Trade Wars: Galaxy At War

Free Mod

Required mods

Install these creations before using this mod on Bethesda.net.

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Galaxy at War — Dynamic Planetary Conflict V.1.5

The Settled Systems have erupted into open conflict. Using Bethesda’s own procedural generation framework, Galaxy at War transforms every planet into a living battlefield where factions clash over trade routes, resources, and strategic footholds. No world is safe, no biome untouched — the Trade War has begun.

What This Mod Does

  • Expands the procedural ecosystem with new micro‑POIs designed for fast, brutal, multi‑faction combat
  • Populates every planet with enemies and allies fighting dynamically for control
  • Eliminates empty travel time — the space between POIs is now alive with skirmishes, ambushes, and territorial pushes
  • Creates a persistent sense of chaos as factions struggle over vital trade hubs and planetary choke points
  • Integrates seamlessly with vanilla generation, multiplying variety without overwriting core content

Wherever you land, you’re stepping into an active warzone. Trade Authority convoys under siege. Spacer raiders ambushing supply lines.

Every encounter feels different because every site is built to support multiple factions fighting over the same ground.

  • Special thanks to Cyberpsyche for work shopping this with me. You are a legend sir!!

ALL 4 TRADE WARS Mods work best Paired together. Trade Wars MID, Trade Wars CSC, Trade Wars Redux, and finally Trade Wars Galaxy at War. In that order, for the below:

  • T.A. Scrap Tokens & MID Requisition Forms drop from enemies
  • Craft consumables, permanent buffs, and weapon variants using the new loot
  • Industrial Workbench: all new weapon variants
  • Pharma Bench: all resources, deconstructed components, and skill‑buff
  • New micro‑POIs filled with multiple factions fighting over territory and resources

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