Peak Performance - Immersive Needs
By S1nderion
Community Rating
Features
• Minimal to zero script overhead in gameplay. • Intuitive Tension system inspired by Focus from Last Seed. • Immersive and vanilla-friendly Sleep Quality system. • Lightweight Cleanliness system. • Optional Auto-Consumption system. • Fully open-source. All systems are built from scratch for performance and immersion.
Basic Systems
Hunger
Hunger will progress stages every 8 hours UT. There are three types of food - Filling, Normal, and Poor. Additionally, only Spacefarers with Alien DNA are compatible with Alien food and vice versa. Eating incompatible food will restore less health unless you have certain backgrounds or skills. Hunger primarily controls Health Restoration.
Thirst
Thirst will progress stages every ~5 hours UT. Drinking any normal drink will restore a moderate amount of thirst. Alcohol may increase Thirst or simply restore less than water or other beverages. Thirst primarily controls O2 Recovery Speed.
Exhaustion
Exhaustion will progress every ~14 hours UT. Sleep is the cornerstone of the mod and conditions are more restrictive to gain the Rested status. You must sleep at least 8 hours in a safe location to awaken Refreshed. Exhaustion primarily controls Experience Gain.
Advanced Systems
Intoxication
Each time you consume Alcohol, your Intoxication increases. Intoxication decays over time.
Hygiene
Persuasion and Stealth are slightly affected by whether you are Bathed or Dirty. To restore Hygiene, you can build showers on your ship via the Decorate menu or buy/craft Sani-wipes.
Auto-Consumption
Automatically consumes food or drinks to satisfy Needs before they reach Severe states.
Mechanics
Cooldowns
Consuming food or drink in rapid succession will have limited effect.
Tension
While you are in the Tension state (typically from dangerous locations) Needs progression will be paused. Upon exiting the Tension state, you will incur accrued needs plus a penalty. Please evaluate your conditions and resources carefully when exploring dangerous locations.
Stimulants
Stimulants restore Exhaustion when consumed. Strong Stimulants advance some Thirst. Weak Stimulants are things like coffee or some tea blends. Strong Stimulants are generally amphetamines or their derivatives.
Alien Food
Alien Foods are incompatible with non-Alien-DNA spacefarers' biologies and vice versa. Incompatible foods restore less Hunger when eaten. Food Incompatibility can be mitigated by taking some Backgrounds or Skills.
Installation
After installing the mod, you must sleep before Needs systems will start running.
Configuration
The mod can be enabled or disabled at any time. Most systems can be separately toggled on and off. Progression and Restoration rates can be increased or decreased. Auto-Consumption can be toggled on and off.
Compatibility
Gameplay Systems
Peak Performance is generally compatible with everything.
Food and Drink
This is done via vanilla keywords. Any mod-added foods or drinks that are correctly tagged should work. Vanilla records are not touched in any way. Mods that change vanilla food items are compatible.
Alcohol or Stimulants
These are done via formlists. Patching will generally be required for mod-added alcohol or chems. Mods that alter vanilla ingestible items are generally compatible.
Credits/Inspiration
The Tension and Vitality mechanics are inspired by Focus and Vitality from Last Seed - originally by Chesko, and continued by Aytrus.
Contact/Feedback
This mod is also hosted on Nexus mods at https://www.nexusmods.com/starfield/mods/12420 You can leave comments on the Nexus mods page or in the Spacefarer Discord.
Release notes
Xbox
-
2.5Adjust Intoxication progression and recovery
Add 'Sobering' consumable category - reduces 50% Intoxication
Adjust Alcohol and Strong Alcohol intoxication and thirst values
Adjust Cooldown mechanic to apply at 50% effectiveness rather than 0%
Convert notification messages to third person
Adjust contents of some consumable categories
Decrease Hygiene progression rate
Add warning when using Sustenance with overlapping systems
Add options for Hunger/ Thirst and Rest
Add options for Cleanliness and Intoxication
Adjust Hunger effects -
2.0Added Playstation files.
Added 'sleep reset' function for long rest periods.
Adjusted gameplay option display.
Re-added shower variant. -
1.51Added configuration for mod 'base timescale'
Added shower variant with new animations/FX
Removed tension messages
Removed cooldown on thirst reducing consumables -
1.20AFixed debug code altering startup and Needs progression
Adjusted more descriptions for effects
Fixed Tension state notifications being overly intrusive
Minor script fixes -
1.16A1.15A:
Fixed some foods not restoring hunger
Fixed Hygiene effects not applying at correct thresholds
Added feedback for entering and exiting Tension state
Added watch notifications for Hungry, Thirsty, Tired etc
Adjusted some descriptions and notification texts
1.16A:
Fixed upload -
1.15AFixed some foods not restoring hunger
Fixed Hygiene effects not applying at correct thresholds
Added feedback for entering and exiting Tension state
Added watch notifications for Hungry, Thirsty, Tired etc
Adjusted some descriptions and notification texts -
1.10AInitial Creations release - ALPHA VERSION
Following systems implemented
- Hunger, Thirst, and Exhaustion
- Tension and Auto-Consumption
- Hygiene (with craftable Shower and consumables)
- Intoxication and Stimulants
Playstation
-
2.5Adjust Intoxication progression and recovery
Add 'Sobering' consumable category - reduces 50% Intoxication
Adjust Alcohol and Strong Alcohol intoxication and thirst values
Adjust Cooldown mechanic to apply at 50% effectiveness rather than 0%
Convert notification messages to third person
Adjust contents of some consumable categories
Decrease Hygiene progression rate
Add warning when using Sustenance with overlapping systems
Add options for Hunger/ Thirst and Rest
Add options for Cleanliness and Intoxication
Adjust Hunger effects -
2.0Added Playstation files.
Added 'sleep reset' function for long rest periods.
Adjusted gameplay option display.
Re-added shower variant.
PC
-
2.5Adjust Intoxication progression and recovery
Add 'Sobering' consumable category - reduces 50% Intoxication
Adjust Alcohol and Strong Alcohol intoxication and thirst values
Adjust Cooldown mechanic to apply at 50% effectiveness rather than 0%
Convert notification messages to third person
Adjust contents of some consumable categories
Decrease Hygiene progression rate
Add warning when using Sustenance with overlapping systems
Add options for Hunger/ Thirst and Rest
Add options for Cleanliness and Intoxication
Adjust Hunger effects -
2.0Added Playstation files.
Added 'sleep reset' function for long rest periods.
Adjusted gameplay option display.
Re-added shower variant. -
1.51Added configuration for mod 'base timescale'
Added shower variant with new animations/FX
Removed tension messages
Removed cooldown on thirst reducing consumables -
1.20AFixed debug code altering startup and Needs progression
Adjusted more descriptions for effects
Fixed Tension state notifications being overly intrusive
Minor script fixes -
1.16A1.15A:
Fixed some foods not restoring hunger
Fixed Hygiene effects not applying at correct thresholds
Added feedback for entering and exiting Tension state
Added watch notifications for Hungry, Thirsty, Tired etc
Adjusted some descriptions and notification texts
1.16A:
Fixed upload -
1.15AFixed some foods not restoring hunger
Fixed Hygiene effects not applying at correct thresholds
Added feedback for entering and exiting Tension state
Added watch notifications for Hungry, Thirsty, Tired etc
Adjusted some descriptions and notification texts -
1.10AInitial Creations release - ALPHA VERSION
Following systems implemented
- Hunger, Thirst, and Exhaustion
- Tension and Auto-Consumption
- Hygiene (with craftable Shower and consumables)
- Intoxication and Stimulants
Additional Screenshots Available
This mod has 7 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
Community Rating & Feedback
No reviews with comments yet.
Be the first to leave a review!
Related Starfield Mods
By S1nderion • 6 months ago
A minimalist rework of Environmental Damage and Hazard gameplay in Starfield.
By S1nderion • 1 year ago
Real Fuel is a comprehensive Exploration Overhaul for Starfield that enables Fuel Usage and adds lightweight restrictions to make travel more deliberate.
By Wynterhawk • 1 year ago
Delay or skip the main quest. Start with custom backstories, any ship or no-ship, custom vendors, NG+ anytime. Tons of options: Ship, gear, locations, companion, credits, etc.
By ExoWarlock313 • 2 years ago
Exo race from Bungie's Destiny 2, now playable and fully customizable, in Starfield. You can even recreate your exo guardian! *Requires creation "Play as an Exo" to play as one*
Quick Actions
Your Rating
Sign in to rate and review this mod—your vote helps the community.
Community Rating
Categories
Mod Information
- Published
- May 22, 2025
- Last Updated
- Jun 23, 2026
- Platforms
- Playstation, PC, Xbox
Search Mods
More by S1nderion