Lost Colonies - Vesta
Community Rating
Lost Colonies - Vesta plunges you into the heart of Vesta Prime, a remote Freestar settlement. Unravel a tangled conspiracy: three fugitives from the Colony War have vanished, and all evidence points to Vesta.
Features
- A massive new handcrafted Freestar colony settlement
- An optional customizable player home
- Over 600 lines of professionally-voiced dialogue
- Additional dialogue from Sarah Morgan around Vesta that explore her past ties with the location
- A new radiant point of interest (POI) with 10 variations
- Multiple sources of recurring income upon main quest completion
- Buildable wanted poster for decoration
Notes
- The story begins at the Freestar Consulate in Akila City. Get a close look at the wanted poster near the door.
- Sarah Morgan will only offer additional dialogue if she's your active follower during the questline.
- To follow lore, the new POIs will only spawn in the following systems: Alpha Centauri, Wolf, Sol, Toliman, Cheyenne, Narion, Valo, and Volii
Credits
- Ben Martinez voiced by Nick Atlas
- Cameron Hale voiced by Ray Sharp
- Chase Lyle voiced by Jon White
- Consul Zander voiced by Mike Paine
- Elias Varn voiced by Bryan Flannery
- Agg Bot V17 voiced by Jon White
- Jonah Pell voiced by Scott Leffler
- Jorrell Sax voiced by Anthony Williams
- Marcus Doyle voiced by Tony Conning
- Mira Keslin voiced by Trina Deuhart
- Nadine Doyle voiced by Erica Hazelton
- Nellis Vay voiced by Roo Ryder
- Noah Greer voiced by Chad Shirley
- Rafe Loran voiced by Austyn Goveas
- Selene Trask voiced by Autumn Holley
- Tanya Greer voiced by Jenica Voice
- Tom Malden voiced by Millian Quinteros
- UC Functionary Wardell voiced by Dylan Teter
- JVogy | Playtester
- Yak | Starfield Voice Tool
- FenHarellan | Troubleshooting
Support
PM @TheMilkArtist on Bethesda Game Studios Discord
Release notes
PC
-
1.07- Generated PS5 archives
-
1.06- Fixed immobilizing dialogue trigger outside of Mayor Varn's office
- Addressed collision issues with water around Vesta Prime -
1.05- Fixed security terminal objective markers for Ironhand quest
- Removed lock status from various doors and activators
- Adjusted Ironhand AI package
- Fixed Z -fighting in elevator in Vesta Prime -
1.04- Flagged unused apartment door switches as non-interactive
- Adjusted Ironhand quest scripting
- Fixed all three vendors charging double
- Adjusted Bounty: The Blight dialogues with Mayor Varn -
1.03- Adjusted Root Rot quest
- Adjusted top level dialogue for Elias Varn
- Fixed Scrap legacy objective markers -
1.02- Fixed overly dark lighting in Delta 7
- Fixed various clipping issues
- Adjusted apartment doors in Vesta Prime
- Fixed Ironhand quest ending -
1.01- Repacked BA2
- Adjusted POI spawn requirements -
1.00- Repacked BA2 to fix missing head bug
-
0.99Initial release
Xbox
-
1.07- Generated PS5 archives
-
1.06- Fixed immobilizing dialogue trigger outside of Mayor Varn's office
- Addressed collision issues with water around Vesta Prime -
1.05- Fixed security terminal objective markers for Ironhand quest
- Removed lock status from various doors and activators
- Adjusted Ironhand AI package
- Fixed Z -fighting in elevator in Vesta Prime -
1.04- Flagged unused apartment door switches as non-interactive
- Adjusted Ironhand quest scripting
- Fixed all three vendors charging double
- Adjusted Bounty: The Blight dialogues with Mayor Varn -
1.03- Adjusted Root Rot quest
- Adjusted top level dialogue for Elias Varn
- Fixed Scrap legacy objective markers -
1.02- Fixed overly dark lighting in Delta 7
- Fixed various clipping issues
- Adjusted apartment doors in Vesta Prime
- Fixed Ironhand quest ending -
1.01- Repacked BA2
- Adjusted POI spawn requirements -
1.00- Repacked BA2 to fix missing head bug
-
0.99Initial release
Playstation
-
1.07- Generated PS5 archives
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