Real Fuel - Immersive Exploration
By S1nderion
Community Rating
Contact/Feedback
I can be reached in the official BGS Discord as S1nderion. You can also join the Spacefarer Discord server via the QR code.
Fuel Usage
Helium-3 Fuel is withdrawn from your Fuel Tanks when travelling between Star Systems. You will have to buy, craft, harvest, and maybe even 'borrow' fuel as you make your way throughout the Settled Systems. Please note that fuel usage may vary from the amount shown in the map interface. Using Cruise Mode does not consume Fuel.
Refueling System
Refueling can be performed in several ways: • At Ship Services - just talk to the guy and he'll fix you up. • Purchase directly from Starstations or Spaceports via SmartFuel. • Consume Helium-3 directly from your hold via SmartFuel. • Use Ship Fuel - found as loot or at vendors - via SmartFuel. • Siphon fuel from docked ships - although, this is a crime in the Settled Systems, so be careful! • Activate Dispensers containing Helium-3 directly.
Ship Fuel
Ship Fuel has a higher Fuel to Mass ratio than loose Helium-3. Ship Fuel can be crafted, bought from vendors, found in destroyed ships, or found in Cargo Holds. Basic tier Ship Fuel can also be Fabricated at outposts. Empty canisters can be re-filled with the Scavenging skill.
SmartFuel™
A new prompt is available on your ship's Cargo panel when using Real Fuel. Activating this prompt will intelligently find the best Refueling method available: • Drain fuel from your previously used ship if you are docked to it. • Purchase fuel from docked Starstation or moored Spaceports. • Withdraw from a Dispenser in an Outpost you are landed in. • Utilize Helium-3 or Ship Fuel directly from the Cargo Hold.
Fuel Panel
Place a Fuel Panel onboard your ship via the Decorate menu to conveniently access SmartFuel and diagnostic info. The Fuel Panel requires a rank of Astrodynamics to place.
Siphoning
Placing a Siphon Panel onboard your ship via the Decorate menu unlocks Siphoning. The Siphon Panel requires a rank of Security to place. Siphoning will attempt to draw fuel from a currently docked vessel or Station. It is illegal to Siphon fuel from non-hostile vessels, so use this feature wisely. • Your companions may have opinions about Siphoning from friendly ships. • Starstations always have plenty of Fuel to Siphon, but have strict Security.
Anti-Exfiltration Security
Some vessels will have Anti-Exfiltration Security locks that you must hack with a Digipick to circumvent. You can also use a Siphon Protocol to bypass Security.
Siphon Protocol
You may find new Contraband items that allow you to Siphon without being detected and bypass Anti-Exfiltration Security. With Special Projects Rank 2, the Siphon Protocol can be made re-usable and undetectable to scanners.
Exploration System
When using Real Fuel, Fast Travel to other planets or systems is only available when in space or in the Pilot's Seat of your vessel. Please note that this behavior is configurable via Gameplay Options.
Emergency Jump
Anytime your fuel is Low, you can enable Emergency Jumps by using the prompt on the Panel or Pilot's Seat. This will transfer some Reserve Fuel to your tanks. You can then choose to travel further afield or return to a port to restock.
Malfunctions
• Performing an Emergency Jump may trigger Graviton Entanglement, damaging your Ship and Grav Drive. • Jumping too frequently may cause a Loop Array Overheat, requiring some time before you can Jump again.
Survival Mode
Survival mode changes various system parameters to offer a more immersive and realistic experience. • Fast Travel back to Cities is unavailable from non-Settled systems. • Ship Fuel items appear less frequently as loot. • Your Cargo Hold has limited slots for Ship Fuel items. • Loop Array Overheats occur more frequently. • Taking hull damage in combat can trigger Leaks, which can trigger Ruptures. • You must refuel after an Emergency Jump to replenish your Reserves. • Ships are more likely to be Secured when attempting Siphoning.
In-Game Guidance
Core systems are explained in a simple pop-up when the mod begins. Most Tutorial pop-ups can be opted out of, if you prefer to learn on your own. The new Help Menu entries can be consulted anytime for more information on Real Fuel's systems.
Compatibility
Real Fuel is generally compatible with everything that does not have overlapping features. It is generally load order neutral.
Configuration
Main: Disable or enable all systems. Exploration System: Adjust which travel restrictions are active. Refuel Priority: Allow or block use of HE-3 from cargo hold. Survival Mode: Enable or disable survival mode. Notifications: Choose whether to display common corner notifications.
Gameplay Tips
• Ship Fuel can be crafted, bought, or looted from other ships. • You can also use Fabricators at your outposts to produce Ship Fuel. • Siphoning is illegal, but siphoning from Spacers or defeated vessels is generally fair game. • When changing ships, you will lose any excess fuel. • Newly purchased vessels come with some complementary fuel. • Adding more tanks to small ships like the Frontier is recommended.
Notes
I would like to thank all of my users for their support and feedback. I hope this mod brings you joy.
Release notes
Xbox
-
1.5.1-- Bugfixes
Fix SmartFuel HE-3 consumption and Dispenser detection
Fix wrong fuel usage when leaving Cruise Mode encounters
Fix Emergency Jump and Reserve behavior
Fix fuel level changing when modifying ships
Fix Purchasing detection in Dazra spaceport and for Vigilance, Watchtower, and Terran Armada starstations
Fix losing 'eaten' fuel items with some magic effects present
Revert some vanilla travel state messages for clarity
Various typo and tutorial content fixes across messages
-- New Features
New, significantly more accurate fuel usage calculations used across all scenarios
Companions comment on Siphoning from friendly targets
Use Advanced Siphon Malware automatically from siphon panel with new graphic
Added SpaceshipInfoMenu.swf file that shows fuel level and supports 7+ digit ship prices
New custom model and texture for fuel items
Add gameplay option to disable common notifications
Add gameplay option to block using HE-3 from hold
Add Plot Route interaction to Nav Consoles
-- Changes
Adjust Ship Fuel recipe conditions and requirements
Adjust thresholds for Low Fuel and Empty States
Adjust Reserve Fuel Amount to correspond to new thresholds
Less fuel is found in destroyed ships
Weight amount of Siphonable fuel and ship Security chances on 8 unique factors
Optimized script events to improve responsiveness of most actions
Optimize Smartfuel function to use Ship Fuel more efficiently and offer more feedback
Enable cruise mode in Empty state
Adjust tutorial amount and presentation
-- Compatibility
StarSim: Block fuel consumption for Gate Travel
StarSim: Disable Plot Route interaction on nav consoles if StarSim is present -
1.2Added Playstation files.
-
1.2New Features
- Emergency Jump: use Reserve Fuel to travel when out of fuel
- New Malfunctions: Graviton Entanglement and Loop Array Overheat
- Outposts: Build Fuel Fabricators or He-3 Dispensers
- Starborn ships: Can now consume their own Hull to replenish Fuel
---
Bugfixes
- Fixed Siphon Panel 3D model
- Malware now appears in the world properly
- Fixed issue where modded reactors could prevent fuel consumption
- Fuel levels are shown correctly when buying or switching ships
- Starstations like The Key are correctly detected by Fuel Purchasing
---
Balance
- Fuel is more common in vendor inventories
- Fuel distribution in POIs and on boarded ships increased
- Consuming raw He-3 with SmartFuel is now 100% efficient
- Siphoning from some vessels may require Hacking or Malware
- Adjusted minimum fuel level required to Grav Jump
---
Art
- All panel graphics redesigned
- Multiple new panel states added to support new features
- New custom 3d model for Siphon panel
---
Optimization
- All travel restriction systems are more performant and reliable
- Malfunction events only limit Grav Jump travel
- SmartFuel parameters adjusted for more player control
- SmartFuel can now use all available Ship Fuel items in one activation
- SmartFuel directly from Dispensers while aboard your ship
---
UX
- Added tutorials to support new features
- Adjusted sound effect conditions and volumes
- Optimized timing and display of fueling events
- Trigger more audible alarm when malfunctions occur
---
Survival Mode
* The following parameters are adjusted when in Survival Mode for a more immersive experience.
- Chance of vessels being Secured
- Amount of fuel available to Siphon
- Fuel Distribution chances
- Efficiency of Raw He-3 when refueling
- Emergency Jump availability and conditions -
1.1.05Adjust base fuel consumption logic to more accurately respect softcaps
Adjust softcap logic to make small ships (i.e. Frontier) less frustrating to pilot
Adjust chances of encountering fuel items in Normal or Survival mode*
Increase base criminal penalty for Siphoning from vessels
---
Add system to restore proper fuel level when switching to a previously piloted vessel
Fix rare bug causing fuel to drain in unintended scenarios (when entering ship from land, etc)
Fix bug where switching to ships while docked to a Starstation may cause low fuel scenario
Fix Siphon panel not showing status until fuel level changes
Fix certain system functions being unavailable until Travel tutorial is viewed
Fix system assignments for Bolivar and Rivera to improve fuel consumption accuracy
---
*Please note that some fuel distribution changes will only take effect on a new game. -
1.1.05 [SKIPPED]Adjust base fuel consumption logic to more accurately respect softcaps
Adjust softcap logic to make small ships (i.e. Frontier) less frustrating to pilot
Adjust chances of encountering fuel items in Normal or Survival mode*
Increase base criminal penalty for Siphoning from vessels
---
Add system to restore proper fuel level when switching to a previously piloted vessel
Fix rare bug causing fuel to drain in unintended scenarios (when entering ship from land, etc)
Fix bug where switching to ships while docked to a Starstation may cause low fuel scenario
Fix Siphon panel not showing status until fuel level changes
Fix certain system functions being unavailable until Travel tutorial is viewed
Fix system assignments for Bolivar and Rivera to improve fuel consumption accuracy
---
*Please note that some fuel distribution changes will only take effect on a new game. -
1.1Fixes and Changes
- Fix Fueling perk missing after settings change
- Adjust Low Fuel and Out Of Fuel thresholds and conditions
- Adjust Ship Fuel item weights and capacities to better fit vanilla standards
- Adjust Ship Fuel item availability and distribution chances
- Adjust Siphon Protocol recipe conditions and ingredients
- Rename "Ship Fuel - Empty" to "Empty Fuel Canister" for clarity
- Add tutorial to explain Fuel Pressure system when Refueling
- Improve tutorial message clarity to explain Fuel Panel construction
- Implement specific fuel usage Softcaps for ships with <100 Total Fuel
- Switch Helium-3 and Ship fuel item priority when using SmartFuel
- Change some systems to only run in Survival mode
- Adjust chances and conditions for Overheat to trigger in Simulation mode
- Adjust Ship Fuel item capacities and weights for convenience
Additions and Features
- Add Survival Mode toggle and tutorials
- Add several new Fuel Panel states to indicate things like Malfunctions or Purchasing Availability -
1.02Initial Creations Release.
---Features
Fuel system with Fuel Usage across all Grav Jump scenarios implemented.
Exploration system with Travel Restrictions implemented.
Refueling Methods such as Ship Services, Local Purchasing, and Outpost Storage implemented.
Siphoning Panel and Consumables implemented.
Three craftable Fuel Items added.
Usage of Fuel Items or Helium-3 from Cargo Hold via SmartFuel implemented.
Cooldown and Overheat random events implemented.
Fuel Detonation Risk from Cargo Hold implemented.
---Fixes
Detonation system reworked to trigger more consistently
Cooldown system reworked to trigger more consistently
Issue where long-running saves triggered erroneous fuel drains fixed
More reliable logic to disable travel limiter systems
Fixed item distribution
Adjusted fuel canister recipe requirements -
1.01Initial Creations Release.
---Features
Fuel system with Fuel Usage across all Grav Jump scenarios implemented.
Exploration system with Travel Restrictions implemented.
Refueling Methods such as Ship Services, Local Purchasing, and Outpost Storage implemented.
Siphoning Panel and Consumables implemented.
Three craftable Fuel Items added.
Usage of Fuel Items or Helium-3 from Cargo Hold via SmartFuel implemented.
Cooldown and Overheat random events implemented.
Fuel Detonation Risk from Cargo Hold implemented.
---Fixes
Detonation system reworked to trigger more consistently
Cooldown system reworked to trigger more consistently -
1.00Initial Creations Release.
Fuel system with Fuel Usage across all Grav Jump scenarios implemented.
Exploration system with Travel Restrictions implemented.
Refueling Methods such as Ship Services, Local Purchasing, and Outpost Storage implemented.
Siphoning Panel and Consumables implemented.
Three craftable Fuel Items added.
Usage of Fuel Items or Helium-3 from Cargo Hold via SmartFuel implemented.
Cooldown and Overheat random events implemented.
Fuel Detonation Risk from Cargo Hold implemented.
Playstation
-
1.5.1-- Bugfixes
Fix SmartFuel HE-3 consumption and Dispenser detection
Fix wrong fuel usage when leaving Cruise Mode encounters
Fix Emergency Jump and Reserve behavior
Fix fuel level changing when modifying ships
Fix Purchasing detection in Dazra spaceport and for Vigilance, Watchtower, and Terran Armada starstations
Fix losing 'eaten' fuel items with some magic effects present
Revert some vanilla travel state messages for clarity
Various typo and tutorial content fixes across messages
-- New Features
New, significantly more accurate fuel usage calculations used across all scenarios
Companions comment on Siphoning from friendly targets
Use Advanced Siphon Malware automatically from siphon panel with new graphic
Added SpaceshipInfoMenu.swf file that shows fuel level and supports 7+ digit ship prices
New custom model and texture for fuel items
Add gameplay option to disable common notifications
Add gameplay option to block using HE-3 from hold
Add Plot Route interaction to Nav Consoles
-- Changes
Adjust Ship Fuel recipe conditions and requirements
Adjust thresholds for Low Fuel and Empty States
Adjust Reserve Fuel Amount to correspond to new thresholds
Less fuel is found in destroyed ships
Weight amount of Siphonable fuel and ship Security chances on 8 unique factors
Optimized script events to improve responsiveness of most actions
Optimize Smartfuel function to use Ship Fuel more efficiently and offer more feedback
Enable cruise mode in Empty state
Adjust tutorial amount and presentation
-- Compatibility
StarSim: Block fuel consumption for Gate Travel
StarSim: Disable Plot Route interaction on nav consoles if StarSim is present -
1.2Added Playstation files.
PC
-
1.5.1-- Bugfixes
Fix SmartFuel HE-3 consumption and Dispenser detection
Fix wrong fuel usage when leaving Cruise Mode encounters
Fix Emergency Jump and Reserve behavior
Fix fuel level changing when modifying ships
Fix Purchasing detection in Dazra spaceport and for Vigilance, Watchtower, and Terran Armada starstations
Fix losing 'eaten' fuel items with some magic effects present
Revert some vanilla travel state messages for clarity
Various typo and tutorial content fixes across messages
-- New Features
New, significantly more accurate fuel usage calculations used across all scenarios
Companions comment on Siphoning from friendly targets
Use Advanced Siphon Malware automatically from siphon panel with new graphic
Added SpaceshipInfoMenu.swf file that shows fuel level and supports 7+ digit ship prices
New custom model and texture for fuel items
Add gameplay option to disable common notifications
Add gameplay option to block using HE-3 from hold
Add Plot Route interaction to Nav Consoles
-- Changes
Adjust Ship Fuel recipe conditions and requirements
Adjust thresholds for Low Fuel and Empty States
Adjust Reserve Fuel Amount to correspond to new thresholds
Less fuel is found in destroyed ships
Weight amount of Siphonable fuel and ship Security chances on 8 unique factors
Optimized script events to improve responsiveness of most actions
Optimize Smartfuel function to use Ship Fuel more efficiently and offer more feedback
Enable cruise mode in Empty state
Adjust tutorial amount and presentation
-- Compatibility
StarSim: Block fuel consumption for Gate Travel
StarSim: Disable Plot Route interaction on nav consoles if StarSim is present -
1.2Added Playstation files.
-
1.2New Features
- Emergency Jump: use Reserve Fuel to travel when out of fuel
- New Malfunctions: Graviton Entanglement and Loop Array Overheat
- Outposts: Build Fuel Fabricators or He-3 Dispensers
- Starborn ships: Can now consume their own Hull to replenish Fuel
---
Bugfixes
- Fixed Siphon Panel 3D model
- Malware now appears in the world properly
- Fixed issue where modded reactors could prevent fuel consumption
- Fuel levels are shown correctly when buying or switching ships
- Starstations like The Key are correctly detected by Fuel Purchasing
---
Balance
- Fuel is more common in vendor inventories
- Fuel distribution in POIs and on boarded ships increased
- Consuming raw He-3 with SmartFuel is now 100% efficient
- Siphoning from some vessels may require Hacking or Malware
- Adjusted minimum fuel level required to Grav Jump
---
Art
- All panel graphics redesigned
- Multiple new panel states added to support new features
- New custom 3d model for Siphon panel
---
Optimization
- All travel restriction systems are more performant and reliable
- Malfunction events only limit Grav Jump travel
- SmartFuel parameters adjusted for more player control
- SmartFuel can now use all available Ship Fuel items in one activation
- SmartFuel directly from Dispensers while aboard your ship
---
UX
- Added tutorials to support new features
- Adjusted sound effect conditions and volumes
- Optimized timing and display of fueling events
- Trigger more audible alarm when malfunctions occur
---
Survival Mode
* The following parameters are adjusted when in Survival Mode for a more immersive experience.
- Chance of vessels being Secured
- Amount of fuel available to Siphon
- Fuel Distribution chances
- Efficiency of Raw He-3 when refueling
- Emergency Jump availability and conditions -
1.1.05Adjust base fuel consumption logic to more accurately respect softcaps
Adjust softcap logic to make small ships (i.e. Frontier) less frustrating to pilot
Adjust chances of encountering fuel items in Normal or Survival mode*
Increase base criminal penalty for Siphoning from vessels
---
Add system to restore proper fuel level when switching to a previously piloted vessel
Fix rare bug causing fuel to drain in unintended scenarios (when entering ship from land, etc)
Fix bug where switching to ships while docked to a Starstation may cause low fuel scenario
Fix Siphon panel not showing status until fuel level changes
Fix certain system functions being unavailable until Travel tutorial is viewed
Fix system assignments for Bolivar and Rivera to improve fuel consumption accuracy
---
*Please note that some fuel distribution changes will only take effect on a new game. -
1.1.05 [SKIPPED]Adjust base fuel consumption logic to more accurately respect softcaps
Adjust softcap logic to make small ships (i.e. Frontier) less frustrating to pilot
Adjust chances of encountering fuel items in Normal or Survival mode*
Increase base criminal penalty for Siphoning from vessels
---
Add system to restore proper fuel level when switching to a previously piloted vessel
Fix rare bug causing fuel to drain in unintended scenarios (when entering ship from land, etc)
Fix bug where switching to ships while docked to a Starstation may cause low fuel scenario
Fix Siphon panel not showing status until fuel level changes
Fix certain system functions being unavailable until Travel tutorial is viewed
Fix system assignments for Bolivar and Rivera to improve fuel consumption accuracy
---
*Please note that some fuel distribution changes will only take effect on a new game. -
1.1Fixes and Changes
- Fix Fueling perk missing after settings change
- Adjust Low Fuel and Out Of Fuel thresholds and conditions
- Adjust Ship Fuel item weights and capacities to better fit vanilla standards
- Adjust Ship Fuel item availability and distribution chances
- Adjust Siphon Protocol recipe conditions and ingredients
- Rename "Ship Fuel - Empty" to "Empty Fuel Canister" for clarity
- Add tutorial to explain Fuel Pressure system when Refueling
- Improve tutorial message clarity to explain Fuel Panel construction
- Implement specific fuel usage Softcaps for ships with <100 Total Fuel
- Switch Helium-3 and Ship fuel item priority when using SmartFuel
- Change some systems to only run in Survival mode
- Adjust chances and conditions for Overheat to trigger in Simulation mode
- Adjust Ship Fuel item capacities and weights for convenience
Additions and Features
- Add Survival Mode toggle and tutorials
- Add several new Fuel Panel states to indicate things like Malfunctions or Purchasing Availability -
1.02Initial Creations Release.
---Features
Fuel system with Fuel Usage across all Grav Jump scenarios implemented.
Exploration system with Travel Restrictions implemented.
Refueling Methods such as Ship Services, Local Purchasing, and Outpost Storage implemented.
Siphoning Panel and Consumables implemented.
Three craftable Fuel Items added.
Usage of Fuel Items or Helium-3 from Cargo Hold via SmartFuel implemented.
Cooldown and Overheat random events implemented.
Fuel Detonation Risk from Cargo Hold implemented.
---Fixes
Detonation system reworked to trigger more consistently
Cooldown system reworked to trigger more consistently
Issue where long-running saves triggered erroneous fuel drains fixed
More reliable logic to disable travel limiter systems
Fixed item distribution
Adjusted fuel canister recipe requirements -
1.01Initial Creations Release.
---Features
Fuel system with Fuel Usage across all Grav Jump scenarios implemented.
Exploration system with Travel Restrictions implemented.
Refueling Methods such as Ship Services, Local Purchasing, and Outpost Storage implemented.
Siphoning Panel and Consumables implemented.
Three craftable Fuel Items added.
Usage of Fuel Items or Helium-3 from Cargo Hold via SmartFuel implemented.
Cooldown and Overheat random events implemented.
Fuel Detonation Risk from Cargo Hold implemented.
---Fixes
Detonation system reworked to trigger more consistently
Cooldown system reworked to trigger more consistently -
1.00Initial Creations Release.
Fuel system with Fuel Usage across all Grav Jump scenarios implemented.
Exploration system with Travel Restrictions implemented.
Refueling Methods such as Ship Services, Local Purchasing, and Outpost Storage implemented.
Siphoning Panel and Consumables implemented.
Three craftable Fuel Items added.
Usage of Fuel Items or Helium-3 from Cargo Hold via SmartFuel implemented.
Cooldown and Overheat random events implemented.
Fuel Detonation Risk from Cargo Hold implemented.
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