Sleep Crate Building Kit
By Betamax76
Community Rating
A building set made from Neon's sleep crates for outposts with a few pre-mades, and some accessories.
I just made a crate at first, and realized i could snap it to storage containers. This lead to learning how snapping works and blew up into a whole build kit The pre-mades work well and are the ones I use the most.
As for the build kit, it's a bit buggy and can be frustrating but with a little patience and luck "it just works". The stairs are annoying but they work if you keep at it. If a part won't place try deselecting it, move the camera, and try again. Order of placement is important. If a door won't place sometimes removing a wall, placing the door and then putting the wall back works. This is fully navmeshed. It seems to test ok in the CK, but sometimes crew have problems with it. Especially the stairs.
If you find a piece won't delete, select something else, then go back and try deleting again. It may take a few tries but it should go eventually. This is due to order of placement.
I added a small radar that snaps to the containers or otherwise like the normal one, a wall shelf and bed from the sleep crates, and an outpost crew chair.
1.5 Update: I changed the foundation to better fit for a tighter snap between them and added proper protection to the prebuilts and interior pieces. If you update, any already built items will still be there and can be safely removed. But they will have to be rebuilt to see the new features. I had them in several outposts and rebuilt them all no problem.
1.6 Update: I added a new small crate and floor with the storage foundation. These don't snap as tight, but I added them for those that preferred them. Note that these are new and the original ones now have the tower foundation. The stairs snaps were adjusted slightly but otherwise no big changes were made to the already existing structures so it should be safe to upgrade from 1.5
Uninstalling: Be sure to remove anything built from this mod before uninstalling or it will cause ctd in the build menu!
bjcBetamax76@gmail.com https://paypal.me/Betamax76?country.x=US&locale.x=en_US https://ko-fi.com/betamax76
Release notes
Xbox
-
1.811Added For Playstation.
-
1.81Removed unused master file dependency. (Blueprintships.esm)
-
1.8Replaced solar panel static item with an activator. I apologize if this causes any errors but I wanted it to properly display power output.
Added workshop icons. -
1.75Created a new menu tab for all recipes.
Added a solar panel.
Replaced concrete foundation to better fit the kit. -
1.71Changed the sorting priority from 650 range to 750 to prevent conflicts.
This should have no noticeable difference. -
1.7Set the recipe priorities to 650+.
This should push them to the bottom of the structures tab and keep them in order. -
1.6- Touched up navmesh.
- Added ramps.
- Adjusted stair placement.
- Added a new crate and small floor with the old storage foundation. These don't snap quite as tight but I added them for those that preferred them.
- Added an experimental wall that goes down to hide foundations or look like walkway supports or something. -
1.5- Added environment protection and lights to the prebuilts and interior pieces.
- Added metal versions of the orange stairs and railings.
- Improved stair placement and added catwalk stairs that work better and can stack.
- Changed crate foundations to the airlock tower style. These fit better so I could make the crates snap closer.
also I think they just look better. -
1.1Added missing navmesh from stairs and a couple of the prefabs.
-
1.00== Describe this release ==
Playstation
-
1.811Added For Playstation.
PC
-
1.811Added For Playstation.
-
1.81Removed unused master file dependency. (Blueprintships.esm)
-
1.8Replaced solar panel static item with an activator. I apologize if this causes any errors but I wanted it to properly display power output.
Added workshop icons. -
1.75Created a new menu tab for all recipes.
Added a solar panel.
Replaced concrete foundation to better fit the kit. -
1.71Changed the sorting priority from 650 range to 750 to prevent conflicts.
This should have no noticeable difference. -
1.7Set the recipe priorities to 650+.
This should push them to the bottom of the structures tab and keep them in order. -
1.6- Touched up navmesh.
- Added ramps.
- Adjusted stair placement.
- Added a new crate and small floor with the old storage foundation. These don't snap quite as tight but I added them for those that preferred them.
- Added an experimental wall that goes down to hide foundations or look like walkway supports or something. -
1.5- Added environment protection and lights to the prebuilts and interior pieces.
- Added metal versions of the orange stairs and railings.
- Improved stair placement and added catwalk stairs that work better and can stack.
- Changed crate foundations to the airlock tower style. These fit better so I could make the crates snap closer.
also I think they just look better. -
1.1Added missing navmesh from stairs and a couple of the prefabs.
-
1.00== Describe this release ==
Explore more Starfield creations for Outpost. Browse all Outpost mods →
SKEA
SKEA is the place to be for your original decoration needs. More then 8.000 unique buildables are waiting for you to use in your ships, outposts and homes.
Digital Clocks & Widget
Buildable, customizable decoration items that can show Local Time and Universal Time (UT).
Shantytowns
This mod adds a snapping build kit that allows the player to make anything from a post-apocalyptic shanty town to a pre-apocalyptic slum.
Mercury Atelier Ship Habs Vol.2
Mercury Atelier Themed Ship Habs are designed by an Old-Earth designer group from parallel universe “Mercurius”, who brings creative visual language for spaceship modules.
Modulated Harvesters
Selectable 1x, 2x, 5x, 10x, and 20x outpost harvester rates with matching power scaling, optional outpost calibration, and persistent increased-rate production accounting.