Trade Wars: Galaxy At War
By Gamerroundup
Required mods
Install these creations before using this mod on Bethesda.net.
Community Rating
Galaxy at War — Dynamic Planetary Conflict V.1.5
The Settled Systems have erupted into open conflict. Using Bethesda’s own procedural generation framework, Galaxy at War transforms every planet into a living battlefield where factions clash over trade routes, resources, and strategic footholds. No world is safe, no biome untouched — the Trade War has begun.
What This Mod Does
- Expands the procedural ecosystem with new micro‑POIs designed for fast, brutal, multi‑faction combat
- Populates every planet with enemies and allies fighting dynamically for control
- Eliminates empty travel time — the space between POIs is now alive with skirmishes, ambushes, and territorial pushes
- Creates a persistent sense of chaos as factions struggle over vital trade hubs and planetary choke points
- Integrates seamlessly with vanilla generation, multiplying variety without overwriting core content
Wherever you land, you’re stepping into an active warzone. Trade Authority convoys under siege. Spacer raiders ambushing supply lines.
Every encounter feels different because every site is built to support multiple factions fighting over the same ground.
- Special thanks to Cyberpsyche for work shopping this with me. You are a legend sir!!
ALL 4 TRADE WARS Mods work best Paired together. Trade Wars MID, Trade Wars CSC, Trade Wars Redux, and finally Trade Wars Galaxy at War. In that order, for the below:
- T.A. Scrap Tokens & MID Requisition Forms drop from enemies
- Craft consumables, permanent buffs, and weapon variants using the new loot
- Industrial Workbench: all new weapon variants
- Pharma Bench: all resources, deconstructed components, and skill‑buff
- New micro‑POIs filled with multiple factions fighting over territory and resources
Release notes
Playstation
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1.00== Describe this release ==
PC
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1.00== Describe this release ==
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1.5Reduce amount of T.A. Scrap Tokens to ensure ammo spawns are not interrupted as frequently as they previously were. Added foundations to more buildings to reduce floating buildings issue. Will still have minor floating on extensive hilly or rocky terrain.
-
1.00ALL 4 TRADE WARS Mods work best Paired together. Trade Wars MID, Trade Wars CSC, Trade Wars Redux, and finally Trade Wars Galaxy at War. In that order, for the below:
* T.A. Scrap Tokens & MID Requisition Forms drop from enemies
* Craft consumables, permanent buffs, and weapon variants using the new loot
* Industrial Workbench: all new weapon variants
* Pharma Bench: all resources, deconstructed components, and skill‑buff
* New micro‑POIs filled with multiple factions fighting over territory and resources
Xbox
-
1.00== Describe this release ==
-
1.5Reduce amount of T.A. Scrap Tokens to ensure ammo spawns are not interrupted as frequently as they previously were. Added foundations to more buildings to reduce floating buildings issue. Will still have minor floating on extensive hilly or rocky terrain.
-
1.00ALL 4 TRADE WARS Mods work best Paired together. Trade Wars MID, Trade Wars CSC, Trade Wars Redux, and finally Trade Wars Galaxy at War. In that order, for the below:
* T.A. Scrap Tokens & MID Requisition Forms drop from enemies
* Craft consumables, permanent buffs, and weapon variants using the new loot
* Industrial Workbench: all new weapon variants
* Pharma Bench: all resources, deconstructed components, and skill‑buff
* New micro‑POIs filled with multiple factions fighting over territory and resources
Mod Feedback Thread
r/starfieldmodfeedbackThis is a dedicated feedback thread where users can provide direct feedback on this mod.
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