TN's Ship Modifications All in One

Free Mod

Required mods

Install these creations before using this mod on Bethesda.net.

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This is an all in one version of my various ship module mods: TN's Hab Tweaks, TN's Useful Ship Structure, TN's Expanded Cargo Holds, TN's Supplemental Thrusters, TN's Supplemental Reactors, TN's Supplemental Cxckpits, TN's Hab Shells, and TN's Weapon to Module Snapping.

If you have previously used the individual versions of these mods, then you will want to uninstall them prior to installing the all in one. You will need to repurchase any Supplemental Cockpits, as well as Supplemental Reactors. Both of those mods added new entries, and therefore the game will see the ones added by the all in one as new modules all together.

Do note, this mod requires "Ship Builder Categories" as linked in the required files at the bottom of the listing.

If you want to install any variants from my other mods on top of this one (if I ever release any), you will need to be sure they are installed beneath this one in load order. A full breakdown of the mods included are as follows:

  • TN's Hab Tweaks - Rebalances the Habs added into the game by giving them small amounts of cargo (or large amounts for dedicated cargo habs), and other stats befitting the hab's purpose. Each Hab also grants the ship some amount of Hull based on size, instead of being a flat rate for all Habs.
  • TN's Useful Ship Structure - Gives all of the "decorative" structure items some Hull based on their size and a guestimate of how much 'armor' they would add to the ship. It also modifies some of the fuel tanks, landing gear, and dockers to give slightly more hull. Radiators give additional shield health, and the Sensors buff your lock on time slightly and to your crew station count (like weapons).
  • TN's Expanded Cargo Holds - Triples the cargo capacity of the cargo containers, now handled via perk, which makes it 100% compatible with all other cargo modules without the need for additional patches.
  • TN's Supplemental Thruster - Turns braking engines, thruster arrays, and certain other structure pieces into working Afterburners, Braking Thrusters, and Maneuvering Thrusters that change your ship's maneuverability and top speed. Also adds in new Booster Fuel containers which adds more boost fuel so you can boost for longer.
  • TN's Supplemental Reactors - Adds additional "reactors" that can be used alongside primary reactors without the need to remove reactor limits. The mod is balanced so that it doesn't make the additional reactors add more hull, and instead costs the ship additional mass and lowered hull to get additional power.
  • TN's Supplemental Cxckpits - Adds in copies of the primary cxckpits with altered stats to act as decor and to grant additional crew stations, all without needing to remove the cxckpit limit.
  • TN's Hab Shells - Makes it so you can change the outer shell of your habs from one manufacturer to another. You can even cover multiple habs in a single shell to make them look like they are one larger hab!
  • TN's Weapon To Module Snapping - Adds the ability to snap weapons (and other small modules like the scan jammers) onto any slot, even those directly on habs and on structure parts. It makes no edits to the weapons, habs, or structure parts themselves in order to achieve this.
  • TN's Separated Categories - Uses the Ship Builder Categories mod to separate Habs into categories by manufacturer, weapons into categories by damage type, and the braking thrusters into their own category separate from structure parts.
  • All of the above individual mods have been combined into one with minor edits for better compatibility between them.
  • Supplemental Cxckpits and Supplemental Reactors are now found in their own categories.

Special note for XBox! This mod is balanced around several mods which remove the limitations for ships by allowing more weapons, higher grav jump range, less limited module placement, and high power limits for engines. These mods are based on SFSE, and cannot be used on XBox yet. PC players should install these mods, which you can find links to on my Nexus page! You can also find a plethora of patches that enhance other mods the same way as the vanilla modules. https://www.nexusmods.com/starfield/mods/6376

If you wish to contact me, find me on the Nexus, or on many Starfield discords as TheTennessee. You can also join "The Stuff of Legends" discord here: https://discord.gg/K4eRYKzcAv

Known Issue: Most of the Converted Cargo Bays do not work when placed at the same level as other bays. With SynthLight's No Build Below Bay Error mod you can ignore this error. This mod is only available for PC through SFSE though.

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