Grounded Enemies - Terran Armada Addon
By Kilonova24
Required mods
Install these creations before using this mod on Bethesda.net.
Requires DLC: Terran Armada
Community Rating
Unlike the base game and Shattered Space (where enemy ranks cap around level 100), Terran Armada enemies scale up to level 196, so their high-level health ceilings are higher accordingly.
Features
Robots & Turrets
- Damage Resistance halved for Devastators, Scouts, Soldiers, and Turrets
Humans
- Grunts (Recruit through Chief): health changed from 75–1,625 to 100–1,000; Damage Resistance halved
- Officers (Operator through Captain): health changed from 95–2,030 to 100–1,200; Damage Resistance halved
- All Grunts and Officers have size variety, increased aggression, and will not flee combat
Note: Health values for non-human DLC enemies were intentionally left at Bethesda's defaults, as those are already well-suited to this mod's goals.
Release notes
Xbox
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1.1Upped the base health of the low-level human enemies to 100 so they aren't complete one shots at higher levels.
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1.00== Describe this release ==
Playstation
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1.1Upped the base health of the low-level human enemies to 100 so they aren't complete one shots at higher levels.
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1.00== Describe this release ==
PC
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1.1Upped the base health of the low-level human enemies to 100 so they aren't complete one shots at higher levels.
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1.00== Describe this release ==
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