Galactic Level Overhaul — +50 / Level 255

Galactic Level Overhaul — +50 / Level 255

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Galactic Level Overhaul increases the base level of every star system by 50 levels and raises the maximum level setting of every system to 255. It also increases by a bit the rate in which legendaries enemies appear.

Low-level systems remain easier than the galaxy’s most dangerous regions, but the entire system-level progression is shifted upward. This allows a much larger portion of the galaxy to remain relevant for high-level characters

Main Changes

Increases the base level of every star system by 50

Sets the maximum level of every star system to 255

Preserves the original level differences between systems

Makes previously low-level regions more appropriate for experienced characters

Expands the number of systems available for higher-level exploration

Helps prevent large portions of the galaxy from becoming trivial at higher player levels

Base System Levels

Every star system retains its original place in Starfield’s progression. The mod does not set every system to the same base level.

Instead, 50 levels are added to each system’s original level.

Examples:

Original Level 1 System → Level 50

Original Level 10 System → Level 60

Original Level 25 System → Level 75

Original Level 50 System → Level 100

Original Level 75 System → Level 125

This means lower-level systems will still be less dangerous than higher-level systems, but the entire galaxy now begins from a significantly higher difficulty baseline.

Maximum System Level

The maximum level setting for every star system has been raised to 255.

This does not mean that every system or enemy will automatically be level 255. It raises the system-level ceiling, allowing systems and their associated encounters to operate across a much higher level range when the game’s scaling and encounter calculations permit it.

Actual enemy levels may still be affected by:

Player level

Encounter-zone settings

Location-specific records

Quest-controlled enemies

NPC level restrictions

Starfield’s internal scaling rules

Other installed gameplay mods

What This Mod Does Not Directly Change

Player damage

Enemy damage

Enemy health

Combat AI

Weapon statistics

Armor statistics

Legendary enemy frequency

Experience rewards

Loot tables

Individual NPC records

Difficulty-menu settings

Compatibility

This mod should generally be compatible with:

Weapon and armor mods

Ship mods

Companion mods

Quest mods

Outpost mods

Visual and environmental mods

Most combat overhauls that do not edit star-system records

It may conflict with mods that directly alter:

Star-system base levels

Star-system maximum levels

Star-system records

Galactic progression

System-based encounter scaling

Feedback and Mod Suggestions

Feedback, comments, and suggestions are always welcome. If you encounter an issue with the mod or have an idea for another Starfield mod you would like to see, contact me at epcforge@gmail.com.

Basilisk - Starfield Destroyer Ship Build Guide Razorleaf Replacement Class C Endgame

By Wize Old Wizard • 3 years ago
Published
Jul 21, 2026
Last Updated
Jul 21, 2026
Platforms
Playstation, Xbox

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