El Jefe Space Combat AI
By eljefe303030
Community Rating
This is a space combat AI mod that changes how enemies act. Aims to make space combat will be more varied and more difficult.
This mod makes the following changes, all based on faction and rank: -Changes to accuracy -Changes to pilot skill -Time between using boost -Whether they can perform a roll manoeuvre whilst boosting -Chance they will attempt to fire from range
Plus these changes: -Increases encounter chance -Speeds up the slow-down effect when in targeting mode -Collisions with other ships, asteroids and debris are more deadly -Aim assist distance reduced -Increased missile lock range to max distance of missiles
Missile seeking strength has been decreased slightly to enable to you to take evasive manoeuvres to avoid being hit.
The weapons will generally converge where your crosshair is at a range of 2500. Further distances, weapons may cross i.e. lasers may start to cross where they are going to hit. There are certain things in the design of your ship you can change to limit the two different weapons of the same type crossing: Try to put them on the same side of your ship e.g. both ballistics next to each other and the same for lasers etc.
Weapons placed in the centre of you ship is ideal, the wider the ship, the more straying from aim and crossing you will get if weapons are placed on either side.
If you do place weapons on the side and all the same types are on the same side, you will need to compensate your aim at longer distances e.g. aim either to the left or right of the crosshair, depending on which side the weapons are placed and how wide your ship is.
Missile changes based on Ship Combat Overhaul that changes the following for missiles: -Increased damage significantly -They weigh a lot more now -Missile launcher capacity changes to match what they look like they can carry -Speed overhaul patch based on Ship Combat Overhaul that also includes camera tweaks by SR71Bird in order to keep up with the increased speed.
Detection Buff, all enemies have increased detection range. You will need to power down ship systems before grav jumping if you don't want to be detected.
Release notes
Playstation
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2.0Initial release on Creations
Xbox
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2.0Initial release on Creations
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