Starfield Revised - Spacesuits - Starfield Unity
Starfield Revised - Spacesuits

Starfield Revised - Spacesuits

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Welcome to Spacesuit Balance Revised, part of the 'Starfield Revised' Series. Which aims to bring balance to our gameplay across the settled systems.

What does this mod do?

This is a complete rework of spacesuits, helmets and packs within Starfield. The goal being that you have a wide variety of suits to pick from based on your activity!

It does this by splitting suits into 3 categories. Light, Medium and Heavy. Revolutionary!

Light

Light suits weigh the least and provide you with an extra bonus. But have the least defence, around 30% less than heavy suits.

Medium

Medium suits have the middle ground in terms of weight and resistance, 15% less than heavy on average. They have no extra effects or penalties.

Heavy

Heavy suits weigh the most and have the most damage resistance, but this comes at a -10% movement penalty.

Backpacks and Helmets

Backpacks and helmets are in two categories: Combat and Tech; Tech has less defence than combat, but comes with added bonuses, nice and simple! ----- How was the balancing worked out?

Literally by my eyeballs, I looked at each suit, and thought "Yeah that looks like it'd be heavy and that one looks pretty light".

Suits within each category will also weigh differently, and resistances have been adjusted for this. For example, if you have 2 medium suits, one weighs 12 and the other weighs 14. The one with 14 will have slightly higher defensive stats to compensate, it's a small amount, but enough to keep it from being "I may as well use the lighter suit of the two"

Final Notes

This mod has had a pretty drastic change from version 2.0, with the main differences being that there's only 3 categories now instead of 4. And the Hazard Regeneration has been removed for the old 'Exploration suits'. I did this because it massively simplifies the mod, as well as now freeing up slot 1 in the spacesuit workbench.

The 'Superior' tier has been removed (hopefully), so that you don't get an odd few that start to outperform the rest.

Also, the spreadsheet is on nexus if you want to see all the details!

Something doesn't feel right..

If you feel a something might be too weak/strong, please post your thoughts in the comments, I'm always open to feedback, please provide me with good info on why you think said Suit/Pack/Helmet might need changing.

I won't always just change something on the base of a single comment, as one person might not speak for many, but if something is brought up a few times I'll do my best to accommodate!

If you find this mod has something which seems more of an error and it's NOT related to just something being weak/strong, please put it in the bug reports on Nexus! It will be much easier for me to catch and rectify if you put it there rather than in the comments!

I BEG you to check your load order and any potential conflicts before you say the mod is causing issues, 9/10 issues i've had have been load order related or user error, so please just check this, then check it again!

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Mod Information

Published
Sep 11, 2024
Last Updated
Aug 10, 2025
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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