Enemy Unit Production Pod
By lxyzbw
Community Rating
MOD version: V1.0 Game version requirement: V1.16.244.0 Function Description: Players can build two types of production pods at outposts that automatically produce enemy units: bio-weapons and robots. Each pod has a maximum capacity of 5 units at a time, and production continues even after a unit is killed. Each production pod offers 4 different unit types to choose from, with the first type being produced by default. Robots and bioweapons are hostile to each other.
Notes & Special Instructions: 1.Units follow the player's level, and weapon damage is also dynamically generated based on level, categorized as below level 50, 50-100, 100-150, and above level 150. 2.The official version limits AI combat to a maximum of 20 units in a single scene. For a larger scale experience, use my other mod [Non Unique Actor Follow Control], which expands this to 50. 3.Generated units are temporary and will be deleted when the player leaves the area, so there's no need to worry about exceeding save file size limits. 4.Generated units will move towards the player immediately upon spawning, but will interrupt their movement if combat occurs. 5.Type A robots may follow you onto your spaceship or into the outpost. 6.Multi-language localization version, only Chinese is validated; the others are machine translated: zhhans: Simplified Chinese, pl: Polish, de: German, fr: French, en: English, ja: Japanese, es: Spanish, it: Italian
Release notes
PC
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1.00MOD release
Xbox
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1.00MOD release
Playstation
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1.00MOD release
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