All-In-One Equipment Mod
By Gulhof
Community Rating
All nine of the new ship equipment modules combined into one super module.
This ship module has been created using the DeepCore DC301 Reactor part model. It has anchor points on all six sides so it can be connected anywhere on your ship as part of the main hull design. The colour swaps should all work including the central core which was not previously changeable in the original reactor part.
The stats on the the below have also been increased by 50%:
- Advanced Ship Scrap variable
- Anti Targeting System variable
- Repair System Overdrive variable
- Shield Refractor variable
The other five equipment stats are enchantments and have not been messed with.
Requires Free Lanes update. Available from vendors where the DeepCore Reactor can be bought. The weight, health and cost of this part have been scaled for its appropriate build. You don't need to find a schematic to buy it. Player Level 101 required.
Release notes
PC
-
1.00First release.
Xbox
-
1.00First release.
Playstation
-
1.00First release.
Explore more Starfield creations for Ships. Browse all Ships mods →
SKEA
SKEA is the place to be for your original decoration needs. More then 8.000 unique buildables are waiting for you to use in your ships, outposts and homes.
TSS Eternis - Va'Ruun Covert Ops Frigate (Ship Vendor Framework)
Introducing the "TSS Eternis" a covert ops frigate built by the Va'Ruun to hunt down heretics who escaped into the Settled Systems.
Quest Locked Ship Modules
Makes available various ship parts that are locked behind quests
Upgraded Frontier
Simply an upgraded standard start ship Frontier. More powerfull ship from start.
TN's Class Warfare
Class Warfare aims to add meaningful changes to the different ship classes so that M and C class ships are much more tanky and slow, while A class ships are much more nimble.
Mercury Atelier Ship Habs Vol.2
Mercury Atelier Themed Ship Habs are designed by an Old-Earth designer group from parallel universe “Mercurius”, who brings creative visual language for spaceship modules.
Explore more Starfield creations for Gameplay. Browse all Gameplay mods →
Craftable Gear Upgrade Modules
Build upgrade modules for ranged weapons, melee weapons and spacesuit defenses at the industrial workbench.
Dead Man's Slate
Rare slates on hostile humans reveal level-aware cache routes. Tune drop frequency and reward rarity in Gameplay Options.
Galaxy Colonized
Galaxy Colonized overhauls planetary surface POI density and adds new Cave Encounters.
BNW Declared Contraband - Lawful Turn-In
Changes UC and Freestar Collective declared contraband from a base value of 5,000 credits to 100 credits.
Quest Locked Ship Modules
Makes available various ship parts that are locked behind quests