Legendary Module Recycler - X-Tech

Free Mod

Community Rating

10
1 rating

This creation provides the ability to remove legendary module effects from items and receive X-Tech.

If you prefer the old previous system look for this Creation with the title naming "Classic"

If you are switching from classic or upgrading from a version prior to Free Lanes and have old legacy modules or cores. You may deposit those in the recycler and convert them to X-Tech. The ratios are as follows:

  • 1 Any Rank module: 2 X-tech
  • 2 Legendary Cores: 1 X-tech

Any surplus can be sold to regular vendors just to dispose of them.

Getting Started

There is a permanent placed recycler in the basement at The Lodge. You can also build one at your outposts, on your ship, or your player home.

You interact with the recycler using the standard interact key/button. The first time you will be greeted by the instructions. Choose to turn them off if you wish. After proceeding you will be in a container transfer window. Switch to your character inventory and it will be restricted to weapons and armor. Simply transfer your desired item(s) that you want modules removed from. After exiting the trade window you can find your processed items in the output container directly in front of the recycler.

The X-Tech return value is based on the module rank as shown in the workbench screen:

  • Rank 1 - 1x X-Tech
  • Rank 2 - 2x X-Tech
  • Rank 3 - 3x X-Tech
  • Rank 4 - 2x X-Tech

Known Issues:

  • If you feed an item to the recycler which has a legendary that is not in the base configuration, or a supported addon creation. Then the module is left on the item. You will not receive X-Tech for that rank slot. You can overwrite it at the workbench but to remove it a patch must be made to add support for it. Instructions for doing so for 3rd party authors is available on the NexusMods page https://www.nexusmods.com/starfield/mods/6074.
  • Treasure Map reward items will show more stars than modules attached. The extra invisible mod will be removed when processing the item at the recycler. After processing it will show the correct number of stars and color title based on how many legendary modules are actually attached.
  • Processing the item at the recycler to remove the legendary mods will reset the re-roll counter for the ranks removed (1-3). If you don't want to engage in re-rolling for items look for a creation to reduce/remove the re-rolls.
10
1 rating

User Reviews (1)

10
Ghastly Knight
8 months ago

Simple and very effective! It works great to throw as much gear as needed at it - even other modded gear. I like it better than Darkstar and McClarence Outfitters.

Replies (0)

No replies yet.

Log in to reply.

Published
Jun 13, 2024
Last Updated
Apr 27, 2026
Platforms
Playstation, PC, Xbox

Explore more Starfield creations for Gameplay. Browse all Gameplay mods →

Enemy Unit Production Pod

By lxyzbw

Players can build manufacturing bays at outposts that automatically produce two types of enemy units: bio-weapons and robots.

Craftable Gear Upgrade Modules

Build upgrade modules for ranged weapons, melee weapons and spacesuit defenses at the industrial workbench.

Dead Man's Slate

Rare slates on hostile humans reveal level-aware cache routes. Tune drop frequency and reward rarity in Gameplay Options.

Galaxy Colonized

By Gamerroundup • 200 Credits

Galaxy Colonized overhauls planetary surface POI density and adds new Cave Encounters.

BNW Declared Contraband - Lawful Turn-In

Changes UC and Freestar Collective declared contraband from a base value of 5,000 credits to 100 credits.

Quest Locked Ship Modules

By hst12

Makes available various ship parts that are locked behind quests

1