More Manufacturing And Item Sorting
By Betamax76
Community Rating
2.2 Update:
- Mostly added things and adjusted recipes. The cloners got changed a little visually but already built ones should be fine and can be replaced.
- This mod has hit the small master limit now and can't be increased further without breaking things so I've decided to remake it bigger and more lore friendly.
- I already made a new simpler ammo builder in my mod Betamax's Ammo Bench.
Adds unique outpost storage containers that link from a normal transfer container or my transfer terminal for item sorting.
Adds crafting machines that function like vanilla builders, except you build a default machine and choose production from the menu. Builders require a few research unlocks, more may pop up as you unlock things in game.
Ammo machine recipes don't require primers because it's annoying and I think they're dumb. I added very simple primer recipes to the industrial workbench though just because I can.
Adds cloning machines to make organic materials, quark tissue or genetic material, and chasmbass oil anywhere as long as there's water.
Seaweed tank can make fiber or nutrient like a greenhouse to fuel cloners or printers.
Adds food printers to make produce and bread and a cloner to make meat and dairy. I tried to cover all food resources needed for production. Food recipes for the builders have been altered to use specific ingredients instead of general resources. Like a coffee bag instead of any coffee source. For some reason I was crashing when I tried to make alien sandwiches and that was why apparently. The workbench recipes should be unchanged except I added baguettes and sandwiches.
Adds special builders skinned as vending machines to make matching food products.
Adds a water filtration machine to convert raw water into distilled, advanced nutrition, or sparkling water packs.
Added an extractor for aqueous hematite if the associated quest is complete. It's a waste product of iron mining so I put it in the iron extractor list and can be built on iron deposits. Only a small one but it has no build radius restriction.
Altered the barn recipes to only require 1 nutrient or fiber instead of 2. I also changed the fiber-fiber, nutrient-nutrient recipes to swap for the other.
I added recipes and keywords to some vanilla assets to make them buildable and/or sort into containers such as Chasmbass Oil, Quark Tissue, Alien Egg etc. Other mods that alter those my conflict.
Known Bug:
- This mod can cause a CTD in the end game credits. I'm working on a solution, but for now just disable the mod in Unity and re-enable after and it will be fine.
Warning! As always take care with modding, uninstalling without removing mod assets can cause problems. Uninstalling: Be sure to remove anything built from this mod before uninstalling or it will cause ctd in the build menu!
Email: bjcBetamax76@gmail.com Discord: betamax76. Reddit: u/Betamax_76 Donations: https://ko-fi.com/betamax76
Release notes
PC
-
2.23Fixed builder primer recipes.
-
2.22Fixed small gas container item filter. (propane tank)
-
2.21Added missing Hippolyta recipe
-
2.2Adjusted some recipe costs and perk requirements:
- Cloners are more expensive to build for some slight game balance.
- Nearly all builders require rank 1 manufacturing research and the noted perks.
Aesthetic changes to cloners:
- Already built ones will still be functional but will have to be rebuilt to have the new look.
New Machines:
- New cloner variants.
- New flora pods for organic resources.
- New food builder variants.
- New water filter.
Food Builders no longer require power:
- This allows them to be built in homes and ships if they fit.
Aurora and Chasmbass:
- The recipe for Aurora itself and the builders are available after the quest for it OR always available in a NG.
- Aurora and Chasmbass machines only require the quest completion for Aurora OR a trip through Unity.
Should be safe to update from 2.12
-
2.12Removed unused master file causing problems. (Blueprintships.esm)
-
2.11- Fixed recipe for missing water filter, it should now show up again.
- Removed limit for custom transfer container and terminal.
-
2.1Added workshop icons.
Moved all recipes to new menu tab.
Changed barn recipes to make them a bit cheaper and fix a couple.
Added a UC Battlemeal builder and added drink stats to the food item as it has a drink on it. -
1.00== Describe this release ==
-
2.03Fixed Pale Ale recipe name in the Red Harvest builder, it just said beer before.
Fixed The Strip recipe to make the correct food item. This is a base game bug so I went ahead and fixed the normal recipe as well as the builder one.
I had trouble uploading this mod so if the files not working right email me at bjcBetamax76@gmail.com or message me on Nexus. -
2.02Forgot to add butter to the protein cloner.
Boosted production rate of seaweed. It was a lvl 1 greenhouse, it should now produce as a lvl 2. -
2.01Changed sorting priority from 600 range to 700. This should have no noticeable difference.
-
2.0Upgraded from just meds to a bunch of new stuff.
-
1.1- Fixed the container filter on the builders. They can feed directly into each other now.
- Items can now output to cargo links and be sent to other outposts.
Xbox
-
2.23Fixed builder primer recipes.
-
2.22Fixed small gas container item filter. (propane tank)
-
2.21Added missing Hippolyta recipe
-
2.2Adjusted some recipe costs and perk requirements:
- Cloners are more expensive to build for some slight game balance.
- Nearly all builders require rank 1 manufacturing research and the noted perks.
Aesthetic changes to cloners:
- Already built ones will still be functional but will have to be rebuilt to have the new look.
New Machines:
- New cloner variants.
- New flora pods for organic resources.
- New food builder variants.
- New water filter.
Food Builders no longer require power:
- This allows them to be built in homes and ships if they fit.
Aurora and Chasmbass:
- The recipe for Aurora itself and the builders are available after the quest for it OR always available in a NG.
- Aurora and Chasmbass machines only require the quest completion for Aurora OR a trip through Unity.
Should be safe to update from 2.12
-
2.12Removed unused master file causing problems. (Blueprintships.esm)
-
2.11- Fixed recipe for missing water filter, it should now show up again.
- Removed limit for custom transfer container and terminal.
-
2.1Added workshop icons.
Moved all recipes to new menu tab.
Changed barn recipes to make them a bit cheaper and fix a couple.
Added a UC Battlemeal builder and added drink stats to the food item as it has a drink on it. -
1.00== Describe this release ==
-
2.03Fixed Pale Ale recipe name in the Red Harvest builder, it just said beer before.
Fixed The Strip recipe to make the correct food item. This is a base game bug so I went ahead and fixed the normal recipe as well as the builder one.
I had trouble uploading this mod so if the files not working right email me at bjcBetamax76@gmail.com or message me on Nexus. -
2.02Forgot to add butter to the protein cloner.
Boosted production rate of seaweed. It was a lvl 1 greenhouse, it should now produce as a lvl 2. -
2.01Changed sorting priority from 600 range to 700. This should have no noticeable difference.
-
2.0Upgraded from just meds to a bunch of new stuff.
-
1.1- Fixed the container filter on the builders. They can feed directly into each other now.
- Items can now output to cargo links and be sent to other outposts.
Additional Screenshots Available
This mod has 6 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Jun 25, 2024
- Last Updated
- May 20, 2025
- Platforms
- PC, Xbox
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