More Manufacturing And Item Sorting

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2.2 Update:

  • Mostly added things and adjusted recipes. The cloners got changed a little visually but already built ones should be fine and can be replaced.
  • This mod has hit the small master limit now and can't be increased further without breaking things so I've decided to remake it bigger and more lore friendly.
  • I already made a new simpler ammo builder in my mod Betamax's Ammo Bench.

Adds unique outpost storage containers that link from a normal transfer container or my transfer terminal for item sorting.

Adds crafting machines that function like vanilla builders, except you build a default machine and choose production from the menu. Builders require a few research unlocks, more may pop up as you unlock things in game.

Ammo machine recipes don't require primers because it's annoying and I think they're dumb. I added very simple primer recipes to the industrial workbench though just because I can.

Adds cloning machines to make organic materials, quark tissue or genetic material, and chasmbass oil anywhere as long as there's water.

Seaweed tank can make fiber or nutrient like a greenhouse to fuel cloners or printers.

Adds food printers to make produce and bread and a cloner to make meat and dairy. I tried to cover all food resources needed for production. Food recipes for the builders have been altered to use specific ingredients instead of general resources. Like a coffee bag instead of any coffee source. For some reason I was crashing when I tried to make alien sandwiches and that was why apparently. The workbench recipes should be unchanged except I added baguettes and sandwiches.

Adds special builders skinned as vending machines to make matching food products.

Adds a water filtration machine to convert raw water into distilled, advanced nutrition, or sparkling water packs.

Added an extractor for aqueous hematite if the associated quest is complete. It's a waste product of iron mining so I put it in the iron extractor list and can be built on iron deposits. Only a small one but it has no build radius restriction.

Altered the barn recipes to only require 1 nutrient or fiber instead of 2. I also changed the fiber-fiber, nutrient-nutrient recipes to swap for the other.

I added recipes and keywords to some vanilla assets to make them buildable and/or sort into containers such as Chasmbass Oil, Quark Tissue, Alien Egg etc. Other mods that alter those my conflict.

Known Bug:

  • This mod can cause a CTD in the end game credits. I'm working on a solution, but for now just disable the mod in Unity and re-enable after and it will be fine.

Warning! As always take care with modding, uninstalling without removing mod assets can cause problems. Uninstalling: Be sure to remove anything built from this mod before uninstalling or it will cause ctd in the build menu!

Email: bjcBetamax76@gmail.com Discord: betamax76. Reddit: u/Betamax_76 Donations: https://ko-fi.com/betamax76

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