Player Damage Scaling - No Melee Weapons
By Argonil94
Community Rating
This mod allows grenades, mines, unarmed damage and weapon bash damage to scale with character level. It also provides a framework that allows mod authors to easily implement level scaling for their own perk entry points and effects.
It increases the damage of grenades, mines, unarmed hits and weapon bashing by +5% per level up to level 100. I've done a good amount of testing and it seems balanced, but I'm open to feedback.
There is another version of this mod which also increases the damage of melee weapons by +1% per level. It can be found here: https://creations.bethesda.net/en/starfield/details/e314e26f-c60b-4237-a643-697b5598547c/Player_Damage_Scaling
Nexus Mods link: https://www.nexusmods.com/starfield/mods/7144
I recommend checking out my complementary mod Skill Fixes.
Release notes
Xbox
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1.3Resaved and updated with the latest Creation Kit and removed master dependency for BlueprintShips-Starfield.esm.
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1.2Fixed critical damage being too high after Bethesda implemented critical damage scaling for unarmed hits.
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1.00== Describe this release ==
PC
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1.3Resaved and updated with the latest Creation Kit and removed master dependency for BlueprintShips-Starfield.esm.
-
1.2Fixed critical damage being too high after Bethesda implemented critical damage scaling for unarmed hits.
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1.00== Describe this release ==
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Mod Information
- Published
- Jun 11, 2024
- Last Updated
- Oct 19, 2024
- Platforms
- PC, Xbox