Modular Outposts: Neon
By Miss_o
Community Rating
The second installment in the "Modular Outposts" series. This mod adds everything you need to turn outposts into your own Neon style mini cities.
Become an Aurora kingpin setting up functional labs for cooking up Neon's most notorious chems, or become part of the solution manufacturing Hop Off, a proprietary Junk Flush alternative derived from kelp.
This mod adds a wide selection of furnished and unfurnished habs, a modular exterior platform system, custom greenhouses, animal husbandry units, landing pads, decoration items, plus functional chem labs and fabricators allowing you to use your chemistry skills.
What it adds to the build menu:
Furnished Habs
- 3 story apartment building: This hab has 7 apartment spaces with multiple layouts to choose from including unique dedicated options for your Constellation crew. Also features a laundry for laundering your stolen goods.
- Tall operations tower: This hab hosts a general goods provisioner, infinite storage closet, navigation table, hacked mission board, office, and balcony
- Armory: A space to display your weapon and armor collection, weapon and armor workbenches, and dedicated weapons vendor.
- Medical clinic: Pharmacology workbench and on site doctor
- Night club: Dance floor, bartender, and music
- Cafe: Built out of shipping crates this hab has multiple vending machines, and counter for a food vendor selling snacks, and foodstuffs useful for the gastronomy skill (must be built separately)
- Sleep crates: 4 different styles of furnished sleep crates to house your crew when space is at a premium Plus additional unfurnished versions for each of the above
Labs and Fabricators
- Furnished functional Aurora lab
- Furnished functional Chasmbass oil lab
- Furnished functional Hop Off (Junk Flush alternative) lab
- Empty lab for custom chem manufacture
- 3 difficulty tiers of chem fabricators. Bulk manufacture a selection of aid and performance enhancers. (These require points in the Chemistry skill to unlock)
- Custom greenhouse which snaps to platform pieces. (Requires 1 point in Botany)
- Custom Animal husbandry hab which snaps to platform pieces. Does not summon fauna, perfect for tight city builds. (Requires 1 point in Zoology)
- Unique GMO kelp greenhouse to produce Fiber, Nutrient, and Immunostimulant on any planet.
- Custom water extractors snap to platform pieces and can be built over bodies of water.
Basic Four Wall Habs
These habs come in 2 styles, each with single story, double story, and glass bottomed variants
- Ebbside Basics: Gritty industrial style habs
- Core Basics: Lux finishes, with glossy interior walls, and carpeted floors
Hab Add Ons
- Two styles of long hallway pieces with matching junction pieces to connect multiple hallways in up to 4 directions
- 2 styles of Airlock
- Balcony add on
- Platform snapping doorway and airlocks to connect vanilla habs to external structures
Landing Pads
Neon versions of the Large, small, and cargo landing pads can be built on, and have snaps to connect them to other outpost structures
External Structures
- Modular snapping square platforms to build your fishing rig city "streets"
- Prefab deck with connection points for up to 6 habs or walkways
- Loading deck with 1000 mass storage of all resource types
- Neon style bridges
- Snapping Catwalks
- Snapping railings
- Snapping staircases and stairwell
- Cranes, platform trims, and industrial greebles
- Large Generator
- Functional streetlights and wall lights
- Buildable standalone 1000 mass resource storage containers
Decor
A selection of furniture, workbenches, crew station, record players, neon signs, billboards, vending machines, and exterior decor on a Neon theme. Some decor includes animation markers your crew can interact with to make your outposts feel more alive.
Unique Items
Kit out your crew in custom Xenofresh lab wear, jacket wear, and spacesuits, plus collectible mug sold through the provisioner in the furnished Ops hab.
Additional Features
- 5 buildable vendors that can be placed in any outpost, or ship.
- All pieces are navmeshed, and include animation markers to bring your outposts to life. I also added extra useable animation markers allowing your captain to lean against railings to take in the views, dance at the club, even hop up and sit on a cargo crate.
- All pieces can be built in water, and feature increased foundation height to allow building in oceans.
Important Notes
On occasion after fast traveling from your outpost immediately after first building in a location, some assets may initially fail to render upon return. Saving and reloading the game will bring them back, and remain stable going forward.
Whilst it is never recommended to remove mods mid playthrough, if you do decide to delete this mod mid game you must make sure to delete any objects built using this mod before disabling it. If the mod is removed without deleting all assets built with it, attempting to interact with the remaining objects will cause the game to crash. There is no undoing this once the mod has been deleted.
Support:
- If you have any problems or feedback you can reach me on Discord at https://discord.gg/87gfymc7pn
- I can also be found on YouTube at www.Youtube.com/@MissOPlays
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