TN's Realistic Oxygen Meter
Community Rating
Ever feel like the Oxygen meter was just a glorified stamina bar? Other space games make you keep track of your suit's oxygen when you're in vacuum. This mod overhauls the oxygen meter to work like a suit O2 meter. This is similar to other space games, and like the Subnautica series, but it is balanced for the speed of Starfield's gameplay.
The mod does several things to accomplish the goal of transforming your oxygen meter into a proper oxygen meter. These changes are largely only active when you're in a vacuum or when you're in a thin atmosphere. When you're in a pressurized area, or when you're in atmosphere, the game will mostly treat your O2 meter as it did in vanilla, except running will cause it to drain slower.
- When you are in a vacuum, you will slowly lose oxygen as your breath from your suit's stores. When you run out of oxygen, your suit's CO2 meter will fill, and when it is full you will rapidly lose health and die of asphyxiation. (You cannot die in atmosphere.)
- Running, jumping, carrying too much in your inventory, and power attacking will all drain your O2 meter quicker than regular activity.
- Thin atmospheres have enough O2 to keep your suit's stores from draining, but you will also not regain oxygen in thin atmospheres. You can still lose O2 from strenuous activity in thin atmosphere. (The Personal Atmosphere power creates a thin atmosphere, and prevents airborn environmental damage.)
- Holding your breath to steady your aim no longer drains O2 from your suit, but it does cause CO2 to build up in your blood.
- Passive O2 Drain and CO2 Buildup can be modified in the Gameplay Options menu, as well as how effective your Oxygen Tanks are, and how quickly physical activity drains O2.
- You will show/hide your suit/helmet when appropriate, from putting on your helmet in combat (if your suit was already on) to keeping your suit on when the outside atmosphere is dangerous, or your ship is in space. Best of all, your follower, crew members, and most NPCs in the wild will also be more mindful of safety, following the same rules.
- Gameplay Options exist for advanced suit visibility as well as advanced pack visibility for a more immersive experience.
Not all hope is lost in the black of space though, because you will be able to stock up on O2 Tanks to keep with you to give you more time exploring before you need to come back and fill up your O2 tanks again!
- O2 Tanks and Large O2 Tanks can be crafted at a Pharmaceutical Lab.
- The oxygen tanks you normally find around the map in certain areas will be replaced with the usable O2 tanks from the mod.
- O2 Tanks can be found on enemies as loot.
- O2 Tanks can also be purchased from certain vendors.
- Emergency Oxygen Masks can also be found in the world and in first aid containers which pause passive O2 loss for 2 minutes.
- Oxygen Refill panels are scattered around the world which can refill your O2 meter without using up a tank.
- Place Oxygen Refill Panels in your outpost too!
- Craft new armor mods like the CO2 Scrubber for your helmet, and the Pressurized Tanks for your pack.
Everything to do with Oxygen is rebalanced for the mod. Legendaries and armor mods which give bonus oxygen will give a lot more of it, since you're not going to be gaining it back all of the time. Perks have been slightly altered so they play fair with the new oxygen mechanics as well. If you feel like any of the balance of the mod needs to be tweaked, be sure to leave a comment!
WARNING: Uninstalling this mod can cause crashes when loading the save. In order to uninstall safely, craft the "Oxygen System Uninstaller" at a Pharmaceutical crafting station and use it before uninstalling the mod. Updating to version 1.2 may remove the CO2 Scrubber and Pressurized Tank modificaitons from your gear, but they can be re-applied.
For a demonstration of the mod, visit Strange's channel for a mod spotlight here: https://youtu.be/5I-5UTBrlD4?si=HHzCEwqFvqeT4Lhv
Find the mod on the Nexus as well! https://www.nexusmods.com/starfield/mods/9827
If you wish to contact me, find me on the Nexus, or on many Starfield discords as TheTennessee. You can also join "The Stuff of Legends" discord here: https://discord.gg/K4eRYKzcAv
Release notes
Xbox
-
1.5.0I have done a full rework of the way the mod handles low/high oxygen content. Now, instead of checking for Low oxygen content, it checks for the Thin atmosphere property when determining if the oxygen regeneration happens or not. Low/high oxygen content now effects how quickly you lose oxygen from physical activity.
Added Status effects for the various atmosphere types. Now when you are in Thin atmosphere or No Atmosphere, you will get a notification on your HUD like you stepped into a hazard. Low/High oxygen also shows up in your Status screen, but won't notify you with the HUD.
Lastly, I have included compatibility for interior oxygen/hazard effects. This was an important compatibility step for an upcoming mod I will be releasing, but anyone can use it. It allows flags normally reserved for Planets to be used on interior cells, and the mod will understand what they mean, and take them into account. -
1.4.5(Skipped 1.4.4 which was a Nexus only update)
- New Gameplay Option for corpse/container oxygen tank spawn frequency.
- Adjusted Helmet rules to reduce instances of sudden spacesuit equipping.
- Updated the Automatic Tank Replacer script to handle instances where the tanks start disabled and get enabled later.
- Overriding and replacing many of the vanilla panels in the game with Oxygen Panels that are now usable.
- Also includes new panels within all of the landing bays that didn't previously have them!
- Added a footer to the Gameplay Options section for extra visibility. -
1.4.3Fixed a typo in the Gameplay Options.
Fixed Agent No 1's helmet. -
1.4.2Just updating Montara Luna with a full oxygen environment.
-
1.4.1Refined the pack and suit visibility conditions.
Changed the atmosphere of Charybdis III to be more immersive to the questline there.
Replaced all cell edits with a script to automatically replace oxygen tanks in world without the need to overwrite those cells.
Added two new gameplay options that govern the automatic tank replacement scripts so you can have more or less tanks spawning in world. -
1.3.1- Added "Hardcore" as a Gameplay Option for Pack visibility, which turns the boostpack off when it is not visible. The Hardcore setting is in addition to Vanilla and Immersive. It will act like the Immersive setting for visibility, but while your pack is not visible, you'll be unable to use the Boostpack attached to it.
- Fixed several bugs surrounding the Argos Extraction site at the start of the game. Packs should remain visible now, and all of the miners will treat the area as if it is a non-breathable area, even though it is (because otherwise you would suffocate during the tutorial). -
1.3Added Advanced Suit Visibility as a Gameplay Option. You can now turn off the suit visibility rules.
Added Advanced Pack Visibility as a Gameplay Option, which does something similar for Backpacks.
Removed the clothing changes.
Fixed underwater support.
Personal atmosphere now protects against airborne environmental effects. -
1.2Oxygen Usage Rate is now on the Gameplay Options menu. It controls how quickly your oxygen will drain due to physical activity while in no/low oxygen environments.
Undersuits, the fishmonger mask, and the hazmat suits all provide a slight buff to environmental resistances now. For a more comprehensive change, I will be releasing a new mod soon with a whole overhaul of outfits.
The CO2 filter helmet mod had a slight issue with its keyword, that's resolved now.
I have greatly reduced (but not removed) the Oxygen loss from being damaged while under the effects of Lacerations.
I have taken over control of the spacesuit/helmet cosmetic control. There's a good reason for this, as the breathable atmosphere rules are slightly different, and there was a bit of inconsistency between the gameplay of the system, and the visual representation of the suit. This change is similar to other mods which change the suit/helmet rules, and it also includes changes that makes your follower and even crew members sync up with you. -
1.1.4- Added the CO2 Scrubber Helmet mod.
- Added the Pressurized Tanks backpack mod.
- Lots of revisions on how the oxygen system treats being over encumbered and the differences between breathable environments and non.
- Place Oxygen Refill Panels in your outposts.
- Change Passive O2 Drain and CO2 Buildup, and Oxygen Tank Effectiveness in the Gameplay Options menu.
- Reduced oxygen tanks in the world by about 40%. -
1.1.2Added an uninstaller to allow for safe removal of the mod. Craft it at a pharmaceutical crafting station and use it before removing the mod.
-
1.1.1 ESMThe Creation Kit mistakenly uploaded an ESP instead of the ESM, which needed to be fixed.
-
1.1.1- Adjusted the Lung Damage Coughing damage.
- Replaced O2 Tanks with the Emergency O2 Mask in First Aid kits.
- Background O2 handling adjustments including creating global variables to control them.
- Added all of the tanks from all POIs. -
1.1== Describe this release ==
PC
-
1.5.0I have done a full rework of the way the mod handles low/high oxygen content. Now, instead of checking for Low oxygen content, it checks for the Thin atmosphere property when determining if the oxygen regeneration happens or not. Low/high oxygen content now effects how quickly you lose oxygen from physical activity.
Added Status effects for the various atmosphere types. Now when you are in Thin atmosphere or No Atmosphere, you will get a notification on your HUD like you stepped into a hazard. Low/High oxygen also shows up in your Status screen, but won't notify you with the HUD.
Lastly, I have included compatibility for interior oxygen/hazard effects. This was an important compatibility step for an upcoming mod I will be releasing, but anyone can use it. It allows flags normally reserved for Planets to be used on interior cells, and the mod will understand what they mean, and take them into account. -
1.4.5(Skipped 1.4.4 which was a Nexus only update)
- New Gameplay Option for corpse/container oxygen tank spawn frequency.
- Adjusted Helmet rules to reduce instances of sudden spacesuit equipping.
- Updated the Automatic Tank Replacer script to handle instances where the tanks start disabled and get enabled later.
- Overriding and replacing many of the vanilla panels in the game with Oxygen Panels that are now usable.
- Also includes new panels within all of the landing bays that didn't previously have them!
- Added a footer to the Gameplay Options section for extra visibility. -
1.4.3Fixed a typo in the Gameplay Options.
Fixed Agent No 1's helmet. -
1.4.2Just updating Montara Luna with a full oxygen environment.
-
1.4.1Refined the pack and suit visibility conditions.
Changed the atmosphere of Charybdis III to be more immersive to the questline there.
Replaced all cell edits with a script to automatically replace oxygen tanks in world without the need to overwrite those cells.
Added two new gameplay options that govern the automatic tank replacement scripts so you can have more or less tanks spawning in world. -
1.3.1- Added "Hardcore" as a Gameplay Option for Pack visibility, which turns the boostpack off when it is not visible. The Hardcore setting is in addition to Vanilla and Immersive. It will act like the Immersive setting for visibility, but while your pack is not visible, you'll be unable to use the Boostpack attached to it.
- Fixed several bugs surrounding the Argos Extraction site at the start of the game. Packs should remain visible now, and all of the miners will treat the area as if it is a non-breathable area, even though it is (because otherwise you would suffocate during the tutorial). -
1.3Added Advanced Suit Visibility as a Gameplay Option. You can now turn off the suit visibility rules.
Added Advanced Pack Visibility as a Gameplay Option, which does something similar for Backpacks.
Removed the clothing changes.
Fixed underwater support.
Personal atmosphere now protects against airborne environmental effects. -
1.2Oxygen Usage Rate is now on the Gameplay Options menu. It controls how quickly your oxygen will drain due to physical activity while in no/low oxygen environments.
Undersuits, the fishmonger mask, and the hazmat suits all provide a slight buff to environmental resistances now. For a more comprehensive change, I will be releasing a new mod soon with a whole overhaul of outfits.
The CO2 filter helmet mod had a slight issue with its keyword, that's resolved now.
I have greatly reduced (but not removed) the Oxygen loss from being damaged while under the effects of Lacerations.
I have taken over control of the spacesuit/helmet cosmetic control. There's a good reason for this, as the breathable atmosphere rules are slightly different, and there was a bit of inconsistency between the gameplay of the system, and the visual representation of the suit. This change is similar to other mods which change the suit/helmet rules, and it also includes changes that makes your follower and even crew members sync up with you. -
1.1.4- Added the CO2 Scrubber Helmet mod.
- Added the Pressurized Tanks backpack mod.
- Lots of revisions on how the oxygen system treats being over encumbered and the differences between breathable environments and non.
- Place Oxygen Refill Panels in your outposts.
- Change Passive O2 Drain and CO2 Buildup, and Oxygen Tank Effectiveness in the Gameplay Options menu.
- Reduced oxygen tanks in the world by about 40%. -
1.1.2Added an uninstaller to allow for safe removal of the mod. Craft it at a pharmaceutical crafting station and use it before removing the mod.
-
1.1.1 ESMThe Creation Kit mistakenly uploaded an ESP instead of the ESM, which needed to be fixed.
-
1.1.1- Adjusted the Lung Damage Coughing damage.
- Replaced O2 Tanks with the Emergency O2 Mask in First Aid kits.
- Background O2 handling adjustments including creating global variables to control them.
- Added all of the tanks from all POIs. -
1.1== Describe this release ==
Additional Screenshots Available
This mod has 9 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Jun 17, 2024
- Last Updated
- Feb 20, 2025
- Platforms
- PC, Xbox
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