SKK Universal Stash (unlimited storage) - Starfield Unity
SKK Universal Stash (unlimited storage)

SKK Universal Stash (unlimited storage)

By SKKmods

Free Mod

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Connect all workbenches and outposts to a shared unlimited storage container for building and crafting. ALL YOUR STUFF IN ONE PLACE with access from anywhere using menus, favorites or hotkeys.


The Starfield version of Fallout 4 GLOBAL STASH and Fallout 76 Stash

Install this at any stage in any game, the player automatically gets a regenerating [ Universal Stash menu item ] in AID inventory when the mod starts up. As new game start clears player inventory, craft replacements at any Industral workbench with 1 [ Fe ] iron. Universal Stash needs to be enabled in the Lodge to start working.


Configuration Menu

(1) Enable Universal stash (bedroom) Configures the Lodge player bedroom safe [ 00266e81 ] to be persistent so it can be accessed from anywhere in the universe. It is a base game placed unlimited container that never resets so is totally safe to store all your stuff.

This must be run in the Lodge so there is an option to automatically teleport the player there, enable the stash and return back to the starting point.

Each Workbench is automatically connected to the stash for crafting materials on first activation. Yes thats any workbench anywhere including Outposts and your homeships as they change. Homeship workbenches also use crafting materials in the cargo hold. Outpost workbenches also use crafting materials from Outpost storage.

(2) Enable Universal stash (basement) same as (1) but moves the safe to the Lodge basement for easier access.

(3) Disable Universal stash must be run in the Lodge. Resets the safe to its original bedroom location, removes the persistence links and stops new workbench connections. You can switch between enable/disable as much as you like, your stuff is always safe in the no reset base game placed container.

(4) Open Universal stash from anywhere in the universe, or craft a [ Universal Stash open container item ] to favourite for single key access, or use a hotkey console command (see below).

(5) Open Homeship cargo hold from anywhere in the universe. The ability to transfer items sometimes depends on console [ SetGS fMaxShipTransferDistance value ] which defaults to 250 meters.

(6) Switch Inventory between Homeship and Stash from anywhere in the universe. If HomeShip has any inventory everything is moved to the Stash, else if empty Stash inventory is moved to to HomeShip ignoring ship hold capacity and distance limits. Ship Repair Kits always stay on ship.

(7) Move to Universal stash container in the Lodge from anywhere in the universe. Ths can cause the Homeship to be left at the last landing point and not reset to Atlantis spaceport. Workaround is to use Move to homeship then fly.

(8) Move to Homeship main cabin from anywhere in the universe.

(9) Reset Outpost transfer container clears the contents of the last connected Outpost transfer container back to the Lodge stash. Read the Outpost section to learn more.

(10) Automatic Outpost transfer [ *On | Off ] disable all automatic (Stash <> Outpost) transfer connections if you are having problems. Read the Outpost section to learn more.

(11) Consolidate all production [ *Off | On ] with this enabled when you activate a production container it triggers all production containers to move their contents to the active outpost transfer container.

Menu items are actually potions which live in AID inventory and regenerate after each use, so each crafting recipe is only shown if there are none already in player inventory.


Outposts & Decorators (Home/Ship)

Outpost Stash Transfer

When Universal Stash is enabled one [ Universal Stash Outpost transfer ] container can be built at each Outpost/Decorator (Miscellanious menu) to provide building resources. Default is to automatically move all of the central Lodge stash container inventory to itself when the player is on site at the Outpost/Decorator for EZ access and return it to the central Lodge stash when the player leaves (Automatic Outpost transfer setting ON). Or you can transfer manually using the activation menu.

There is a warning if another transfer container is detected in the loaded area (up to 1200 meters) and automatic transfers are disabled until the check runs again at the next 3d load event. Use the [ Switch with Stash ] transfer container activation option to manually transfer inventory.

A stash outpost transfer container provides building material direct to the Outpost and crafting material to the Workbenches. Outpost building and Workbenches will also use material from any normal Outpost containers.

When the player leaves the Outpost, all the outpost transfer container inventory is automatically transferred back to the central Lodge stash container for persistent safety (with Automatic Outpost transfer setting ON). If for any reason that doesnt work, use the [ Reset Outpost Transfer Container ] menu option or just go to the Lodge which always forces inventory back to the central Lodge stash.

Removing a Transfer container or the whole Outpost triggers the base game to dump any inventory on the Player before scripts can detect that condition. Use the [ Switch to Stash ] container activation option or [ Reset Outpost Transfer Container ] menu option FIRST to move all the stuff back to the central Lodge stash before removing a container or Outpost.

Outpost Resource Collection

To handle resource production build one [ Outpost Production Collector ] (Miscellanious menu) with 999,999 capacity to which any resource producer or cargo link can be connected, collecting all production in one place all of the time when on or offsite.

Activate [ to Stash ] or [ R ] to transfer all contents to a local stash outpost transfer container if present. The game engine will not automatically transfer Outpost produced resources to any unlimited storage container to avoid breaking your game with uncapped item counts. In the spirit of protecting your game, this Production Collector transfer will not be automated and the best you get is the Consolidate all production option on the manual activation trigger.


For detail information on this complex software engineering and technical operations refer to the main mod publishing page at https://www.nexusmods.com/starfield/mods/5670


For support, use either:

The mod home page https://www.nexusmods.com/starfield/mods/5670?tab=posts

SKK Mods Discord channel discord://discord.gg/tgKNT77DC8

Additional Screenshots Available

This mod has 10 additional screenshots available on the official Bethesda.net page.

View All Screenshots on Bethesda.net

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Mod Information

Published
Jun 12, 2024
Last Updated
Jun 23, 2024
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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