Landing Animation Reloaded (LAR)
By 7StarC
Community Rating
Landing Animation Reloaded (LAR) plays the landing animation when the game skips it.
LAR turns a fast travel landing into a fully animated landing. LAR becomes active when a landing marker is activated via the star map. The subsequent fast travel landing is seamlessly faded out and replaced by an animated landing scene. Only existing functions and assets are used for this. Already animated landings as well as animations and landing markers remain unchanged. The creation can easily be used or supplemented with other creations/mods.
In order not to restrict the fast travel option, LAR only animates landings that are carried out directly from the orbit of a planet and only affects travel to landing markers, such as spaceports, landing sites, outpost landing pads, POI landing sites, etc. Regular fast travel markers (e.g. Lodge, Mast, Neon Core, etc.) do not cause a landing animation reload.
Compared to previous versions, LAR has a redesigned and reworked script that runs smoothly without hangs or long loading delays. Uninstall the previous version and install the new version with a clean save.
This new LAR version will be also published on nexusmods (https://www.nexusmods.com/starfield/mods/7569).
Release notes
Xbox
-
3.10UPDATE NOTES:
Doubled the timing for executing the start event for landing reload when launched from the star map to fix a bug that occasionally caused the reload to fail.
Fixed a bug that caused a landing reload when fast traveling from a star station or docked ship to planet Surface.
Fixed a bug that could cause the crew to freeze.
Fixed a bug that caused the landing ramp to open when traveling within a planet's orbit.
Quest script cleaned of outdated content and IMOD script removed.
!!! UNINSTALL THE PREVIOUS VERSION AND INSTALL THE NEW VERSION WITH A CLEAN SAVE !!! -
3.01- bug fixes
- no use of image space modifier
Always uninstall the previous version + make a new clean saves without LAR + install the new version with a clean save! -
3.00+ new redesigned and reworked script
+ fixes potential follower and crew bugs
+ prevents long loading bugs -
2.30Bug fixes and minor changes.
-
2.00added more black blend-over effects
optimized black blend-over timings -
1.9fixed Image Space Modifier
fixed follower role setting (inactive/active)
fixed landing event detection routine -
1.00Stable CK version (vers. 1.8). You might need to uninstall / clean save / reinstall. (And yeah, I know the version number says 1.00)
Mod is Work in Progress (but no longer tagged as WIP as for some people that didn't seem to work). Also -
1.00== Describe this release ==
-
1.7== Describe this release ==
PC
-
3.10UPDATE NOTES:
Doubled the timing for executing the start event for landing reload when launched from the star map to fix a bug that occasionally caused the reload to fail.
Fixed a bug that caused a landing reload when fast traveling from a star station or docked ship to planet Surface.
Fixed a bug that could cause the crew to freeze.
Fixed a bug that caused the landing ramp to open when traveling within a planet's orbit.
Quest script cleaned of outdated content and IMOD script removed.
!!! UNINSTALL THE PREVIOUS VERSION AND INSTALL THE NEW VERSION WITH A CLEAN SAVE !!! -
3.01- bug fixes
- no use of image space modifier
Always uninstall the previous version + make a new clean saves without LAR + install the new version with a clean save! -
3.00+ new redesigned and reworked script
+ fixes potential follower and crew bugs
+ prevents long loading bugs -
2.30Bug fixes and minor changes.
YouTube Videos
Community Rating & Feedback
No reviews with comments yet.
Be the first to leave a review!
Related Starfield Mods
By SkinnyPig2 • 1 year ago
Adds a new type of landing bay where the ramp stays closed on ship landing, allowing for manual control using a panel in the bay, a remote, or by talking to Vasco.
By 510deshawn • 1 year ago
Adds several standalone melee weapons. 2K Textures.
By RabbitDoesStuff • 1 year ago
A object lighting overhaul for your outpost landing pads! Adds handplaced light sources to get rid of fake decals on your outpost builds. Enjoy your new spaceship's neon underglow.
By AinsyMods • 1 year ago
With this mod I have changed all the biomes in the game to have custom climates, so weather cycles will contain new variations.
Quick Actions
Your Rating
Sign in to rate and review this mod—your vote helps the community.
Community Rating
Categories
Mod Information
- Published
- Jun 21, 2024
- Last Updated
- Apr 06, 2025
- Platforms
- PC, Xbox