Peak Performance - Immersive Needs

Peak Performance - Immersive Needs

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Features

• Minimal to zero script overhead in gameplay. • Intuitive Tension system inspired by Focus from Last Seed. • Immersive and vanilla-friendly Sleep Quality system. • Lightweight Cleanliness system. • Optional Auto-Consumption system. • Fully open-source. All systems are built from scratch for performance and immersion.

Basic Systems

Hunger

Hunger will progress stages every 8 hours UT. There are three types of food - Filling, Normal, and Poor. Additionally, only Spacefarers with Alien DNA are compatible with Alien food and vice versa. Eating incompatible food will restore less health unless you have certain backgrounds or skills. Hunger primarily controls Health Restoration.

Thirst

Thirst will progress stages every ~5 hours UT. Drinking any normal drink will restore a moderate amount of thirst. Alcohol may increase Thirst or simply restore less than water or other beverages. Thirst primarily controls O2 Recovery Speed.

Exhaustion

Exhaustion will progress every ~14 hours UT. Sleep is the cornerstone of the mod and conditions are more restrictive to gain the Rested status. You must sleep at least 8 hours in a safe location to awaken Refreshed. Exhaustion primarily controls Experience Gain.

Advanced Systems

Intoxication

Each time you consume Alcohol, your Intoxication increases. Intoxication decays over time.

Hygiene

Persuasion and Stealth are slightly affected by whether you are Bathed or Dirty. To restore Hygiene, you can build showers on your ship via the Decorate menu or buy/craft Sani-wipes.

Auto-Consumption

Automatically consumes food or drinks to satisfy Needs before they reach Severe states.

Mechanics

Cooldowns

Consuming food or drink in rapid succession will have limited effect.

Tension

While you are in the Tension state (typically from dangerous locations) Needs progression will be paused. Upon exiting the Tension state, you will incur accrued needs plus a penalty. Please evaluate your conditions and resources carefully when exploring dangerous locations.

Stimulants

Stimulants restore Exhaustion when consumed. Strong Stimulants advance some Thirst. Weak Stimulants are things like coffee or some tea blends. Strong Stimulants are generally amphetamines or their derivatives.

Alien Food

Alien Foods are incompatible with non-Alien-DNA spacefarers' biologies and vice versa. Incompatible foods restore less Hunger when eaten. Food Incompatibility can be mitigated by taking some Backgrounds or Skills.

Installation

After installing the mod, you must sleep before Needs systems will start running.

Configuration

The mod can be enabled or disabled at any time. Most systems can be separately toggled on and off. Progression and Restoration rates can be increased or decreased. Auto-Consumption can be toggled on and off.

Compatibility

Gameplay Systems

Peak Performance is generally compatible with everything.

Food and Drink

This is done via vanilla keywords. Any mod-added foods or drinks that are correctly tagged should work. Vanilla records are not touched in any way. Mods that change vanilla food items are compatible.

Alcohol or Stimulants

These are done via formlists. Patching will generally be required for mod-added alcohol or chems. Mods that alter vanilla ingestible items are generally compatible.

Credits/Inspiration

The Tension and Vitality mechanics are inspired by Focus and Vitality from Last Seed - originally by Chesko, and continued by Aytrus.

Contact/Feedback

This mod is also hosted on Nexus mods at https://www.nexusmods.com/starfield/mods/12420 You can leave comments on the Nexus mods page or in the Spacefarer Discord.

Additional Screenshots Available

This mod has 7 additional screenshots available on the official Bethesda.net page.

View All Screenshots on Bethesda.net

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Mod Information

Published
May 22, 2025
Last Updated
Jun 23, 2026
Platforms
Playstation, PC, Xbox

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