All in One Ship Upgrades (port)
Community Rating
Michael Oliver is the original author - this was requested to be ported and Michael gave his permission and I agreed to try porting it over. Author description below the link citations:
IMPORTANT NOTE: As this is a port, I highly recommend you try this out on a test save first. Do not just plug it into your main save. I tested on PC/Xbox and was able to create the ship in the attached image (tall and wide). However, for how this mod works or bugs/etc, please refer any questions to Michael Oliver (contact info below).
https://www.nexusmods.com/starfield/users/23981749 (original author's Nexus page)
https://www.nexusmods.com/starfield/mods/7709 (nexus page for the mod)
Discord: https://discord.gg/JADc3G4PQv
Michael Oliver "I personally did not like how we had some really good ship mods, but none of them were compiled into one concise esm. I am seeking to fix that here. The inspiration for this comes from the following mods, My Basic Ship Improvements ESM, various Larger Ship Size Limit mods, various Third Person Flight Camera mods, and Synthlight's various module mods. Please note this took me awhile to finish since I had to learn XEdit, and it is still a work in progress. If you have any suggestions for improvements to be implemented please let me know and I will see what I can do.
If you would like to beta test future mods join here: https://discord.gg/JADc3G4PQv
I. Ship Size Limit A. The size has been drastically increased for the ship builder.
II. Ship camera distance A. The third person ship camera has been moved farther away from the ship. B. This is the only thing updated in v2.1 due to an oversight on my end. I did not increase the camera enough when it resets on loading. See changelog for more information.
III. Fleet size A. The number of ships you can own has been increased from ten to fifty.
IV. Landing Bays A. There are five new landing bays with lander thrust added in. This eliminates the need for any landing gears.
V. Cargo A. There is a new cargo hold that holds 2,000 shielded cargo.
VI. Engines A. All vanilla engines only need one bar of power for max power.
VII. Cosmetic Engines A. Each style of engine has a new cosmetic counterpart that does not have any thruster qualities. These will need to be used with existing vanilla engines or the new Engine boost ship equipment.
VIII. Engine Boost Equipment A. Under the equipment tab is a new piece of equipment called Engine Boost Ship Equipment (Experimental). This item registers as an engine with 70000 engine thrust, 23000 maneuvering thrust, 400 max speed, and uses only one bar of power for max power. This is intended to be used with the cosmetic engines.
IX. Fuel Tank A. There is a new 5000T He3 Tank (Experimental) that holds 1100 grave jump fuel.
X. GravDrive A. There is a new grav drive called Aurora 14G Grav Drive (Experimental). It has 270 grav jump thrust, 250 grav drive health, and 250 hull.
XI. Reactors A. There are three new reactors, Tokamak X-400 (A class), X-500 (B class), and X-600 (C class). All three generate 200 power and have 6 crew capacity.
XII. Shield A. There is a new shield named Assurance SG-5000 Shield Generator (Experimental). It has 40k shields and a regen rate of 20%.
XIII. Weapons A. All the vanilla weapons require one bar of power for max power."
Release notes
Xbox
-
1.00port of the version 2.1 (5/8/26)
Playstation
-
1.00port of the version 2.1 (5/8/26)
PC
-
1.00port of the version 2.1 (5/8/26)
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