Outpost NPC Prefab - Deserted Relay Station
Community Rating
Straight forward. This mod allows you to build a Deserted Relay Station as your own outpost complete with lights, working furniture, activators, containers, and doors. This mod is a part of a collection of upcoming NPC POI outpost prefab mods that will be released separately (most of the NPC outposts will be buildable eventually).
You are limited to building one per outpost. Outpost Management and Outpost Engineering skills required. Cost: 2,000,000 credits. Produces 150 power. Also comes with a bonus custom fence prefab (with a working door) that you can place around your harvesters or storage, or whatever you want.
Although it works. This mod is experimental. Use at your own risk.
FAQ: Q: Will all NPC outposts be ported and buildable? A: No. Some outposts are just not practical to be built. Some are too large or some are built on certain specific terrain.
Q: Can you move individual parts and pieces? A: Not without console commands and only for certain pieces like furniture or containers.
Q: Do the NPC's pathfind on it properly? A: I don’t know. It’s still experimental. Followers seem to work though.
Q: Why not include it all in one .esm file? A: Because then there would be bugs or crashes.
Q: I have a request, can I..? A: Yes. If you have a request post on the Nexus comments section or my Youtube channel, I’ll consider it.
Release notes
Xbox
-
1.00== Describe this release ==
PC
-
1.00== Describe this release ==
Explore more Starfield creations for Gameplay. Browse all Gameplay mods →
Craftable Gear Upgrade Modules
Build upgrade modules for ranged weapons, melee weapons and spacesuit defenses at the industrial workbench.
Dead Man's Slate
Rare slates on hostile humans reveal level-aware cache routes. Tune drop frequency and reward rarity in Gameplay Options.
Galaxy Colonized
Galaxy Colonized overhauls planetary surface POI density and adds new Cave Encounters.
BNW Declared Contraband - Lawful Turn-In
Changes UC and Freestar Collective declared contraband from a base value of 5,000 credits to 100 credits.
Quest Locked Ship Modules
Makes available various ship parts that are locked behind quests
Explore more Starfield creations for Outpost. Browse all Outpost mods →
SKEA
SKEA is the place to be for your original decoration needs. More then 8.000 unique buildables are waiting for you to use in your ships, outposts and homes.
Digital Clocks & Widget
Buildable, customizable decoration items that can show Local Time and Universal Time (UT).
Shantytowns
This mod adds a snapping build kit that allows the player to make anything from a post-apocalyptic settlement to a pre-apocalyptic slum.
Mercury Atelier Ship Habs Vol.2
Mercury Atelier Themed Ship Habs are designed by an Old-Earth designer group from parallel universe “Mercurius”, who brings creative visual language for spaceship modules.
Modulated Harvesters
Selectable 1x, 2x, 5x, 10x, and 20x outpost harvester rates with matching power scaling, optional outpost calibration, and persistent increased-rate production accounting.
Explore more Starfield creations for Immersion. Browse all Immersion mods →
Craftable Gear Upgrade Modules
Build upgrade modules for ranged weapons, melee weapons and spacesuit defenses at the industrial workbench.
SKEA
SKEA is the place to be for your original decoration needs. More then 8.000 unique buildables are waiting for you to use in your ships, outposts and homes.
Digital Clocks & Widget
Buildable, customizable decoration items that can show Local Time and Universal Time (UT).
BNW Declared Contraband - Lawful Turn-In
Changes UC and Freestar Collective declared contraband from a base value of 5,000 credits to 100 credits.
Working Benches for Galbank Kiosks
Makes the benches and one of the terminals in the large Galbank Kiosks in New Atlantis usable by passing NPCs.
Nova's Loot Overhaul
Heavily reduced ammo, aid items, chems, food, drinks, and legendary items throughout the game. Comes with Gameplay Options to configure the percentages.