Qoo New Legendary Effect

Qoo New Legendary Effect

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Ver. 2.10 With the introduction of Rank 4 in Free Loot and the addition of the Legendary roll feature, we have added 21 new Legendary effects, including Rank 4 Legendaries. We have adjusted the trigger rate for the Vampire effect. We have fixed an issue where the Invisible Legendary effect was not appearing on melee weapons. We have changed the Martyr's effect to match the Fallout 4 specification.

This mod adds the following Legendary effects (which appear normally from loot, etc.)

Weapon Legendaries ・Vampire (Legendary Rank 1) Recovers health when an attack hits

・Aristocrat (Legendary Rank 1) Damage increases by up to 30% depending on the number of credits you possess.

・Lone Wolf (Legendary Rank 1) When acting alone, damage dealt increases by 40%.

・Executioner (Legendary Rank 1) If the target's health is below 40%, damage is increased by 30%.

・Organ Trafficker (Legendary Rank 2) When you defeat a humanoid enemy, there is a 10% chance that their organs will be removed

・Invisible (Legendary Rank 2) When you defeat a target, you become invisible to the enemy.

・Lucky (Legendary Rank 2) Critical hit chance increases by 25%.

・Quantum-Fed (Legendary Rank 2) When a magazine is empty, there is a 25% chance to acquire ammunition equal to the magazine’s maximum capacity.

・Cooling Explosion (Legendary Rank 3) Fires a round with a 10% chance to cause a cooling explosion.

・Two Shot (Legendary Rank 3) Fires an additional round. However, the damage per shot is reduced.

・Skirmisher (Legendary Rank 3) Damage dealt increases by 30% while moving and not looking through the gun’s sights.

・Electrician's (Legendary Rank 4) Upon reloading, there is a 50% chance to emit an electromagnetic wave, paralyzing nearby targets for 3 seconds.

・Ice Crusher (Legendary Rank 4) Inflicts critical damage on frozen enemies with a certain probability. This probability is 15% for semi-automatic weapons, 5% for fully automatic weapons, 30% for melee weapons, and 50% for explosive weapons.

・Kill Clip (Legendary Rank 4) When you defeat an enemy, your reload speed increases by 100% for 10 seconds. If you complete a reload during this time, the damage you deal increases by 40% for 10 seconds.

・Power Absorb (Legendary Rank 4) Defeating an enemy restores Star Power.

・Quantization (Legendary Rank 4) The weapon’s weight becomes 0, but it becomes useless as a weapon.

・Treasure Hunter (Legendary Rank 4) Defeating non-Legendary human enemies may yield Legendary gear.

Legendary Armor ・Vanguard (Legendary Rank 1) The higher your Health, the greater your Energy Resistance and Physical Resistance, up to a maximum of +100.

・Runner’s High (Legendary Rank 1) The lower your Health, the faster you move and the higher you can jump.

・Aristocrat (Legendary Rank 1) Your Physical Resistance and Energy Resistance increase based on the amount of credits you hold, up to a maximum of +50.

・Lone Wolf (Legendary Rank 1) When acting alone, damage taken is reduced by 30%.

・Master of Gear Storage (Legendary Rank 2) The weight of spacesuits, backpacks, helmets, and clothing is reduced by 50%.

・Medical Kit (Legendary Rank 2) Reduces the weight of ship parts, medical supplies, food, and drinks by 50%.

・Endurance (Legendary Rank 2) Time slows down when your health drops below 15%.

・Stealth (Legendary Rank 2) You are less likely to be detected while sneaking.

・Turbo Charge (Legendary Rank 2) Boost pack fuel regeneration rate increases by 20%.

・Power Saving (Legendary Rank 3) Power consumption cost is reduced by 20%.

・Growth Boost (Legendary Rank 3) Experience points gained increase by 20%.

・Adaptive System (Legendary Rank 3) Damage from the environment is halved.

・Freerunner (Legendary Rank 3) Oxygen consumption while dashing is 0 when not in combat and not exceeding the weight limit, but oxygen consumption while dashing in combat increases by 20%.

・High Mobility (Legendary Rank 4) Enhances horizontal movement while boosting, improving mobility. (Applies only to the backpack.)

・Quantization (Legendary Rank 4) Weight becomes 0, but the item ceases to function as armor.

・Trinity (Legendary Rank 4) When using semi-automatic weapons, damage to weak points increases by 20%. When using fully automatic weapons, there is a 15% chance to fire an additional bullet. When using melee weapons or fighting unarmed, damage taken is reduced by 20% and damage dealt is increased by 20%. (Attaches only to spacesuits)

Compatibility with Other MODs That Add Legendary Effects If another MOD that adds Legendary effects is configured to generate additional Legendary effects from loot, it will almost certainly conflict with this MOD’s settings. It will also definitely conflict with MODs that alter the cost of the Legendary roll feature for weapon systems added via Free Loot.

If you have any questions, please visit: https://www.nexusmods.com/starfield/mods/7555 https://x.com/Qoo_58314

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Mod Information

Published
Jun 13, 2024
Last Updated
May 05, 2026
Platforms
Playstation, PC, Xbox

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