oishii - Dynamic Needs

Free Mod

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Features

• Multi-stage Needs with realistic progression using UT time. • New Need for Rest with unique gameplay interactions. • Trigger Combo effects when all needs are Met or Neglected. • Healing items, Chems, and Caffeine integrated into Needs system. • Configurable notifications and difficulty. • Compatible with just about everything.

Needs

Nutrition

Satiated: +10% Carrying Capacity and Melee Damage Hungry: -20% Carrying Capacity Starving: -40% Carrying Capacity and Melee Damage

Hydration

Hydrated: +10% O2 + CO2 Recovery and +5% Reload Speed Thirsty: -20% O2 and CO2 Recovery Dehydrated: -40% O2 + CO2 recovery and -15% Reload Speed

Rest

Alert: +10% Healing and +5% Damage Resistance Tired: -20% Healing Exhausted: -40% Healing and -20% Damage Resistance

Progression

All Needs take the same number of hours in Universal Time to Advance from 100% to 0%. Needs will advance to the next stage at different percentage thresholds. Hunger and Thirst advance at a slower rate while sleeping.

Restoration

• Food restores Nutrition between 25% to 50%, varying on the food item's value. • Drinks restore Hydration by 30%. • Each hour UT of sleep restores Rest by 10%.

Consumables

• The new Caffeine effect restores Rest by the amount displayed in the interface. • Medpacks advance Rest by 10%. • Chems restore Rest by 10%, but advance Thirst by 15%. • Affliction Cures advance all Needs by 5%. • Drink Pack: Water will appear more commonly as loot, via scripted injection.

Mechanics

Combo State

These can trigger when all three main Needs are Met (Green) or Neglected (Red). Dynamic: +10% to Stealth, Piloting, Accuracy, and Persuasion. Drained: -20% Stealth, Piloting, Accuracy, and Persuasion. Drained applies an additional 50% penalty to restoring Needs which stacks with Efficacy Loss.

Efficacy Loss

Using any Consumable to restore a Need lowers the Efficacy of the next consumable used by 20%. Efficacy can be reduced to a minimum of 40% and is restored over time. Caffeine has its own unique Efficacy value.

Caffeine Addiction

Caffeine is now Addictive. While addicted to Caffeine, suffer -5% XP Gain and -10% Caffeine Efficacy. Addiction can be removed by visiting a Doctor, and its effects can be ignored by using Addichrone.

Nerve

• While in combat, Needs will not advance to the next stage from the passage of time. • Medpacks used in combat will advance Rest by 20% when combat concludes.

Long Rest

• Sleeping 24 hours UT or more will reset all Needs to random values. • A unique Reset message is displayed when this occurs.

Compatibility

Gameplay Systems

oishii is generally compatible with any other gameplay mods. It is generally incompatible with Peak Performance (and similar Needs mods) unless overlapping systems are disabled via configuration.

Consumables

Vanilla keywords are used to detect all consumables. Mods adding new foods, drinks, or chems are all compatible out of the box. Caffeinated Drinks are directly modified to add the Caffeine effect.

Installation

oishii can be installed anytime and will begin running immediately. 

Configuration

Main: Enable or disable the Needs system. Mode: Choose which Needs are active. Notification: Choose how Needs advancement is indicated. Advancement: Choose how rapidly Needs advance.

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