Domesticate All Fauna
By willny4
Community Rating
This mod addresses one of the more nerve-wracking features of outpost production: finding animals that you can domesticate in the locations you need to reduce the complexity and frustration in operating multiple cargo links and outposts. This mod will solve this problem by making every animal domesticable. Although there are a number of mods that permit you to domesticate any plant and improve your scanning there is no stand-alone mod that will extend those features to animals as well.
NOTE: THEY ARE ONLY DOMESTICABLE ON THE PLANET OR MOON WHERE YOU FIND THEM. NOTHING IS MOVED AND NOTHING IS ADDED. IF YOU FIND THE SAME SPECIES IN ANOTHER LOCATION YOU WILL HAVE TO SCAN IT AGAIN TO MAKE IT DOMESTICABLE ON THAT PLANET.
The mod simply adds the domesticate keyword to the 900+ animal records. It does not change any other asset of the game so it should be safe to remove if you want to go back to the fun of chasing after the animals. It does not change the number of scans necessary to register the animal or increase the range of the scans. My comprehensive mod, "Domesticate All Flora and Fauna" does add all of these features as well as the ability to domesticate all plants.
Please watch my video to see it in action and subscribe to my channel for more content on outpost building. https://youtu.be/oI2eiKzyKZI
For questions or comments please visit the NexusMod page. https://www.nexusmods.com/starfield/mods/12730
NOTE: NO Animal is moved off of its planet. They stay where they are but now outpost production is allowed for all.
Additional Screenshots Available
This mod has 3 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos (1)
VC Showcase: Whillny4, maker of Smart Containers, Domesticate Flora and Fauna, and Many Others
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Mod Information
- Published
- Dec 15, 2024
- Last Updated
- Dec 15, 2024
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX
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