Venworks Customizable HUD - Minimalist Theme
By Venpi
Community Rating
Overview
Venworks Customizable HUD - Minimalist is an experimental work-in-progress variant of the Venworks HUD for PC, Xbox, and PS5. It removes the faction-logo panel, returns the contact radar to that upper-left position, and keeps the rest of the tactical HUD available while the broader minimalist design is developed.
Beta status: This variant is packaged for PC, Xbox, and PS5. It has been cold-started, save-loaded, and exercised in normal HUD and scanner modes on PS5; direct PC, Xbox, and additional PS5 feedback remain welcome.
Current features
- A configurable helmet frame with compass heading, threat state, active status effects, and Bethesda's current vehicle-exit control glyph.
- Player information for level, experience, health, oxygen, CO2, boost, carry mass, credits, digipicks, universal time, and a deterministic player serial.
- A passive equipment rail for all 12 favorite slots plus live weapon, ammunition, explosive, and power information.
- Planet and environment panels for location, local time, the next sunrise or sunset, oxygen, temperature, gravity, suit protection, and active thermal, airborne, corrosive, and radiation categories.
- A persistent tracked-objective panel.
- A full 360-degree acquired-contact radar in the former faction-panel position.
- Guarded HUD startup, independent event registrations, contained callbacks, and categorized diagnostics intended to expose configuration or provider failures without leaving a partially initialized custom HUD.
Minimalist configuration
This package intentionally contains no external SVG, palette, or DDS files. Its Starfield colors are written directly into the XML configuration, and it does not include the faction display or a texture archive.
This isolation narrows the PS5 crash investigation, but it does not prove that any one removed feature or asset format caused earlier crashes. Shared SVG-capable code remains inside the compiled HUD movies even though this configuration has no external SVG content to load.
Contact radar and scanner
The radar displays companions, parked ships, parked or recently exited vehicles, and acquired hostile contacts up to 200 provider units away. Bethesda controls when a hostile is initially detected and delivered to the HUD. Once acquired, it remains tracked until it leaves the radar range. The radar is not a life-form detector, and the provider range is not claimed to be meters.
The separate scanner display covers a 90-degree forward field, validates contact data, shows the nearest five contacts, and assigns deterministic display-only codenames for enemies, companions, ships, vehicles, positions, and other points of interest. It does not invent random contacts.
Installation
Install this Creation through Starfield Creations, or install the matching PC package from Nexus, and enable only one Venworks Customizable HUD variant. All five variants replace the same HUD movies and configuration paths, so enabling more than one creates file conflicts.
For manual or mod-manager testing, deploy the package to Starfield's Data location. An Engine deployment does not place these interface overrides where the game expects them.
Compatibility warning: This Creation is incompatible with any mod or Creation that replaces hudmenu.gfx, hudmenu_lrg.gfx, hudmessagesmenu.gfx, or hudmessagesmenu_lrg.gfx unless a purpose-built compatibility patch combines their changes. Load order only selects which mod's changes are discarded; it does not make the movies compatible.
Work-in-progress roadmap
The current Minimalist roadmap is a planning snapshot, not a promise of dates, versions, order, or final inclusion.
- Replace the full equipment rail with a significantly smaller presentation retaining up to three active buttons.
- Remove the remaining helmet cutout panels.
- Migrate the remaining panel-based interface toward holographic displays.
Current beta boundaries
- The current all-platform package is not the finished Minimalist visual redesign.
- Neutral creatures and unaware potential hostiles are not guaranteed to appear on the acquired-contact radar.
- Large-HUD, ultrawide, radar-transition, and additional console feedback remain valuable during beta testing.
Documentation
- Source and overview: https://github.com/monster-cookie/venworks-honkcore-ta-ui
- User configuration guide: https://github.com/monster-cookie/venworks-honkcore-ta-ui/blob/master/docs/USER_CONFIGURATION.md
- Layout reference: https://github.com/monster-cookie/venworks-honkcore-ta-ui/blob/master/docs/LAYOUT_CONFIGURATION_REFERENCE.md
Venworks Discord Community
I've reopened the Venworks Discord community as a central place for my mods, modding research, support, beta feedback, and bug reports: https://discord.gg/DTbmrJDMxZ
I'll continue releasing my mods through Bethesda Game Studios Creations and on Nexus, but recent site updates have made Nexus notifications and the Bugs and Posts sections less reliable.
Release notes
Playstation
-
2.0.4- Minimalist: Removed all SVG support from the movies and actionscript.
- Minimalist: Removed helmet cutout paths and complete equipment rail.
- Minimalist: Replaced HUD with fitted holographic readouts using dark, pale-blue translucent native rectangle and ellipse backings behind the active content, while preserving its corner brackets, dividers, meters, radar, compass, markers, and sunrise/sunset countdown. -
2.0.3- Added a local-time countdown to the next 06:00 sunrise or 18:00 sunset in the Planet Data panel.
- Added the work-in-progress Minimalist release variant for PS5 testing with the faction panel removed, the radar restored to the upper-left slot, literal Starfield colors, and no external SVG, palette, or DDS payload.
- Hardened the independent HUD provider registrations with transactional startup, callback containment, diagnostics, and idempotent teardown while preserving all intentional cross-context registrations.
- Added independent data-driven build profiles for all five variants, a single shared GFX compile, committed-artifact regeneration, and a 25-package release matrix covering Nexus PC and Bethesda PC, Xbox, and PS5 packages for every variant.
- Fixed scanner startup restoring the vanilla tracked quest while keeping the vanilla Watch display hidden.
- Documented that mods replacing `hudmessagesmenu.gfx` or `hudmessagesmenu_lrg.gfx` are incompatible unless a purpose-built patch combines their changes; load order alone is not a compatibility solution.
PC
-
2.0.4- Minimalist: Removed all SVG support from the movies and actionscript.
- Minimalist: Removed helmet cutout paths and complete equipment rail.
- Minimalist: Replaced HUD with fitted holographic readouts using dark, pale-blue translucent native rectangle and ellipse backings behind the active content, while preserving its corner brackets, dividers, meters, radar, compass, markers, and sunrise/sunset countdown. -
2.0.3- Added a local-time countdown to the next 06:00 sunrise or 18:00 sunset in the Planet Data panel.
- Added the work-in-progress Minimalist release variant for PS5 testing with the faction panel removed, the radar restored to the upper-left slot, literal Starfield colors, and no external SVG, palette, or DDS payload.
- Hardened the independent HUD provider registrations with transactional startup, callback containment, diagnostics, and idempotent teardown while preserving all intentional cross-context registrations.
- Added independent data-driven build profiles for all five variants, a single shared GFX compile, committed-artifact regeneration, and a 25-package release matrix covering Nexus PC and Bethesda PC, Xbox, and PS5 packages for every variant.
- Fixed scanner startup restoring the vanilla tracked quest while keeping the vanilla Watch display hidden.
- Documented that mods replacing `hudmessagesmenu.gfx` or `hudmessagesmenu_lrg.gfx` are incompatible unless a purpose-built patch combines their changes; load order alone is not a compatibility solution.
Xbox
-
2.0.4- Minimalist: Removed all SVG support from the movies and actionscript.
- Minimalist: Removed helmet cutout paths and complete equipment rail.
- Minimalist: Replaced HUD with fitted holographic readouts using dark, pale-blue translucent native rectangle and ellipse backings behind the active content, while preserving its corner brackets, dividers, meters, radar, compass, markers, and sunrise/sunset countdown. -
2.0.3- Added a local-time countdown to the next 06:00 sunrise or 18:00 sunset in the Planet Data panel.
- Added the work-in-progress Minimalist release variant for PS5 testing with the faction panel removed, the radar restored to the upper-left slot, literal Starfield colors, and no external SVG, palette, or DDS payload.
- Hardened the independent HUD provider registrations with transactional startup, callback containment, diagnostics, and idempotent teardown while preserving all intentional cross-context registrations.
- Added independent data-driven build profiles for all five variants, a single shared GFX compile, committed-artifact regeneration, and a 25-package release matrix covering Nexus PC and Bethesda PC, Xbox, and PS5 packages for every variant.
- Fixed scanner startup restoring the vanilla tracked quest while keeping the vanilla Watch display hidden.
- Documented that mods replacing `hudmessagesmenu.gfx` or `hudmessagesmenu_lrg.gfx` are incompatible unless a purpose-built patch combines their changes; load order alone is not a compatibility solution.
Additional Screenshots Available
This mod has 2 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Aug 25, 2026
- Last Updated
- Aug 26, 2026
- Platforms
- Playstation, PC, Xbox
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