Lodecs Compatibility Patch New Atlantis Awaits - Settled Systems Shuttle Service
By Lodec179
Community Rating
Overview
This mod adds compatibility between the mods New Atlantis Awaits (NAA) by checker90 and the paid Creation Settled Systems Shuttle Service (SSSS) by DownfallNemesis. Note: You do only need this mod if you use both of the mods stated above (hard requirements). Regarding NAA it should not matter if you are using the variant from Nexus or Creations.
Details
This mod modifies three wall elements of the New Atlantis SSSS station inside the NA police building at the spaceport. The local SSSS station has two entrances - one on the front side and the other one on the rear of the building towards the shuttle landing pad. Both get blocked by wall elements re-enabled by NAA. In addition, NAA adds a large light pole and other clutter in the middle of the SSSS landing pad and the shuttle boarding area behind the building. I disabled all blocking elements and moved them below the ground or relocated them to not stand in the way, so both the entrances and the boarding area are unblocked again and no clutter stands in the middle of required spaces.
Additional Information
- No additional things were changed.
- The mod is a small master.
- Safe to add or remove anytime (make sure to be outside of Jemison and best outside of the whole Alpha Centauri system when updating/installing/removing the mod). Note: Be aware that certain static object positions, dimensions and states might be baked into your savegame, so walls, light poles and other static clutter might stay unaffected until starting a new game or going through Unity. Maybe that fixes automatically if you wait long enough on another planet/system so that the cell gets reset on return. But that didn't work out when I tested it midgame, so I guess static objects might not be affected by a cell reset. Alternatively on PC you may disable the blocking walls midgame using console commands, but you should know what you're doing.
- There should be no incompatibilities with other mods, except for those altering exactly the same elements and spots I modified (e.g. Rabbits New Lights NA might place light sources there and some clutter mods might add some clutter).
- I recommend putting this patch towards the end of your load order.
Links
This mod can also be found on Nexus (*https://www.nexusmods.com/starfield/mods/13851*).
Contact
If you have comments or find any bugs, please either report to
- my mod's Nexus page comments section (*https://www.nexusmods.com/starfield/mods/13851?tab=posts*), or
- directly into my mod's Nexus page bug tracker(*https://www.nexusmods.com/starfield/mods/13851?tab=bugs*).
Credits
- checker90 (New Atlantis Awaits)
- DownfallNemesis (Settled Systems Shuttle Service)
Update History
- 2026-02-14: Update 1.03 (= 1.0.3 on Nexus) to incorporate/fix
- further clutter added by current NAA version moved out of the way or disabled,
- fixed curved wall position inside building at staircase end which was repositioned by one of SSSS latest updates causing a gap between the wall elements
Additional Screenshots Available
This mod has 4 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- May 12, 2025
- Last Updated
- Feb 14, 2026
- Platforms
- PC, Xbox