ZeeOgres AIO Gameplay Tweaks

By ZeeOgre

Free Mod

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All the features of my Standalone Tweaks PLUS some of my favorite "tiny tweaks"

ZeeOgresDomesticateAllFlora -- If you scanned it you can grow it.

ZeeOgresHandScannerTweaks -- Longer scanner base ranges, better visibility on distant landmarks, scan counts reduced (down to 1 at level 4)

ZeeOgresOutpostTweaks

  • 250 Meter radius instead of 150 -- Baseline Cargo Links, Crew Stations and Robots - 6 (up from 3) -- Mannequin Limits up to 6 -- Greatly increased visibility on border radius -- Outpost Max counts increased up to 40 with level 4 Planetary Habitation -- - Increase "out of outpost" time limit in build mode

ZeeOgresShipTweaks -- Vastly increased scanner lock distances (to more closely match long range missiles) -- Dock at 1000 meters -- Loot at 2500 meters

ZeeOgresDenserOutposts -- All harvesters can be placed within 5 meters of each other -- All power objects generate 5x power. -- Power generators radiate power to 500 meters (matching Tweaked radius)

  • -Turret Level II fixed to prevent attacking assigned crew members

ZeeOgresWellStockedMerchants -- All ammo increased 50x over base -- All resources increased 50x over base -- All credits increased by 5000 x over base

ZeeOgresEasyRepairButton -- One Button repair of all damaged outpost structures

PLUS:

All vendors reset in 1 day instead of 2

Triple the legendary drop rate

Lockpick Cheat

  • All locks have at most 2 slots, two keyrings with two one-slot keys - EZPZ

Switches the default behavior for hiding spacesuit and helmet -- by default hidden, instead of not, still toggleable ActorShouldHideSpacesuitCosmeticSettlement_AV ActorShouldHideSpaceSuitHelmetCosmeticBreathable_AV

New features Set Crew/Companions immune to Particle Beam Annihilator Effect Set Crew/Companions immune to Sense Star Stuff Breaking the Bank Ask Once *Aurelianis https://www.nexusmods.com/starfield/mods/8393 https://www.nexusmods.com/starfield/mods/8388 https://www.nexusmods.com/starfield/mods/8157

Set Water on Hyla II Safe (to get full use out of TG's latest dream home) Set Water on Nesoi Safe (If you activate Dream Home overhaul with a pool) *Props to JaeDL for thinking of it first! https://creations.bethesda.net/en/starfield/details/03b218f4-2b8d-4947-8c61-df531410be71

Mrs. Whitmore has found more a more competent crew, repairs will only cost 2 ship parts instead of 10. *KaeArby https://www.nexusmods.com/starfield/mods/10037

Astrophysics now has 25/50/75/100% chance to reveal trait. *LiquidPlazmid77 https://www.nexusmods.com/starfield/mods/10052

Dream Home unlocked for all. *DownfallNemesis https://www.nexusmods.com/starfield/mods/10294?tab=posts

Groundpounder NPC Outfit Fix *TheWulfy https://www.nexusmods.com/starfield/mods/9667

Eli's Renamed Survey Data Eli's Renamed Snowglobes *Elianora https://www.nexusmods.com/starfield/mods/6802 https://www.nexusmods.com/starfield/mods/9884

Personal Atmosphere Restores Hazard Protection *DrunkenMasterX https://www.nexusmods.com/starfield/mods/10042

Polyamory *TheRealCooper https://www.nexusmods.com/starfield/mods/10687 **While we tweak the same settings, we come at it slightly differently.

MOST of these changes cannot be modularized. It's mosty "all or none"

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SKEA

By madrox • 800 Credits

SKEA is the place to be for your original decoration needs. More then 8.000 unique buildables are waiting for you to use in your ships, outposts and homes.

TSS Eternis - Va'Ruun Covert Ops Frigate (Ship Vendor Framework)

Introducing the "TSS Eternis" a covert ops frigate built by the Va'Ruun to hunt down heretics who escaped into the Settled Systems.

Quest Locked Ship Modules

By hst12

Makes available various ship parts that are locked behind quests

1

Upgraded Frontier

Simply an upgraded standard start ship Frontier. More powerfull ship from start.

TN's Class Warfare

Class Warfare aims to add meaningful changes to the different ship classes so that M and C class ships are much more tanky and slow, while A class ships are much more nimble.

Mercury Atelier Ship Habs Vol.2

By halrixx • 300 Credits

Mercury Atelier Themed Ship Habs are designed by an Old-Earth designer group from parallel universe “Mercurius”, who brings creative visual language for spaceship modules.

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Craftable Gear Upgrade Modules

Build upgrade modules for ranged weapons, melee weapons and spacesuit defenses at the industrial workbench.

Dead Man's Slate

Rare slates on hostile humans reveal level-aware cache routes. Tune drop frequency and reward rarity in Gameplay Options.

Galaxy Colonized

By Gamerroundup • 200 Credits

Galaxy Colonized overhauls planetary surface POI density and adds new Cave Encounters.

BNW Declared Contraband - Lawful Turn-In

Changes UC and Freestar Collective declared contraband from a base value of 5,000 credits to 100 credits.

Quest Locked Ship Modules

By hst12

Makes available various ship parts that are locked behind quests

1

Jedi Force Push

Real force push

Explore more Starfield creations for Outpost. Browse all Outpost mods →

SKEA

By madrox • 800 Credits

SKEA is the place to be for your original decoration needs. More then 8.000 unique buildables are waiting for you to use in your ships, outposts and homes.

Digital Clocks & Widget

By LarannKiar • 200 Credits

Buildable, customizable decoration items that can show Local Time and Universal Time (UT).

Shantytowns

By -Ruainn

This mod adds a snapping build kit that allows the player to make anything from a post-apocalyptic shanty town to a pre-apocalyptic slum.

Hide Or Show Current Map Marker

Change the visibility of map markers on the starmap.

Mercury Atelier Ship Habs Vol.2

By halrixx • 300 Credits

Mercury Atelier Themed Ship Habs are designed by an Old-Earth designer group from parallel universe “Mercurius”, who brings creative visual language for spaceship modules.

Modulated Harvesters

Selectable 1x, 2x, 5x, 10x, and 20x outpost harvester rates with matching power scaling, optional outpost calibration, and persistent increased-rate production accounting.