Outpost Raids
By Pouyad
Community Rating
timer-based outpost raids from different pirate factions. Catch the raiders on-time or else, have your outpost be raided and looted by them. Raiding has different stages that you can catch the raiders at:
- In space orbiting the outpost planet
- landing on the outpost planet
- attacking the outpost
- looting the outpost
- Taking off the planet
- in-space leaving the outpost's system (grav jump out)
- in their own designated system trying to land on their planet
Raiders can attack you even when you are away from your outpost.
Raiders will progress through this over time. And the player can see the raiders in-action from far away raiding, looting, landing, taking off etc.
Fail to catch them at any of these stages, and the outpost's loot will be stashed in their outposts and you need to take them back.
NEW UPDATE: Customizable Gameplay Options and fixes!
Release notes
PC
-
0.7Attackers now take off from your outpost planet/moon upon getting killed.
Fixed a case where attackers would not patrol towards the base
Fixed a case where raiders would not spawn in space due to other misc events
Fixed a case where attackers would not spawn correctly
Fixed a case where the attacks and landings would not happen -
0.64New balancing for the raider outpost container being too far away.
Fixed an issue where landings would not happen.
Fixed an issue where the raids would only start when you are only in your outpost. -
0.63Fixed an issue where the raids would only start when you are only in your outpost.
-
0.62Fixed an issue where the raids would only start when you are only in your outpost.
-
0.6Customizable Gameplay Options and fixes!
Bug fixes on getting on ship stages
Removed the pop-up for "Current Outpost Changed" (PC Only) -
0.5This is the first public release. Outpost raids for PC/XBOX/PS5.
Xbox
-
0.7Attackers now take off from your outpost planet/moon upon getting killed.
Fixed a case where attackers would not patrol towards the base
Fixed a case where raiders would not spawn in space due to other misc events
Fixed a case where attackers would not spawn correctly
Fixed a case where the attacks and landings would not happen -
0.64New balancing for the raider outpost container being too far away.
Fixed an issue where landings would not happen.
Fixed an issue where the raids would only start when you are only in your outpost. -
0.63Fixed an issue where the raids would only start when you are only in your outpost.
-
0.62Fixed an issue where the raids would only start when you are only in your outpost.
-
0.6Customizable Gameplay Options and fixes!
Bug fixes on getting on ship stages
Removed the pop-up for "Current Outpost Changed" (PC Only) -
0.5This is the first public release. Outpost raids for PC/XBOX/PS5.
Playstation
-
0.7Attackers now take off from your outpost planet/moon upon getting killed.
Fixed a case where attackers would not patrol towards the base
Fixed a case where raiders would not spawn in space due to other misc events
Fixed a case where attackers would not spawn correctly
Fixed a case where the attacks and landings would not happen -
0.64New balancing for the raider outpost container being too far away.
Fixed an issue where landings would not happen.
Fixed an issue where the raids would only start when you are only in your outpost. -
0.63Fixed an issue where the raids would only start when you are only in your outpost.
-
0.62Fixed an issue where the raids would only start when you are only in your outpost.
-
0.6Customizable Gameplay Options and fixes!
Bug fixes on getting on ship stages
Removed the pop-up for "Current Outpost Changed" (PC Only) -
0.5This is the first public release. Outpost raids for PC/XBOX/PS5.
Outpost Raids Mod - Defend Your Outpost or Get Looted
Spawn Guards And Raids At Your Outpost | Starfield Mercenaries And Mayhem Review
[Starfield] Outpost Guide: One Outpost XP & Money Printer
Explore more Starfield creations for Quests. Browse all Quests mods →
Reckoning - Crimson Fleet Quest Expansion
Seven new side quests and an endless radiant contract board make the Crimson Fleet and SysDef factions what they were meant to be.
Quantum Quest Entanglement
Tired of that annoying bank job? Sick of Alban Lopez? Create a snack to complete the missions in one click.
Efficient New Game Plus (NG+) Artifact Hunting
Grab your artifacts and get to your target universe faster.
The Rusted Wrench
Get involved in the lives of the people at The Rusted Wrench, complete quests, earn rewards, hire powerful companions, and enjoy its unique industrial atmosphere and music.
Explore more Starfield creations for Gameplay. Browse all Gameplay mods →
Craftable Gear Upgrade Modules
Build upgrade modules for ranged weapons, melee weapons and spacesuit defenses at the industrial workbench.
Dead Man's Slate
Rare slates on hostile humans reveal level-aware cache routes. Tune drop frequency and reward rarity in Gameplay Options.
Galaxy Colonized
Galaxy Colonized overhauls planetary surface POI density and adds new Cave Encounters.
BNW Declared Contraband - Lawful Turn-In
Changes UC and Freestar Collective declared contraband from a base value of 5,000 credits to 100 credits.
Quest Locked Ship Modules
Makes available various ship parts that are locked behind quests
Explore more Starfield creations for Outpost. Browse all Outpost mods →
SKEA
SKEA is the place to be for your original decoration needs. More then 8.000 unique buildables are waiting for you to use in your ships, outposts and homes.
Digital Clocks & Widget
Buildable, customizable decoration items that can show Local Time and Universal Time (UT).
Shantytowns
This mod adds a snapping build kit that allows the player to make anything from a post-apocalyptic shanty town to a pre-apocalyptic slum.
Mercury Atelier Ship Habs Vol.2
Mercury Atelier Themed Ship Habs are designed by an Old-Earth designer group from parallel universe “Mercurius”, who brings creative visual language for spaceship modules.
Modulated Harvesters
Selectable 1x, 2x, 5x, 10x, and 20x outpost harvester rates with matching power scaling, optional outpost calibration, and persistent increased-rate production accounting.