LightScythe Miniature Class-M Ship Weapons
Required mods
Install these creations before using this mod on Bethesda.net.
Community Rating
This creation adds some new miniature Class-M Ship Weapons from LightScythe manufacturer. It's basically a pair of manual firing Particle and EM Cannons, and a pair of auto-firing Particle and EM Turrets.
The manual firing particle cannons uses the Class-A model for a sleek and small footprint, while the auto-firing turrets are using the new Evasive Stealth Drive model from Free Lanes update. The idea is to avoid the bug where the turret is facing weird directions during take-off or landing, and also small enough to not have a large footprint on your ship design which can also be used to overlap them to be hidden inside structural components.
Stats-wise, these weapons have a rate of fire of 7.5 (equal to the Class-B Vanguard Hellfire Autocannon), but enough DPS to be balanced at 180 damage.
The particle weapons are also given EM damage to help disable enemy ship systems, but the EM turrets only have increased EM damage that equals to the same DPS as the other weapons.
Turrets have 360-degree coverage, and all weapons have 4250 range. Each weapon have 2 power requirements, so you can slot up to 6 weapons each.
Each weapon type comes in 3-sets. So, you can slot the same identical weapon in all your weapon slots.
You need another mod that enables Class-M piloting, and you need to install a Class-M reactor on your ship.
Release notes
Playstation
-
2.00- Added a manual-firing EM cannon.
- Finally fixed the 360-degree firing arc issue by using actual turrets model. Now requiring EM Turrets creation as a master.
- Particle Cannon and Turrets model to use the Class-B Eradicator for consistency.
- EM Cannon and Turrets uses the Class-A Spark 750 model to keep the small footprint.
- Changed the weapon names to fit well with the LightScythe weapon naming conventions.
- Rebalanced the stats. -
1.10- Fixed the incorrect reference of one of the weapon on the shipbuilder.
- Hopefully fixed the turrets not targeting and firing in 360 degree-arc. -
1.00- Initial Release
PC
-
2.00- Added a manual-firing EM cannon.
- Finally fixed the 360-degree firing arc issue by using actual turrets model. Now requiring EM Turrets creation as a master.
- Particle Cannon and Turrets model to use the Class-B Eradicator for consistency.
- EM Cannon and Turrets uses the Class-A Spark 750 model to keep the small footprint.
- Changed the weapon names to fit well with the LightScythe weapon naming conventions.
- Rebalanced the stats. -
1.10- Fixed the incorrect reference of one of the weapon on the shipbuilder.
- Hopefully fixed the turrets not targeting and firing in 360 degree-arc. -
1.00- Initial Release
Xbox
-
2.00- Added a manual-firing EM cannon.
- Finally fixed the 360-degree firing arc issue by using actual turrets model. Now requiring EM Turrets creation as a master.
- Particle Cannon and Turrets model to use the Class-B Eradicator for consistency.
- EM Cannon and Turrets uses the Class-A Spark 750 model to keep the small footprint.
- Changed the weapon names to fit well with the LightScythe weapon naming conventions.
- Rebalanced the stats. -
1.10- Fixed the incorrect reference of one of the weapon on the shipbuilder.
- Hopefully fixed the turrets not targeting and firing in 360 degree-arc. -
1.00- Initial Release
Additional Screenshots Available
This mod has 4 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Apr 26, 2026
- Last Updated
- Apr 27, 2026
- Platforms
- Playstation, PC, Xbox
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