Player homes anywhere

By SKKmods

Free Mod

Community Rating

No ratings yet

Deploy player home decorators in (nearly) any interior to build stuff where YOU want. Starstations, mines, basements, bars, nightclubs ...

Add this to any game at any stage and the player automatically gets regenerating [ Player home anywhere deployment ] AID item activator when the mod starts up. As new game start clears player inventory, craft replacements at any Industral workbench with 1 [ Fe ] iron.

Activate the deployment item from AID inventory or assign to a favorite key to create a player home [ Decorator ] panel. To avoid trashing your game it will not deploy and pops a message if it detects issues:

(1) Not in an interior cell.

(2) In a spaceship interior, use the habs which are already configured with builder/decorators.

(3) The interior cell is not persistent (usually procedurally generated), so may be destroyed, replaced or reset any time you are not there and loose all your stuff.

(4) Another player home [ Decorator ] is already active in that interior cell and their build areas may conflict to nuke your game. If you try to deploy in the Well, Key or Ebbside this offers to unlock and remove build volume restrictions from the base game placed decorators.

You are also warned, but can choose to continue, if the location is tagged with LocTypeSettlement or OutpostPreventPlacement. These are assigned to the same 13 significant settlement locations with heaps of NPCs where building stuff is likely to affect Xbox potato performance.

When the [ Decorator ] panel appears in front of the player, move it around with the [ Move player home decorator ] Miscellanious build menu option and then get building in a radius of 250 meters if the interior cell is that large. No, the panel can not be selected and moved directly.

Once deployed a [ Decorator ] panel can not be removed or destroyed, it is in that interior until NG+ reset. There is no known limit to deployment count as they don't produce resources, the cap is probably the number of valid interior cells you can find to deploy in.


For detail information on performance and technical operations refer to the main mod publishing page at https://www.nexusmods.com/starfield/mods/7271


For support, use either:

The mod home page https://www.nexusmods.com/starfield/mods/7271?tab=posts

SKK Mods Discord channel discord://discord.gg/tgKNT77DC8

Explore more Starfield creations for Gameplay. Browse all Gameplay mods →

Craftable Gear Upgrade Modules

Build upgrade modules for ranged weapons, melee weapons and spacesuit defenses at the industrial workbench.

Dead Man's Slate

Rare slates on hostile humans reveal level-aware cache routes. Tune drop frequency and reward rarity in Gameplay Options.

Galaxy Colonized

By Gamerroundup • 200 Credits

Galaxy Colonized overhauls planetary surface POI density and adds new Cave Encounters.

BNW Declared Contraband - Lawful Turn-In

Changes UC and Freestar Collective declared contraband from a base value of 5,000 credits to 100 credits.

Quest Locked Ship Modules

By hst12

Makes available various ship parts that are locked behind quests

1

Jedi Force Push

Real force push

Explore more Starfield creations for Homes. Browse all Homes mods →

SKEA

By madrox • 800 Credits

SKEA is the place to be for your original decoration needs. More then 8.000 unique buildables are waiting for you to use in your ships, outposts and homes.

Pioneer Towers Apartment!

Home, sweet home! Welcome to the Pioneer Towers Apartment!

BNW Static Clutter

BNW Static Clutter automatically prevents ordinary loose clutter and miscellaneous world objects from being knocked around by physics.

Sanctuary - Home and Outpost Habs.

A F04 lightly inspired player home and outpost hab set; with working/animated features: Showers, Bathtub, Jukebox, Kitchen Appliances, Auto-Doc, Shooting Range, Pool House, ect.

Lair of The Mantis

Protocol 10 initiated. The Lair of The Mantis will finally be complete!

2

Parenthood: Child Adoption

By KATheHuman • 400 Credits 2

Adopt one or both of two fully-voiced kids and welcome them aboard your ship. Travel the Settled Systems together, share stories from your adventures, and grow closer over time.