Venworks Customizable HUD - PS5 Debug Build
By Venpi
Community Rating
Overview
This is a special build for testers to help me diagnose the PS5 crashing. It will enable 1 feature at time until the ps5 starts crashing again.
Currently Testing
- BA2 set to no compression
- Recompiled stock BGS hudmenu files at 1080p 30 FPS
- Injects a simple error handlers and status window into the hudmenu
- Add a secondary SWF for our custom components and code
- Add a simple data subscription to get and display the player name
- Add a simple html data load using text loader and a custom parser (hopefully doesn't crash)
What you see in the gallery is what you should for success condition with the v2.0.18 build.
Venworks Discord Community
I've reopened the Venworks Discord community as a central place for my mods, modding research, support, beta feedback, and bug reports: https://discord.gg/DTbmrJDMxZ
I'll continue releasing my mods through Bethesda Game Studios Creations and on Nexus, but recent site updates have made Nexus notifications and the Bugs and Posts sections less reliable.
Release notes
Playstation
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2.0.18- PS5Debug: Load `VenworksCUI/layout.xml` only as bounded text and parse its exact `html/head/title/body/section/h1/p` structure with a custom ActionScript parser that does not invoke Scaleform XML, E4X, or the disabled HTML engine.
- PS5Debug: Render the accepted heading and paragraph through a native Scaleform text field without CSS, JavaScript, attributes, namespaces, entities, mixed content, or browser behavior. -
2.0.17- PS5Debug: Keep PlayerData and XML loader results on separate persistent rows and report whether the isolated XML load call returns.
- PS5Debug: Parse one isolated XML load and display it's data alongside the verified player name.
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2.0.15- PS5Debug: Add a `PlayerData` subscription test that displays the sanitized `sName` value in the debug pane.
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2.0.14- PS5Debug: Loading an isolated one-class `venworkscui.swf` diagnostic bridge without XML, providers, or the full CUI runtime.
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2.0.13- PS5Debug: Add an isolated diagnostic variant for end-user PS5 startup testing.
- PS5Debug: Add a top-center lifecycle/error pane patched directly into the existing one-ABC HUDMenu bytecode.
Additional Screenshots Available
This mod has 1 additional screenshot available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Aug 30, 2026
- Last Updated
- Sep 01, 2026
- Platforms
- Playstation
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