SKK Ship Management Tools

By SKKmods

Free Mod

Community Rating

10
1 rating

Craftable inventory activators to hack/steal any ship, call your home ship to you, teleport to your homeship, open homeship inventory, activate ramps, clear inconvenient corpses.

Install this at any time in any game, the player gets a regenerating [ Ship Tools menu ] item. As new game start clears player inventory, craft replacements at any Industral workbench with 1 [ Fe ] iron and any of the other tools you want:


Menu & Tools

(1) Ship Tools Menu: pops a menu to call any of the other functions directly. If you are happy to use the menu you don't need any of the other 'mursive activators so it has an option to enable/disable crafting of the other activators to save your workbench menu clutter.

(2) Ship Tools Open homeship cargo: access homeship cargo inventory from anywhere in the universe. The ability to transfer items will depend on console [ SetGS fMaxShipTransferDistance value ] which defaults to 250 meters.

(3) Ship Tools Teleport to homeship: moves the player to the homeship main cabin from anywhere in the universe.

(4) Ship Tools Call homeship: if outside move 20m from the deployed landing marker to call the homeship. If the homeship is 3d loaded the takeoff animation plays, then landing. If in a ship or starstation interior with docking ports your homeship will try to dock.

(5) Ship Tools Hack: Options to craft an AID item or an equippable WEAPON or just use the tools MENU within 5 meters of an [ Inaccessible ] [ Locked ] [ Unauthorised ] door, ladder or pilot seat and it will make it accessible. Some ships are just static models so cant be hacked.

(6) Ship Tools Clear corpses: Finds any human corpses within 25m of the player, opens each inventory to check for loot then removes the corpses Use after those messy ship takeovers, or infact anywhere.

(7) Ship Ramp Activation (*Enable / Disable) any ship ramp can be activated to open/close. Trap hostiles or work around the landing ship ramps never opens bug.

(8) Auto register (*Enable / Disable) after hacking or any forced takeover it can hack the registration database to save some caps and offers an [ add to fleet ] option so you dont need to takeoff to own it. Increase your hangar space with console [ SetGS uSpaceshipMaximumOwnedSpaceships value ] which defaults to 10.

(9) Ship Parts / Repair Kits: are craftable for 10 [Fe] 10 [Al] 10 [cu] 10 [Ni] (no rare components). Since the components are a lot cheaper than buying/selling kits at vendors you can totally cheese the economy if thats your thing. More EZ than building a jet aurora farm.

Tool activators are actually ingestible/potions which live in AID inventory and regeneratate after each use, so each crafting recipe is only shown if there are none already in player inventory. Assign activators to favorites for quick access.


KNOWN ISSUES

(1) Using activator items that open menu screens direct from aid inventory can sometimes (0.01%) freeze the player when in a ship interior. Reset/fix that by using the aid inventory activator once more and just exit the menu. If in 3rd person jump or use furniture to clear the animation. Activating items from favourite keys has zero issues.

(2) When hacking a ship there is one [ You are not authorized ... ] condition that can not be bypassed without hacking base game quest scripts which SKK mods will not do, so you can't steal them with this solution.

(3) Using Call Homeship with hacked ships or ship parts that mess with the centerpoint can land underground which is 100% on YOU for using hacked stuff.


For detail information on technical operations refer to the main mod publishing page at https://www.nexusmods.com/starfield/mods/5466


FOR SUPPORT, use either:

The mod home page https://www.nexusmods.com/starfield/mods/5466?tab=posts

SKK Mods Discord channel discord://discord.gg/tgKNT77DC8

Ship Management Tools Mod - Starfield Essentials: Xbox Creations Review

By Richard Presents Starfield Essentials • 2 years ago

Starfield Essentials: Stealing Ships with the SKK Mod Part 2

By Richard Presents Starfield Essentials • 2 years ago

Starfield Essentials: Stealing Ships with the SKK Mod Part 1

By Richard Presents Starfield Essentials • 2 years ago
10
1 rating

User Reviews (1)

10
Ghastly Knight
9 months ago

Another must-have mod for me to help control management and access to my ship and those I am stealing. I love taking the fight back to pirates, spacers, and bounty hunters and stealing their ship. This helps with that and makes it more profitable as well.

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