium-3 Extraction Site)
- Abandoned Robotics Facility -
0.30Various POIs added
-
0.26Variations with animals added
Cryo Lab interior added to some variations -
0.25Added Abandoned Farm
Added interior cell to one Abandoned Mine variation -
0.21PIP Dependency removed. Fixed issue with file name issues in version 0.20
-
0.20Removed PIP dependency
-
0.14Added Deserted UC Garrison variation and added additional variations to existing POIs
-
0.13Updated PC behaviour in variations and added Abandoned Mining Post
-
0.1Initial release includes a few variations for Cryo Lab, Muybridge Lab, Abandoned Mine and Abandoned Weapons System
Additional Screenshots Available
This mod has 6 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Aug 05, 2024
- Last Updated
- Apr 18, 2026
- Platforms
- Playstation, PC, Xbox