Ammo Rarity
By youngneil1
Community Rating
Little heads up: If you happen to like this mod, please consider giving my newly released mod "Explorer" (300 credits; here on Creations) a try. It combines many concepts and mod ideas from various of my mods here on Creations that deal with the resources - crafting - exploration loop into one comprehensive, refined and improved package. Thank you - for considering Explorer and in any case for trying this very mod here!
You can find an overview of my recent works (called the "so small collection") on my homepage: https://youngneil1.github.io/so-small-collection/
Here is also an overview video on youtube: https://www.youtube.com/watch?v=KKrZ3oP20aA
That said, here we go:
-- Ammo Rarity -- In the default game for most weapon types ammo quantity is never an issue as you find so much of it by looting enemies, ammo crates and chests. Due to Ammo Rarity reducing these amounts found to only 25% this changes signficantly. Ammo vendors and ammo crafting become much more attractive.
This mod works great in combination with my mods Ammo Crafting without Primers, Ammo Price Increase, and Explore for Resources. If you combine all four of them, the outposts and planet exploration become an integral part of the gameplay loop. You have to find the right planets and moons in remote star systems, get down there and start industrial, outpost based mining - otherwise you will run out of bullets. Welcome to deep space mining with a purpose :-).
-- Contact, bug reporting and feedback -- Find me under the username "yourfellowglitch" on the "nosodiumstarfield" reddit, where I have also threads for all of my Creations. Dont bother looking on the "official" Starfield reddit - it's just full of hate these days and not worth anybody's time imho.
Release notes
Xbox
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1.00== Describe this release ==
PC
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1.00== Describe this release ==
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This mod has 1 additional screenshot available on the official Bethesda.net page.
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Related Starfield Mods
By youngneil1 • 1 year ago
7th Deserted UC Listening Post found? Everything feels too common? Time for building rarity by building rarity.
By youngneil1 • 1 year ago
Minimum Enemy Level 100 causes all ground enemies to have a level of at least 100% of the current player level. Low level regions stay interesting, no more outleveling of content.
By youngneil1 • 1 year ago
Increase the sell value of planet survey data by 10x times. For all you explorers out there.
By youngneil1 • 1 year ago
The minimum Star System levels catch dynamically up with your level (up to 75). All enemies and loot are spawned accordingly. Star Systems higher than your level are not affected.
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Mod Information
- Published
- Jun 12, 2024
- Last Updated
- Jun 12, 2024
- Platforms
- PC, Xbox
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