Outpost Roads - Buildable and Modular Roads
Community Rating
Introduces buildable roads to the [Structures Category] in the Outpost Workshop Menu.
The roads are modular/snappable and fully customizable.
A custom outpost landing pad is packaged with the roads.
The landing pad Ship Builder Terminal/Vendor has access to every available Ship Part and Hab in the game; not including reward Habs/Parts and Special Parts that are unlocked after completing certain quests. Those parts WILL show up in the Ship Builder once those prerequisites are met.
The Shipbuilder also sells every non-unique ship in the game. Note: There are some ships that are "special" variants of normal ships with unique names that respawn and are not "unique;" like The Shieldbreaker sold at New Atlantis Spaceport.
v1.1 Update: Fixed Landing Pad NPC pathing (navmesh) Fixed Landing Pad Stairs Fixed misaligned panels on several road structures Added "Vehicle Access" to Landing Pad Shipbuilder Terminal Adjusted lamppost lighting Added "Warehouse" to road structures list (see screenshots) Please DELETE all Road Structures and landing pads before updating to guarantee player experience!
v1.2 Update: Added Station and fixed light switches in Warehouse. Note: We are developing a few more road pieces (with player input) as well as a few more larger structures (like security checkpoints/gates) in the distant future.
Recommended to remove/delete all outpost objects from last version before updating or waiting to update after starting a fresh game.
Release notes
Xbox
-
1.21Fixed broken door Ref that broke a few quest in game.
-
1.2v1.2 Update: Added Station and fixed light switches in Warehouse. Note: We are developing a few more road pieces (with player input) as well as a few more larger structures (like security checkpoints/gates) in the distant future.
Recommended to remove/delete all outpost objects from last version before updating or waiting to update after starting a fresh game. -
1.11Removed Light Switches from WareHouse: One of us Vibecoded our Reload script and they broke some time ago and we just noticed T_T. Will recode and restore in new update once we get time in the next two weeks.
-
1.1v1.1 Update:
Fixed Landing Pad NPC pathing (navmesh)
Fixed Landing Pad Stairs
Fixed misaligned panels on several road structures
Added "Vehicle Access" to Landing Pad Shipbuilder Terminal
Adjusted lamppost lighting
Added "Warehouse" to road structures list (see screenshots)
Please DELETE all Road Structures and landing pads before updating to guarantee player experience!
We would like to apologize for the lack of polish this mod had upon release. It did not live up to the level of quality that we aspire to have our mods represent.
We are sorry. -
1.00== Describe this release ==
Playstation
-
1.21Fixed broken door Ref that broke a few quest in game.
-
1.2v1.2 Update: Added Station and fixed light switches in Warehouse. Note: We are developing a few more road pieces (with player input) as well as a few more larger structures (like security checkpoints/gates) in the distant future.
Recommended to remove/delete all outpost objects from last version before updating or waiting to update after starting a fresh game. -
1.11Removed Light Switches from WareHouse: One of us Vibecoded our Reload script and they broke some time ago and we just noticed T_T. Will recode and restore in new update once we get time in the next two weeks.
-
1.1v1.1 Update:
Fixed Landing Pad NPC pathing (navmesh)
Fixed Landing Pad Stairs
Fixed misaligned panels on several road structures
Added "Vehicle Access" to Landing Pad Shipbuilder Terminal
Adjusted lamppost lighting
Added "Warehouse" to road structures list (see screenshots)
Please DELETE all Road Structures and landing pads before updating to guarantee player experience!
We would like to apologize for the lack of polish this mod had upon release. It did not live up to the level of quality that we aspire to have our mods represent.
We are sorry. -
1.00== Describe this release ==
PC
-
1.21Fixed broken door Ref that broke a few quest in game.
-
1.2v1.2 Update: Added Station and fixed light switches in Warehouse. Note: We are developing a few more road pieces (with player input) as well as a few more larger structures (like security checkpoints/gates) in the distant future.
Recommended to remove/delete all outpost objects from last version before updating or waiting to update after starting a fresh game. -
1.11Removed Light Switches from WareHouse: One of us Vibecoded our Reload script and they broke some time ago and we just noticed T_T. Will recode and restore in new update once we get time in the next two weeks.
-
1.1v1.1 Update:
Fixed Landing Pad NPC pathing (navmesh)
Fixed Landing Pad Stairs
Fixed misaligned panels on several road structures
Added "Vehicle Access" to Landing Pad Shipbuilder Terminal
Adjusted lamppost lighting
Added "Warehouse" to road structures list (see screenshots)
Please DELETE all Road Structures and landing pads before updating to guarantee player experience!
We would like to apologize for the lack of polish this mod had upon release. It did not live up to the level of quality that we aspire to have our mods represent.
We are sorry. -
1.00== Describe this release ==
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