Defiant Pistol - Compatibility & Enhancement Patch
By Warriorbud
Community Rating
Defiant Pistol - Compatibility & Enhancement Patch
Requires the Defiant Pistol creation by 8strd
Bought this mod thinking the weapon looks really cool but it needed a little more work and had a couple of bugs. I like this author's art and style for their weapon mods so I'll be working on some more patches for the rest of their weapons on my days off next week. If or when the author updates their mods I'll remove the patch if it becomes unnecessary, or update it as needed. Feel free to message me on Discord or Reddit with any issues or patch suggestions. Been learning the Creation Kit and all the practice helps. :)
V1.4:
I’ve reworked the injection script to distribute the weapon more fairly alongside vanilla and modded weapons. There is no safe way to update mid-playthrough; changes will take effect in New Game Plus or on a new save.
v1.3
Added the missing recipe for the standard receiver. Can now swap between semi-auto, burst-fire, and binary-trigger.
v1.2
Fixed weapon appearing invisible in game due to missing default receiver attachment.... How'd I do that lol
V1.1
Updated to include Xbox and PlayStation :) No changes to PC version so no need to update.
V1.0
Fixes:
Fixed quality tiers not being properly referenced by the weapon record.
Fixed first-person sight alignment.
Fixed leveled list injection that caused the Defiant to replace almost all other pistols in-game.
Enhancements:
Added full Free Lanes support including X-Tech upgrades and Tier 4 legendary slot.
Extended quality tiers to include the new Superior and Exceptional ranks.
Added additional weapon customization options at the workbench including new receivers, magazines and muzzle variants.
Rebalanced weapon damage and quality tier scaling to be more in line with vanilla weapons.
Implemented clean leveled list injection via script — the Defiant now appears alongside other pistols from loot and the appropriate vendors.
Contacts: Discord: .warriorbud Nexus: Warriorbud Reddit: u/SolidHead3962 (Haven't figured out how to change the name lol)
Release notes
Playstation
-
1.4I’ve reworked the injection script to distribute the weapon more fairly alongside vanilla and modded weapons. There is no safe way to update mid-playthrough; changes will take effect in New Game Plus or on a new save.
-
1.03Added the missing recipe for the standard receiver. Can now swap between semi-auto, burst-fire, and binary-trigger.
-
1.02Fixed weapon appearing invisible in game due to missing default receiver attachment.
-
1.01Updated to include Xbox and PlayStation :)
No changes to PC version so no need to update.
PC
-
1.4I’ve reworked the injection script to distribute the weapon more fairly alongside vanilla and modded weapons. There is no safe way to update mid-playthrough; changes will take effect in New Game Plus or on a new save.
-
1.03Added the missing recipe for the standard receiver. Can now swap between semi-auto, burst-fire, and binary-trigger.
-
1.02Fixed weapon appearing invisible in game due to missing default receiver attachment.
-
1.01Updated to include Xbox and PlayStation :)
No changes to PC version so no need to update. -
1.00Initial Release.
Xbox
-
1.4I’ve reworked the injection script to distribute the weapon more fairly alongside vanilla and modded weapons. There is no safe way to update mid-playthrough; changes will take effect in New Game Plus or on a new save.
-
1.03Added the missing recipe for the standard receiver. Can now swap between semi-auto, burst-fire, and binary-trigger.
-
1.02Fixed weapon appearing invisible in game due to missing default receiver attachment.
-
1.01Updated to include Xbox and PlayStation :)
No changes to PC version so no need to update.
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