Ship Modules Revised
By Samuel1810
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Hello!
Welcome to Ship Modules Revised, part of the 'Starfield Revised' Series. Which aims to bring balance to our gameplay across the settled systems.
What does this mod do?
Alot.
This mod not only rebalances reactors, engines, grav drives, shield generators, fuel tanks and cargo holds. But it also adds new immersive features to them. I'll explain below!
Reactors
Reactors have had a significant overhaul. I have put each one into a different category. These range from hull tanks with low power to high powered glass cannons. power, hull and repair rates separate them into their own categories.
Each manufacturer has been rebalanced within it's class (A/B/C) and the different . Meaning you can choose the reactor and type based on what looks cool. Everything is viable!
Engines
Perhaps the most noticeable change. Engines now come in different flavours. from high mobility to extreme speed high performance thrusters, perfect for those jousting runs! Or would you rather have high mobility have orbit your target while raining fire down on them? This mod has you covered!
the speed of ALL engines has been increased, and quite dramatically in some cases. A class is the king of speed and mobility as you'd expect, but has little hull, so you better make use that nimbleness!
B class is a nice middle-ground, you also get the benefit of the more powerful b class weapons.
C class is the slow space tank you expect it to be. Stack one of these with a high hull reactor and experimental shield generator, and laugh as your foes try to kill you.
WARNING: A-class high performance thrusters will send you in speeds excess of 2,000. I cannot be held at fault for any collisions with asteroids, derelicts or gran-grans ship.
Shield Generators
Shield generators have been tweaked to provide new abilities depending on what type you have equip. Like engines and reactors, they come in different flavours. Ranging from Low strength/high regen to new 'experimental' shields, which soak up damage like it's nothing, but make sure you finish the fight before they do go down, because that regeneration rate is going to take a long time!
Not only that, but all shields have been buffed up massively (~2.5x more powerful). Meaning space fights aren't just done within seconds, leading to more dramatic and nail biting experiences as you fight trying to keep your shields intact, lest you expose that squishy hull (unless you're a hull tank, then you're fine still)
Grav drives
Grav drives have simply been rebalanced into two categories. high range/low health and high health/low range. pick your poison and head out! choose what looks cool, we are playing fashionfield after all...
Fuel Tanks And Cargo Holds
Rebalanced to provide you with more options.
Fuel tanks have been balanced with 'fuel per mass' in mind, meaning even the lower end of fuel tanks are useful due to their low mass being helpful for keeping your ship nimble!
The same goes for cargo holds, they have been balanced around 'cargo per mass', I kind of eyeballed them and readjusted the weight and how much they could hold, they make more sense now in how much they should hold. Some vanilla cargo racks must have been built by doctor who. Because that capacity did NOT make sense.
Is there a spreadsheet?!
Of course there is, it wouldn't be a 'Revised' mod without one!
Something doesn't feel right...
As always, if you feel something is a genuine mistake and should not be like that, then post it in the bugs tab.
If you have a suggestion for improvement. Hit that comment section and let me know what you think!
I also accept words of encouragement and just generally telling me how good I am, if you feel the need to express this towards me, those also go in the comment section!
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Mod Information
- Published
- Oct 10, 2024
- Last Updated
- Oct 10, 2024
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX
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