2xEnemies
Community Rating
Credits: ljorder66 Proof of permissions: https://www.nexusmods.com/starfield/mods/6030?tab=description
enemy numbers in most abandoned、deserted、forgottened places are doubled
add enemy boss to some locations that hadn't, robot A changed to robot S
2X means add 1x more enemies to game
you can use all files together,
Release notes
Playstation
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1.00== Describe this release ==
Explore more Starfield creations for Gameplay. Browse all Gameplay mods →
Craftable Gear Upgrade Modules
Build upgrade modules for ranged weapons, melee weapons and spacesuit defenses at the industrial workbench.
Dead Man's Slate
Rare slates on hostile humans reveal level-aware cache routes. Tune drop frequency and reward rarity in Gameplay Options.
Galaxy Colonized
Galaxy Colonized overhauls planetary surface POI density and adds new Cave Encounters.
BNW Declared Contraband - Lawful Turn-In
Changes UC and Freestar Collective declared contraband from a base value of 5,000 credits to 100 credits.
Quest Locked Ship Modules
Makes available various ship parts that are locked behind quests
Explore more Starfield creations for Creatures. Browse all Creatures mods →
Zero Jump Games - Encounter Director
A portable encounter control device. Spawn any creature, robot or hostile faction, stage Team A vs Team B battles, run endless spawn waves, and clear it all away again.
2026 New Combat Animations (ragdolls)– no cheesy death animations
Realistic Death Physics (ragdolls)– No death animations or emotes - only instant ragdoll on death, they "drop dead" literally. Finally for starfield as there are mods like this for fallout 4 and sk...
DarkStar Integration - Vigilance
This mod is an INTEGRATION PATCH. Both of these mods work just fine side by side without this patch. What this mod accomplishes is full integration between the original and DarkStar, so that the origi...