Interstellar Trade
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[SUBJECT: Commerce Enhancement Overhaul 2.10]
Greetings, Merchants!
We've bypassed standard regulatory channels to bring you what you've been searching for: New POIs and constructible shops for your outposts and starships!
Are your proprietary settlements suffering from a quantifiable lack of commercial dynamism? Is your ROI on outpost construction disappointingly low? Perhaps your bounties are so substantial that returning to the Settled Systems is no longer feasible? Well, worry no longer! We have seamlessly integrated a revolutionary new feature set directly into your build menu. Introducing Interstellar Trade, the galaxy's premiere third-party solution to the Settled Systems' cripplingly centralized economy.
Two new locations are now available on Xi Ophiuchi VII-A. The WASST Obsidian Shipping Station serves as a primary hub, featuring a unique ship vendor, the WASST Distribution Center, an enhanced "Trade Authority" kiosk, the "Reserves' Reserves" bar, and a purchasable player home. Additionally, a Smuggler Shack has been added, featuring a "Sneaky-Link" contact for trading illicit goods.
Interstellar Trade vendors have also expanded their inventory to include a host of new Aid items. For those seeking specialized gear, the Sneaky-Link vendor now stocks a small, but exlusive selection of hacked Neuro Tacs.
[Update Highlights]
[2.10]
●Added a system for generating passive income every 48 hours based off how many kiosks are built in an outpost. Build a Market Link Beacon to attract customers to your outpost, then build the Market Link Safe to collect income from sales. (You must build both the beacon and the safe in your outpost to collect income. If just the safe is built and no customers are visiting nothing will generate. This income system is restricted to outposts and not available for starships.)
●Customers will now visit outposts with Kiosks if the Market Link Beacon is built. The amount and type of customers that visit an Outpost is dependent on how many kiosks you have in your outpost and the type of kiosks you've built.
●Behavior for npcs at WASST Obsidian and the Smuggler Shack have been improved by adding better AI packages and patrol routes to give the locations a more dynamic feel.
●Hacked Neuro Tacs now have descriptions and have been modified to inherit various legendary effects. These can be purchased exclusively from the Sneaky Link Kiosk or the Sneaky Link Contact at the Smuggler Shack.
●WASST ship services terminal at WASST Obsidian has been replaced with the WASST Shipwright vendor npc. He has a large amount of credits and a rotating selection of unique WASST ships.
●Fixed bug where the Exotic Topics Terminal was appearing in the Storage Crate list instead of the Large Storage Crate.
[2.00]
●Added 2 new locations to the Xi Ophiuchi Star System.
●Added 13 new aid items and new Neuro Tacs to vendor leveled lists
●Added 7 ships that can be bought from the WASST landing pad at WASST Obsidian location or the new WASST landing pad that can be built at player outposts
●Added 12 redesigned kiosks each with a smaller terminal version for placement inside ships and outposts.
[Product Integration Specifications]
12 Constructible Commerce Modules: From apparel outlets to smuggling networks, establish a diverse marketplace tailored to your needs. Accessible exclusively from the build menu. Kiosks and Terminals can be found under Miscellaneous, while storage crates can be found under decor.
Fully Propagated Inventory System: Each commerce module features a shared, dynamically-loaded inventory. (If inventory fails to regen, our technicians recommend a 48-hour UT stasis period.)
[Meet Your New Business Partners:]
We've acquired, "entirely legitimately," the remote distribution rights for several reputable galactic enterprises.
●Trade Authority: "We know you know how this works." (Contraband drop-off and general goods vendor.) Vendor Location: Xi Ophiuchi Vii-a, WASST Obsidian landing pad.
●Arlo's Armaments: "The apex of stellar ordinance. Certified protection for the blackest sea." (Storefront for firearms and refurbished faction gear.)
●Orphaned Ores: "The ore you've been looking for." (Ore and mining equipment merchant.)
●Reliant Medical Mobile: "Your health, our mission." (Medical supplies and apparel station.)
●Homesteader Connections: "Outfitting the frontier settler since 2275." (General goods and armor merchant.)
●Orbit Apparel: "Our marketing department guarantees a 100% chance that 60% of our products function as advertised." ("Premier" Clothiers)
●Ryujin Remote: "Our products, your life, one dream." (Ryujin apparel and Arboron weapons)
●Exotic Topics: "Every object is a conversation." (Decor, misc, and dataslate store.)
●Salvage Bay: "Your hoarding problem is our business model." (Salvage, scrap, and resource merchants.)
●WASST Distribution: "Delivery is a go." (Shipping company and surplus goods store) Vendor Location: Xi Ophiuchi Vii-a, WASST Obsidian, WASST Distribution.
●Sneaky Link: "We are fully compliant with virtually zero local laws." (Criminal faction gear and contraband dealers.) Vendor Location: Xi Ophiuchi Vii-a, Smuggler Shack.
●Reserve's Reserves: "Increasing crew morale through calculated liver damage." (Brewery & popup pub.) Vendor Location: Xi Ophiuchi Vii-a, WASST Obsidian, Reserve's Reserves.
...End of transmission...
[Projected Development Trajectory]
My work is never done. I'm actively iterating on this project. Future patches will include:
○M Class freighters that can be found orbiting various planets. These ships can be boarded for trading or piracy purposes.
○Even more unique brews, aid, and equipment will be added to vendor inventory lists.
○Lore Synergies: Additional dataslates with compelling lore will continue to be added with most major updates.
○Expanded Content Footprint: New Points of Interest (POIs) will continue to be rolled out to enhance brand discovery.
Warning! Due to the size of the changes made to this mod I will always advise holding off on installing new updates until passing through the unity or starting a new game. While bug testing was preformed, and I have ironed out most of the issues I know of so far please report any bugs you may encounter to my discord server linked below as well as any suggestions you have for me to make this mod better.
For bug reports, and ideas for future updates, hail me at: https://discord.gg/cugHCBqVkR
Additional Screenshots Available
This mod has 12 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos (2)
Starfield Mod Review - Interstellar Trade, Crime Overhaul, and Fight or Flight
Starfield Ship Building Guide - STL-15 Hermaeus Starlifter | Starfreight Logistics Cargo Hauler Ship
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Mod Information
- Published
- Jan 29, 2026
- Last Updated
- Mar 26, 2026
- Platforms
- PC, Xbox