Shengokai's Terran Armada Weapon Modifications

Shengokai's Terran Armada Weapon Modifications

Free Mod

Required mods

Install these creations before using this mod on Bethesda.net.

Requires DLC: Terran Armada

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This mod adds a unique selection of additions and modifications to a variety of vanilla firearms to increase their efficacy across a variety of combat situations. Additionally, this mod adds the ability to scale weapons according to the number of times a player has been through the unity up to unity 10.

To maintain performance, this mod makes very few hard edits to vanilla forms. As such, enemies will not drop with the new receivers or magazines: they can only be crafted by players. Subsequent updates to this mod will explore the possibility of injecting the new magazines and receivers into the vanilla weapons modgroups.

This mod focuses specifically on vanilla weapons: other patches that use vanilla mod associations for their weapons may "pick up" the newly added receivers and magazines. Functionality in these contexts is not guaranteed.

Included modifications are:

Full Auto Receiver Resonator

Burst Fire Reciever Dogfight

Magazines (MGP Ballistic Rifle, Antique SMG, Antique Pistol) High Explosive, Inferno, Radiation, Penetrating Sabot, Cryo, AntiStarborn, AntiMech, Caelumite

Explosive Rounds (Bridger) Inferno, Cryo, Toxic

Laser Batteries (MGP Laser Rifle, Dogfight, Cathode) Radiation, Particle Conversion, Anti-Starborn, Hard Light, Cryo, Prismatic

Laser Receivers (MGP Laser Rifle, Dogfight, Cathode) Plasma Beam, Tesla Coil

Scopes Reflex Sight (Resonator)

Special thanks to all the folks on the DarkStar Discord Server, particularly NovaFinch for inspiration for the ammunition, WykkydGaming, DaAngryMechanic, and Syberghost for all their help with showing me the ins and outs of the Creation Kit and xEdit. Additional thanks to NavyMonster for testing an early version of this mod and Vesuvious for encouragement.

If you have questions or concerns, you can find me on the DarkStar Discord

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