Starfield Mods
Browse and discover mods from Bethesda's Creation Club
By ErezKristal • 1 year ago
Ships shields will regenerate 4 seconds after getting damaged or broken compared to vanillas 8 for damaged and 15 for broken. (For you and your enemies)
By ErezKristal • 1 year ago
Ships shields will regenerate 6 seconds after getting damaged or broken compared to vanillas 8 for damaged and 15 for broken.
By ErezKristal • 1 year ago
Ships shields will regenerate 2 seconds after getting damaged or broken compared to vanillas 8 for damaged and 15 for broken. (For you and your enemies)
By ErezKristal • 1 year ago
Ships shields will regenerate 0 seconds after getting damaged or 2 for broken compared to vanilla 8 for damaged and 15 for broken.
By ErezKristal • 1 year ago
No Fuel requirement for jumping, long jumps, and Instant Space Jumps. The mod makes a single edit that has almost no chance to conflict with other mods.
By ErezKristal • 1 year ago
Fast-paced infantry combat overhaul. Play with a new or ongoing game, uninstall without compromising your game's stability. Human enemies have equal access to healing and damage.
By ErezKristal • 1 year ago
Fire-modes (Fully Automatic, Burst Fire, Semi Automatic) will now deal the same damage across all guns, regardless of the selected fire-mode. This mod is highly compatible.