Suit Up - Realistic Armor
By S1nderion
Community Rating
Suit Up RE is a lightweight but impactful rebalance of how spacesuits play, built around a smart categorization system that works in the background.
Each Spacesuit is given a category and a set of bonuses (or drawbacks) accordingly. These bonuses only take effect when your spacesuit is visible. You can see which categories your equipped suits belong to in the Status Effects menu.
Categories
Recon Suits
Lightweight defensive suits for extended combat encounters or space conflict. They boast combat enhancement technology and large O2 reserves.
Assault Suits
Heavy defensive suits designed for direct ground conflict with enemy forces or xenofauna. They have higher survivability than Recon suits but are designed for shorter missions.
Exploration Suits
Lightweight biological cocoons with extreme filtration for extended planetary survey. Their filtration systems make it slightly harder to breathe, but also prevent contamination and scent dispersal.
Utility Suits
Heavyweight protective suits designed to resist blunt trauma and puncture. They are clumsy for weapon handling but are extremely protective.
Support Suits
Lightweight suits to protect the wearer when repairing ships, from inside or out. They are ultralight and highly portable, designed for dexterity and to protect against heat and radiation.
Piloting Suits
Lightweight protective suits designed to keep pilots alive, in or out of the hot seat. Pilot helmets synchronize with ship systems to enhance handling and targeting.
Otherworldly Suits
Offer a mix of bonuses, with high damage reduction and strong O2 characteristics. They excel at nothing but are viable all-rounders for any situation.
Systems
Speed System
Assault and Utility suits will slow the wearer slightly. Recon and Assault suits offer a moderate speed boost in combat.
Deflection System
All protective suit types offer a % chance to reduce incoming damage based on type. For example, Assault suits are more likely to deflect bullets, whereas Exploration suits can resist xenofauna bites.
Bonuses and Maluses
Each category has its own resistances to environmental conditions, effects on O2 reserves and efficiency, and dexterity (determining reload speed.) Category descriptions indicating these effects can be seen in the Status Menu.
Notes
None of these changes are visible in the inventory! They are visible in the Status Effects menu when the system is active.
There is a single Gameplay Option to enable or disable the mod. You can disable Speed changes via the Option as well.
Compatibility
Suit Up is generally compatible with everything.
Contact / Feedback
This mod is also hosted on Nexus mods at https://www.nexusmods.com/starfield/mods/12102 A complete overview of bonuses/effects by category is available at https://www.nexusmods.com/starfield/articles/683 Feel free to leave feedback under the Comments at the above page.
You may also join the Spacefarer Discord at https://discord.gg/YQHjkGd89x or via the QR code.
Feature Parity
As of version 2.0, the uploaded versions are identical between platforms.
Release notes
Xbox
-
2.2- Add scripted Terran Armada patch
- Disable deflection if Manticore is installed
- Add speed change disabler to gameplay option
- Fix wrong helmet categories
- Fix monolithic armors (miner rig, etc) detection
- Fix some suit and pack category assignments -
1.00== Describe this release ==
-
2.1REFixed helmet categorization logic
Adjusted gameplay option display
Added Playstation files -
2.0.1RE--- Fixes
Fixed duplicate assignment for some helmets
Added missing categorization for some UC suits -
2.0RE--- Rebuilt Plugin
- The mod has been rebuilt from scratch.
- A clean save is recommended but not necessarily required.
--- Complete refactor
- Category assignment is now scripted.
- All events happen when equipping or unequipping armor.
- There should be zero performance overhead outside of inventory.
--- New Manual Compatibility system
- The mod now uses Formlists to determine categories.
- This can be used to patch other mods dynamically.
- A patch for Shattered Space is included.
--- New runtime Weight-Based Category Detection
- Unrecognized spacesuit items are evaluated according to weight and automatically assigned a category.
- Any mod armor will now be auto-categorized. -
1.10Creations Release
Includes 6 categories + unique Starborn Suit handling
Includes Speed, Deflection, Environmental Resistance, Capacity, and Filtration systems
Includes weight changes to vanilla spacesuits only
Playstation
-
2.2- Add scripted Terran Armada patch
- Disable deflection if Manticore is installed
- Add speed change disabler to gameplay option
- Fix wrong helmet categories
- Fix monolithic armors (miner rig, etc) detection
- Fix some suit and pack category assignments -
1.00== Describe this release ==
-
2.1REFixed helmet categorization logic
Adjusted gameplay option display
Added Playstation files
PC
-
2.2- Add scripted Terran Armada patch
- Disable deflection if Manticore is installed
- Add speed change disabler to gameplay option
- Fix wrong helmet categories
- Fix monolithic armors (miner rig, etc) detection
- Fix some suit and pack category assignments -
1.00== Describe this release ==
-
2.1REFixed helmet categorization logic
Adjusted gameplay option display
Added Playstation files -
2.0.1RE--- Fixes
Fixed duplicate assignment for some helmets
Added missing categorization for some UC suits -
2.0RE--- Rebuilt Plugin
- The mod has been rebuilt from scratch.
- A clean save is recommended but not necessarily required.
--- Complete refactor
- Category assignment is now scripted.
- All events happen when equipping or unequipping armor.
- There should be zero performance overhead outside of inventory.
--- New Manual Compatibility system
- The mod now uses Formlists to determine categories.
- This can be used to patch other mods dynamically.
- A patch for Shattered Space is included.
--- New runtime Weight-Based Category Detection
- Unrecognized spacesuit items are evaluated according to weight and automatically assigned a category.
- Any mod armor will now be auto-categorized. -
1.10Creations Release
Includes 6 categories + unique Starborn Suit handling
Includes Speed, Deflection, Environmental Resistance, Capacity, and Filtration systems
Includes weight changes to vanilla spacesuits only
Additional Screenshots Available
This mod has 2 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Dec 22, 2024
- Last Updated
- Apr 23, 2026
- Platforms
- Playstation, PC, Xbox
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