Player homes anywhere - Starfield Unity
Player homes anywhere

Player homes anywhere

By SKKmods

Free Mod

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Deploy player home decorators in (nearly) any interior to build stuff where YOU want. Starstations, mines, basements, bars, nightclubs ...

Add this to any game at any stage and the player automatically gets regenerating [ Player home anywhere deployment ] AID item activator when the mod starts up. As new game start clears player inventory, craft replacements at any Industral workbench with 1 [ Fe ] iron.

Activate the deployment item from AID inventory or assign to a favorite key to create a player home [ Decorator ] panel. To avoid trashing your game it will not deploy and pops a message if it detects issues:

(1) Not in an interior cell.

(2) In a spaceship interior, use the habs which are already configured with builder/decorators.

(3) The interior cell is not persistent (usually procedurally generated), so may be destroyed, replaced or reset any time you are not there and loose all your stuff.

(4) Another player home [ Decorator ] is already active in that interior cell and their build areas may conflict to nuke your game. If you try to deploy in the Well, Key or Ebbside this offers to unlock and remove build volume restrictions from the base game placed decorators.

You are also warned, but can choose to continue, if the location is tagged with LocTypeSettlement or OutpostPreventPlacement. These are assigned to the same 13 significant settlement locations with heaps of NPCs where building stuff is likely to affect Xbox potato performance.

When the [ Decorator ] panel appears in front of the player, move it around with the [ Move player home decorator ] Miscellanious build menu option and then get building in a radius of 250 meters if the interior cell is that large. No, the panel can not be selected and moved directly.

Once deployed a [ Decorator ] panel can not be removed or destroyed, it is in that interior until NG+ reset. There is no known limit to deployment count as they don't produce resources, the cap is probably the number of valid interior cells you can find to deploy in.


For detail information on performance and technical operations refer to the main mod publishing page at https://www.nexusmods.com/starfield/mods/7271


For support, use either:

The mod home page https://www.nexusmods.com/starfield/mods/7271?tab=posts

SKK Mods Discord channel discord://discord.gg/tgKNT77DC8

Additional Screenshots Available

This mod has 11 additional screenshots available on the official Bethesda.net page.

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Mod Information

Published
Jun 18, 2024
Last Updated
Jun 18, 2024
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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