TN's Aid and Ammo Crafting (Enhanced)
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Updated with Bethesda's new ammo crafting to be better, more immersive, and more rewarding! This mod has existed since long before Bethesda's ammo crafting, and now with the update, it will override their crafting, integrate their research tasks, and allow you to craft those pesky primers!
This mod allows you to craft aid items and ammunition (including all healing items, ship parts, digipicks, ammunition for all weapons, and explosive items like grenades and mines), but only when you have the appropriate perks unlocked that govern them. The aim of the mod is to add in the crafting of specific items that the developers did not include, but to do so in a way that is fair and balanced.
Mod Includes:
- Changes to perks' descriptions to show which perks unlock crafting what type of ammunition or other items.
- Adds crafting recipes for the following items at the Pharmaceutical Lab:
- Med Pack
- Trauma Pack
- Emergency Kit
- Squall
- Addichrone
- Hippolyta
- Infantry Alpha
- Reconstim
- Heart+
- CQB-X
- Battlestim
- Synapse Alpha
- Anchored Immobilizer
- Heal Gel
- Antibiotic Cocktail
- Boosted Injector
- Zipper Bandage
- Adds crafting recipes for the following items at the Industrial Workbench:
- Ship Parts
- Digipicks
- All Grenades
- All Mines
- All Ammunition
- Vac Grade Explosives (Cut content manufactured material that acts as gunpowder in ammunition and grenades.)
- Veryl Explosive (Cut content manufactured material T3, that acts as heavy explosives.)
- Craft all of the primers for the ammunition, and the ammunition crafting is more rewarding and immersive.
- Crafting all of the items from this mod requires relevant perks (but no research is needed except for the default ammunition research).
- Recipes should be balanced, with different materials for different types of explosives, ammunition, and even different levels of healing items. (Check the screenshots for examples.)
- Change how the mod works with the Gameplay Options menu, including not needing perks, not needing research, craftable primers, and reverting to vanilla recipes.
Find the mod on the Nexus as well! https://www.nexusmods.com/starfield/mods/5669
Release notes
Xbox
-
3.2Uploaded for Playstation.
Removed the need for the scripts by directly referencing the gameplay options. The archive has been completely removed. -
3.1The latest update re-adds options that were once part of the FOMOD installer. Now you can go to the Gameplay Options menu and adjust the following:
Perk requirements
Research requirements
Crafting the primers
Revert to using the vanilla recipes -
3.0== Describe this release ==
Playstation
-
3.2Uploaded for Playstation.
Removed the need for the scripts by directly referencing the gameplay options. The archive has been completely removed.
PC
-
3.2Uploaded for Playstation.
Removed the need for the scripts by directly referencing the gameplay options. The archive has been completely removed. -
3.1The latest update re-adds options that were once part of the FOMOD installer. Now you can go to the Gameplay Options menu and adjust the following:
Perk requirements
Research requirements
Crafting the primers
Revert to using the vanilla recipes -
3.0== Describe this release ==
Additional Screenshots Available
This mod has 12 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Jun 17, 2024
- Last Updated
- Apr 18, 2026
- Platforms
- Playstation, PC, Xbox
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