Building Rarity
By youngneil1
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-- This is the Non-Achievement Friendly version -- -- An Achievement Friendly version (Building Rarity Achievement Friendly) is also available here on Creations --
You can find an overview of my recent works (called the "so small collection") on my homepage: https://youngneil1.github.io/so-small-collection/
Here is also an overview video on youtube: https://www.youtube.com/watch?v=KKrZ3oP20aA
That said, here we go:
Building Rarity reduces the chance that a human made Point of Interest (POI) is spawned to 25% of the default vanilla chance in its given surroundings.
The planets will feel less crowded and you will notice reptitions of the same buildings much less often. Exploration stays fresher this way. Still, there's a lot of stuff out there to discover spontaneously if you get wanderlust. It's just much more interesting cause it's more rare. Fair warning, prepare for bad weather while trekking - the road's much longer now.
Unilke other great POI mods (like Desolation or Immersive Planet Density) Building Rarity does not make the outer worlds uninhabitated (they have less life in vanilla anyway though) nor does it affect other parameters (like eg general biome density).
-- Contact, bug reporting and feedback -- Find me under the username "yourfellowglitch" on the "nosodiumstarfield" reddit, where I have also threads for all of my Creations. Dont bother looking on the "official" Starfield reddit - it's just full of hate these days and not worth anybody's time imho.
Release notes
Xbox
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1.00== Describe this release ==
PC
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1.00== Describe this release ==
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This mod has 1 additional screenshot available on the official Bethesda.net page.
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Mod Information
- Published
- Jun 11, 2024
- Last Updated
- Jun 11, 2024
- Platforms
- PC, Xbox
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