New Industrial Outpost HAB Collection and Resources UPDATE
Community Rating
Have you ever discovered an NPC point-of-interest outpost and wished your own settlements looked more like the industrial outposts found throughout Starfield? This mod is designed to solve that problem.
New Industrial Outpost HAB Collection and Resources adds a large collection of fully customized industrial-themed HABs, structures, decorations, defenses, landing pads, and utility objects to help bring your outposts to life with a more immersive NPC-style aesthetic.
The mod includes brand-new black industrial cloth HABs with white Argos-style shell pieces, multiple HAB variants, customizable wall configurations, decorative industrial structures, new airlocks, snap-enabled catwalks, upgraded landing and cargo pads, defensive structures, buildable robots, and much more.
All buildable items require credits to construct and are fully customized.
If you enjoy my mods and would like to support future development, donations are appreciated.
PayPal: j_o_neill@hotmail.com
Thank you for your support!
Release notes
Playstation
-
1.3- Added three new outdoor breathable planet safe military prefab structures, all void of furniture.
- Fixed "foundation too tall" on all new objects. Still a WIP - need to create custom foundations for some objects.
- Removed crew stations from the two prefabs, as they do not work.
- Added new small and large long wall prefabs with laser turrets.
- Walled section for base.
- Added crew station (chair only).
- Other minor fixes. -
1.2Update #2 — 5/18/26
Added a large collection of brand-new aesthetically pleasing prefab structures, along with multiple improvements and additions.
New Additions
Fabricator Facility for Adaptive Frames farming (credits & XP) with crew station and detailed industrial aesthetic.
Storage Area prefab featuring solid, liquid, and gas storage all integrated into one structure.
Large Ship Landing Pad with Vendor Kiosk, Ship Builder, and new high-capacity transfer container.
Adjustments and improvements to the new Cargo Links.
Iron & Aluminum Extractor setup with decorative conveyor belt. Placeable on any planet.
Vytinium Extractor setup with decorative conveyor belt. Placeable on any planet.
Helium-3 Facility with multiple extractors, lighting, decorations, and crew station.
New Transfer Container capable of storing over 100,000 credits.
New Turret Defense object.
PC
-
1.3- Added three new outdoor breathable planet safe military prefab structures, all void of furniture.
- Fixed "foundation too tall" on all new objects. Still a WIP - need to create custom foundations for some objects.
- Removed crew stations from the two prefabs, as they do not work.
- Added new small and large long wall prefabs with laser turrets.
- Walled section for base.
- Added crew station (chair only).
- Other minor fixes. -
1.2Update #2 — 5/18/26
Added a large collection of brand-new aesthetically pleasing prefab structures, along with multiple improvements and additions.
New Additions
Fabricator Facility for Adaptive Frames farming (credits & XP) with crew station and detailed industrial aesthetic.
Storage Area prefab featuring solid, liquid, and gas storage all integrated into one structure.
Large Ship Landing Pad with Vendor Kiosk, Ship Builder, and new high-capacity transfer container.
Adjustments and improvements to the new Cargo Links.
Iron & Aluminum Extractor setup with decorative conveyor belt. Placeable on any planet.
Vytinium Extractor setup with decorative conveyor belt. Placeable on any planet.
Helium-3 Facility with multiple extractors, lighting, decorations, and crew station.
New Transfer Container capable of storing over 100,000 credits.
New Turret Defense object.
Xbox
-
1.3- Added three new outdoor breathable planet safe military prefab structures, all void of furniture.
- Fixed "foundation too tall" on all new objects. Still a WIP - need to create custom foundations for some objects.
- Removed crew stations from the two prefabs, as they do not work.
- Added new small and large long wall prefabs with laser turrets.
- Walled section for base.
- Added crew station (chair only).
- Other minor fixes. -
1.2Update #2 — 5/18/26
Added a large collection of brand-new aesthetically pleasing prefab structures, along with multiple improvements and additions.
New Additions
Fabricator Facility for Adaptive Frames farming (credits & XP) with crew station and detailed industrial aesthetic.
Storage Area prefab featuring solid, liquid, and gas storage all integrated into one structure.
Large Ship Landing Pad with Vendor Kiosk, Ship Builder, and new high-capacity transfer container.
Adjustments and improvements to the new Cargo Links.
Iron & Aluminum Extractor setup with decorative conveyor belt. Placeable on any planet.
Vytinium Extractor setup with decorative conveyor belt. Placeable on any planet.
Helium-3 Facility with multiple extractors, lighting, decorations, and crew station.
New Transfer Container capable of storing over 100,000 credits.
New Turret Defense object.
Explore more Starfield creations for Gameplay. Browse all Gameplay mods →
Craftable Gear Upgrade Modules
Build upgrade modules for ranged weapons, melee weapons and spacesuit defenses at the industrial workbench.
Dead Man's Slate
Rare slates on hostile humans reveal level-aware cache routes. Tune drop frequency and reward rarity in Gameplay Options.
Galaxy Colonized
Galaxy Colonized overhauls planetary surface POI density and adds new Cave Encounters.
BNW Declared Contraband - Lawful Turn-In
Changes UC and Freestar Collective declared contraband from a base value of 5,000 credits to 100 credits.
Quest Locked Ship Modules
Makes available various ship parts that are locked behind quests
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Digital Clocks & Widget
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Shantytowns
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Mercury Atelier Ship Habs Vol.2
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Modulated Harvesters
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