TN's Class M (and Starborn Guardian) Ship Building
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This is the whole shebang. This mod unlocks Class M parts, balances their mass and hull, fixes errors in their entries, and fixes the snap points on the hull and structure objects! This is the one stop shop for making Class M ships in Starfield.
My class M mod does a number of things you will need in order to use Class M parts effectively. Unlike other mods where Class M parts are unlocked, you will not need any BAT files, and every setting that needs to be changed is included.
- Unlocks Class M piloting at Rank 4 of piloting.
- Unlocks the ability to purchase Class M parts with Piloting level 4, and Ship Command rank 1.
- Increases the number of crew members unlocked by the Ship Command perk by x4.
- The mass and hull of the various M Class habs and structure has been increased and balanced.
- M Class engines are strong enough to handle the increased mass, AND add Landing gear strength, so you won't need a ton of landing gear for it.
- Unlocked the M class particle weapons and made them functional on an M class ship (see screenshots).
- M Class Cargo, Fuel, reactor, and grav drives have all been rebalanced for their M class roles.
- The snap points on M class hab and structure pieces have been fixed so they will snap with other parts.
- Global variables have been set (in case any other M class parts are added in, or added by other mods).
- Game settings like the module limit and ship size restrictions have been vastly increased to accommodate the larger ship sizes. ...and many more small bug fixes along the way.
What the mod does NOT contain:
- No new M class parts.
- Camera fix for massive junk in the trunk not included.
- Won't make your computer stop crying in the ship builder. (These ships are gonna kill your FPS.)
- Does NOT make the M class parts colorable if they were not already. (I don't have the .nif know how to do that.)
- Does NOT give M Class habs interiors, but you CAN use a trick to place normal habs inside of them as shown in the example pictures.
Now with Starborn Guardian Building:
- You can now edit your Starborn Guardian ships.
- The Non-Modular category has been replaced with "Starborn" as a category, where you'll find all of the guardian ships, as well as the guardian weapons as you unlock them through NG+ playthroughs.
- The Starborn Guardian ships have over 30 new snap nodes on them where you can customize the look of the guardian ship, attach different weapons, or any number of changes.
- There's 8 special snap nodes where you can attach special "Starborn ________ Computer" modules. - These can be found at (or near) the bottom of each category. These dummy objects make the ship builder stop complaining about missing parts. (There's one of these modules in Bay, C_ckpit, Docker, - Engine, Fuel, Grav Drive, and Reactor, as well as one in Cargo that is optional.)
- It is inadvisable to attach -real- dockers, c_ckpits, or landing bays to the guardian ships, but you could.
- Once you're done, you should be able to fly your customized ship like any other.
Find the mod on the Nexus as well! https://www.nexusmods.com/starfield/mods/7916
If you wish to contact me, find me on the Nexus, or on many Starfield discords as TheTennessee. You can also join "The Stuff of Legends" discord here: https://discord.gg/K4eRYKzcAv
Additional Screenshots Available
This mod has 10 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos (1)
STARFIELD Tips & Tricks For XBOX - Did You Know You Could Do This?
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Mod Information
- Published
- Jun 24, 2024
- Last Updated
- Sep 18, 2024
- Platforms
- PC, Xbox
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